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Welcome to www.eeve.org, the home of games like Castle Fight, eeve! Tower Defense, You Tower Defense and many other Warcraft 3 projects by geX and others. Here you can get the latest downloads and official information. Join our forum community and participate in the discussion. Have fun!

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NEWS
  Flash Games @ eeve.org by geX
Fri Jan 22, 2010 12:24 pm 
Since I had some spare time at University these days, but have no laptop that is able to run Warcraft or the Editor, I used that time to finish an old PHP script I had written years ago. It allows everybody to upload his favorite flash games to the page, which then can be browsed, rated, discussed and played by everybody. (So it's basically a simple open flash game site script)

Maybe it will attract some more visitors to eeve.org and the advertising might help me to get a development laptop...

Have fun playing my favorite flash games and feel free to upload yours. The upload page should be pretty self explaining. You can reach the flash game script at the "Flash Games" menu entry at the top of the page.


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  YouTD v0.5 released, welcome boekie, call for items by geX
Sat Jan 09, 2010 11:09 am 
Finally, it's done! YouTD v0.5 is released!

It took a very long time and I could only review a small part of all towers. I apologize to everybody whose tower wasn't reviewed yet. I worked all day on reviewing from December 26th until January 5th. Now university is starting again and I have exams in february, so if I would have waited until all towers are reviewed properly, the release would have been not before march or april!

Back to topic:
Besides new towers (over 120 new towers!), this version introduces user-created items (46 atm), and a lot of other changes and new additions:

I decided to end the map at level 120 (there is also a trial mode up to level 80). Since 120 was only reached by really sick people and mostly with Icy Spires (which are patched now!), capping the game at 120 seemed okay to me (and the poll agreed). After 120 or 80, respectively, there is a "survive-as-long-as-possible" bonus level where different creeps spawn. Their spawn rate increases over time so the player will lose at some point. After the bonus level, there is a small end sequence where all contributors are mentioned, have fun with it :).

The next big change are save codes. You will receive a save code (only in multiplayer!) after a game or when you type save. When you type -load in the next game followed by the code, you will receive your XP back and gain "player levels" with it. With those levels, you can buy advanced and specialist builders and invest them in an XP shop near your stashes. There you can buy various smal bonuses with your levels.

Also build mode is working now ;) (even if its lame and even often a disadvantage since you cannot replace one tower with another one, so famous astral towers that level up and then get replaced by Furby are not possible in build mode!).

Here is the complete changelog:
YouTD v0.5 changelog
beta v0.05
-Added XP codes. After a game or when you type -save, you will get a code that you can type in later games to get back your XP. XP will enable advanced builders and will be displayed to other players. In addition, a shop pops up near your Force Destillator, where you can buy small global bonuses for your XP.
-You will no longer be asked for bounty distribution, when playing single player teams
-Build mode is now available
-The map now supports HCL codes. If you are running a host bot for YouTD and want to choose game modes with HCL, check out www.eeve.org/YouTD/hcl.php which contains a code generator for your game modes
-You will no longer get towers of element that you haven't skilled
(very simple formula now: 10% tower chance (7.5% in Upgrade mode) for each skill point in an element, if chances go over 100% you get a tower for sure and a second chance. You always get at least one tower per round)
-You now have to skill at least one element before you can roll starting towers
-The roll button is no longer green when disabled
-Changed some details in the tower random system that previously made very cheap towers beeing chosen only very rarely
-Added Range checkers. These are free towers that can be used to check different tower ranges and then be upgraded to a desired tower (they have an item slot for tower items)
-Added the "Order Attack" button to the builder: It makes all towers attack the chosen creep, if it is in their range
-Added the "Show Tower Stats" button to the builder: It shows a towers stats just like the Tower Info button but can also be used on other player's towers
-Creeps cannot have armor and spell resistance together anymore
-The bug where two towers are built after each other and both morph to the same tower should be fixed
-The levels-not-spawning-anymore bug (especially with an Ancient Energy Converter) should be fixed, hopefully
-Added 8 new creep special abilities
-Added 6 new builders
-You now see a floating text when a tower gains exp or when an item drops
-Removed countless bugs in the engine. I wonder why v0.4 worked at all...
-The map now ends after 120 or 80 levels. After the last level a "surive-as-long-as-you-can" bonus-level starts where random creeps spawn faster and faster
-Added an ending sequence after the bonus level where all contributors are mentioned (so try to beat the TD if you want to see it :P )
-Adjusted item drop base ratio sligthly up to 4.75% (since there are items and oils to drop now)
-Adjusted creep hitpoints slightly up, because with the new items and tower, the game should get easier
-Slightly reduced the movement speed of later levels (+1.5 ms per level instead of +2.0 ms)
-Items you drop somewhere fly back to your stash automatically (so you won't lose any items and no item will mess up the update of a tower)
-The items in a tower no longer vanish when selling or upgrading it


About HCL: Note that the page www.eeve.org/YouTD/hcl.php is not set up yet... ;)

New YouTD Admin

Let me welcome boekie as a new member of the YouTD admin team. Since he has currently the highest contribution score, produced good towers and is able to write clean tooltips (very important for reviewing :mrgreen: ), it was obvious that he should become an admin. Luckily, he agreed :).
You might have already noticed this since he has admin status for a few days now, but I had no time to welcome him officially earlier.

So, thank you for your contribution, boekie!

Call for Items

The last point I want to mention are items. When playing the new version, you will notice that there is a real short on items. So please wait with your tower ideas and produce some ordinary items.
I talk about normal items without special abilities, just balance table changes. For example, there are only common items up to level 8! So even at level 80, you will receive a level 0-8 item when getting a common one.
Majildian did a great job designing a set of standard common items! Without these, the release would not have been possible. We need items like these for higher levels, common and uncommon. Follow his example and design common and uncommon items that contain just ordinary balance table changes or small abilities. Do not make ultra special items that take you much time. Rather produce more items.
In addition, also some early game rares and uniques are missing (i.e. level 0-15). Note that for items, rares and uniques must not have ultra unique abilities, that is only for towers. Giving them small, cool abilities, is enough.

This message is somehow superfluous... after playing v0.5 a few times you will see what I want to express here anyway ;).


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  YouTD DevKit v1.16 released and YouTD poll. by geX
Tue Dec 29, 2009 2:44 pm 
I have released a new version of the devkit fixing all known bug.

Changelog DevKit v1.16
-Uses the latest YouTD engine with all known engine bugs (double free PeriodicEvent and others) fixed.
-Add only modification table entries of towers should work now
-The onDestruct event of towers should be fired when they're sold or upgraded+
-The dummy AoESpelldamageWithDropoff function should work now
-Auras should now correctly update the power and level of all affected units when the aura granting unit gains a level
-Spell crit text should now be visible to the correct player
-The struct ProjectileType was sourced out into an own library (because the Projectile library was very big)
-Added a new struct "AttackType" to trigger "Constants". This attack type has a getDamageAgainst method
which retrieves the damage dealt against a specific armor type
-Added a "getAttackType" method to struct Tower which retrieves the attack type of the tower.


In addition, please give your oppinion about YouTD's length at this poll:
viewtopic.php?f=49&t=3744

Last but not least, I want to thank all donators here. Around 60€ have gathered until now. That this is no laptop yet, but it helps, thank you! :)


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  GMSI v2.1.20 released by geX
Sat Dec 26, 2009 5:24 pm 
The latest version adds the new extended foreach syntax, fixes some bugs and now runs on 64 bit OSes. Have fun with it :).


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  Support the "Laptop for poor Developer" campaign by geX
Sun Dec 20, 2009 8:00 pm 
Because of my really bad hardware luck, I have started the "Laptop for poor Developer" campaign.

Support the development of my maps with a small donation.

Read more about it here...


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  YouTD v0.5 is soon to come... by geX
Sun Dec 13, 2009 12:08 pm 
Hi,

all features are (more or less) tested now, so the last step is to check all pending towers and item, that no submission is lost.
I have already started testing, but my PC broke yesterday... Since my laptop already broke two months ago, all I have at the moment is the laptop of a friend, which is very old and cannot even start the World Editor or Warcraft 3, so I cannot test any towers at the moment. However, I have already ordered a new PC (or lets say parts, I always assemble my PCs). I hope I will receive them on wednesday, so, with setting up OSes and installing stuff, I think I can go on reviewing and testing towers next weekend.

I cannot ensure, that the next version will be out on christmas. But since (even) I have holidays then, I will have enough time to finish testing then, so I can at least ensure it will be released at some point in the christmas holidays. Maybe on 31st, that would be exactly 3 years since the first version of CF came out ;).


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  Still more items needed for YouTD! by geX
Fri Nov 20, 2009 4:54 pm 
The next release of YouTD is moving closer and closer, but we still lack items, especially rares and uniques. If you have a cool idea for unique items, hurry up and upload it!

We also need some low level items (i.e. 0-150 gold), especially for uncommon, rare and very especially for unique. Otherwise, there won't be any items of that rarity in early levels. So please think of cool but weak effects for the earlygame rares and uniques.

Concerning creators of items that have not been approved yet:

If your item is missing its ability description in the web interface, please reparse it with the latest devKit and reupload it to the website.

Thanks and look forward to the next version of YouTD with new features like the save codes and items :D.


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  Bachelor's Thesis finished! by geX
Sat Nov 07, 2009 3:22 pm 
My Bachelor's Thesis about YouTD is finally finished! I will print and submit it on monday.
If you are interested, you can already read it.
I hope I will have more time for my projects now, the next release of YouTD comes closer and closer...

Links:
Bachelor's Thesis about YouTD ("Open Innovation in Game Design Using the Example of a Warcraft 3 Tower Defense")


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  Glaive Masters v0.08, YouTD DevKit v1.15b and Holiday by geX
Wed Oct 07, 2009 9:06 am 
Dezmodos has already released the next version of Glaive Masters hopefully fixing all the severe bugs.

Glaive Masters 0.08 Changelog
  • Fixed the 2 major glaive bugs (the super movement and the non-removal)
  • Buffed the Knockback change increase (doubled to +2% chance)
  • Added a new rune (Rune of Duplication)
  • Added a new glaive upgrade (Critical Hit, 0+1% chance to deal extra damage)
  • Greatly reduced the transparency of the trail left by the tracker rune - its there to give sight, not distract you
  • Fixed the indefinate invulnerability bug
  • Fixed the sound that should have playedalong with the warning message (when a player is close to winning)
  • Fixed a bug that occurded when you got a spree for the winning kill
  • Spiced the ending up a tiny bit
  • Added a limit to speed (although in any game where you start with a reasonable gold amount, I highly doubt you will reach it)
  • Added a limit to size
  • Fixed a bug with -or and chopper glaives ;)
  • Bounty is now calculated according to how well you are doing compared to other players
  • Your glaive master will no longer run away automatically if he is hit while idling (does not have an order)
  • Clarified the "Upgradable" notice on some of the items (it now specifies an amount)
  • Increased the sell range for vendors (so you can buy from further away)
  • Fixed a bug that caused you to get negative bounty


In addition, I have finished the next minor release of the DevKit fixing many errors that were found and reported.

Changelog DevKit v1.15b
-Fixed another error concerning effects. They should work now
-Fixed a bug in the injection script concerning autocasts that made AC_OFFENSIVE_BUFF work like AC_ALWAYS_BUFF. The latter didn't work at all.
-Added the Event.getPrecedingTower() method, which can be used in an onCreate event of a tower and returns the tower which was upgraded to the created tower or 0 if the tower was just built. This can be used, to keep permanent bonuses between family members
-Added the getHomingTarget function to the struct projectile which returns the homing target
-Added the getInterpolationTargetX/Y/Z functions to projectiles
-The onDestruction event is now properly executed if a tower is sold or upgraded
-Items should be dropped now if a tower is sold
-Items should be handed to the new tower, when a tower is upgraded
-Using the ESC button to close the tower details is now possible in the test map


The next version of YouTD will hopefully be released soon. I just need to review the remaining towers.
In addition, I would like to encourage you to create simple common and uncommon items with only one or two (or more but keep it simple) modification table bonuses, so for example just +10% damage or something like that. At the moment, all items are very special, we miss normal, simple items.
So it would be cool if there were more simple items for the next release!


Last but not least :mrgreen: :
I'm going on Holiday for one week now to Tunisia. So there won't be any reviews or answers from me for 7 days. After working the whole summer on YouTD and my Thesis, I hope I can get some recreation there.


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  Glaive Masters beta v0.07 released! by geX
Sat Oct 03, 2009 4:07 pm 
Seeing is believing so you'd better believe it!

After many moons and little change in the carrier of the charge, a new version of Glaive Masters is out!

Instead of me, D3zmodos is now doing the work on it. It would have been released slightly later but due to the new patch we couldn'
t possibly let you do without it any longer. It comes with a few bug fixes but the majority of changes lies in new items and upgrades for you to play around with.

Glaive Masters 0.007 Beta Changelog
- Added hotkeys to all items and upgrades
- Moved some items around a bit into logical groups
- There is now a -clear command to clear the screen of any messages that may have been displayed
- There is now a -stats command to show you your current statistics level
- You are now invulnerable for a few seconds after spawning (during which you can fire glaives but not be hit by them)
- Reduced the amount which each size upgrade gives you by 3 (so it now gives +3)
- Reduced the starting range by 300
- Reduced the amount that each range upgrade gives you by 100
- There is now a third shop with exciting new upgrades :D
- The shops are now scattered further apart around the map
- You can now by a chance for your glaive to deal double damage
- Wood Chopper and Glowing glaives are now each 10 gold cheaper
- Added 3 more spawn points
- Dfferent Glaive Types now have stock cooldown
- Added a new glaive: The Glaive of the Gods
- Added a new glaive: Camoflage Glaives
- Halfed the duration of sentry wards
- Reduced the sight radius of sentry wards
- There is now a new mode (-oa) which must be entered within the first 30 seconds of game time. It unlocks the outside areas of the map.
- You can now stack charged items (up to 5 charges per slot)
- Your glaive now looks slightly different depending on what glaive types you have
- You can now buy health upgrades
- The multiboard has been improved slightly
- Slightly reduced the movement speed of glaive throwers
- Made some items upgradable
- Added a few new items
- Added 4 runes
- Kill limit is set as Kills per player, if a player leaves, the kill limit is reduced by that amount and if somebody has more kills than the requirement then the player with the most kills wins
- Increased bounty for those who kill people who are at higher levels than themselves.
- A Text message that pops up when a player is close to winning


So dont delay, get your downloads now and be part of the revival!

Links:
Download Glaive Masters v0.07


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  YouTD DevKit v1.15 released! by geX
Wed Sep 30, 2009 7:50 am 
Since 1.14 was the first item devkit, there were some severe bugs in it.

V1.15 fixes the known bugs, I suggest updating instantly.

Changelog DevKit v1.15
-You can now use reference annotations in items (but use them only in the cheapest item if you create more than one)
-Fixed a bug when using the struct Effect that leaded to an error in GMSI or to the effects not beeing displayed correctly
-GMSI failed when a custom ability was added to an item. This is fixed
-The identStr from struct Unit was missing in the creation map API => fixed.
-negative entries were not parsed correctly in the modification table => fixed.
-removed a debug message that appeared when injecting a tower with an autocast


Links:

Download latest DevKit


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  YouTD DevKit v1.14b and c released! by geX
Sat Sep 26, 2009 9:30 am 
These are hotfix DevKits that just fixes the error that made towers/items with enabled header uncompilable and two other bugs.
If you get errors during compiling with older DevKits, try 1.14c!



In addition, since I am almost finished with my bachelor's thesis, I am working on YouTD again. The next version will come with many new features!
These features are implemented, now I can continue reviewing towers.
The new features can be found in the YouTD blog.


Links:

Download latest DevKit
YouTD blog


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  YouTD DevKit v1.14 released! by geX
Tue Sep 22, 2009 2:48 pm 
Finally, you can create items with the DevKit. Some more cool features are included, have fun!

DevKit v1.14 changelog
v1.14
-You are now able to create items. Check the HowTo chapter for more information
-In the onCreate event of a buff, some variables (like caster) were not set yet for that buff. This is fixed, you can now use .getCaster() in the onCreate event of a buff.
-Fixed an issue with autocast-buffs. There is now an additional paramater "targetSelf" for autocasts which states if the autocast-buff can be cast onto the tower itself
-There are 4 new autocast types that allow you to create autocasts that are not autocasted. I.e. only an ability is added, the parameters are set and the event reaction function is executed if the ability is cast. The ability must be cast by the player himself.
-The remove exp function now returns a real value that states how much exp was actually removed (if the tower had less exp than the removed value, this value will differ from the input)
-You are now able to make duplicate events (for example 2 auras or autocasts). Check the howTo chapter about it if you want to use duplicate events
-Removed the yellow debug messages from the map execution screen
-Fixed a bug with effects beeing parsed wrong making additional parameters in an effect constructor disappear
-Fixed a bug where the test map didn't compile because a local declaration was inserted after another non local operation creating a syntax error
-Fixed that for tower effects a 0 color value was switched to a 255 color value
-You had to set the targType even for offensive autocasts. This is fixed, you only have to set targType for buffs now
-Added "advanced" tower effects. These are effects that don't display their build animation, so you can use buildings as tower effects. Check the corresponding howTo chapter about Assembling Tower Effects to see how it works
-Fixed some errors with the specials tooltip coloring
-Added two methods to the struct Creep to get the current armor value the creep has and the current damage reduction by armor
-Added a method to struct Unit to get the percentual mana bonus this unit has


Links:

Download latest DevKit


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  eeve.org is online again! by geX
Sun Sep 13, 2009 4:09 pm 
We have successfully moved to the new server and all services should be running again.

If you encounter any bugs, please let us know.


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  eeve! TD v1.01 released! by geX
Fri Aug 14, 2009 5:47 pm 
Finally I have updated my last map to patch v1.24.

Along with this come some smaller bugfixes, for example towers will keep their bonus item slots when upgraded and the fire aura tower no longer prevents orbs from shooting. Bosses cost you less lives now. I accidentally deleted the changelog, so I cannot present you all the changes here. However, since v1.00 was already kinda bug-free, the list of changes was not too big.

Links:

Download


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