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 Post subject: Re: Haunted Rubble (1466)
PostPosted: Sat Oct 29, 2011 1:55 pm 
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YouTD Score: 28
I agree. Looking at like that, it is more readable. Will change.


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 Post subject: Update to version v11!
PostPosted: Mon Nov 07, 2011 10:22 pm 
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The tower has been updated to version v11!

Creator's reason for this update:

Fixed tooltip.


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 Post subject: Update to version v12!
PostPosted: Mon Nov 07, 2011 10:23 pm 
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YouTD Score: 28
The tower has been updated to version v12!

Creator's reason for this update:

More tooltip.

If anybody knows how to multiply numbers in the tooltip, it would be appreciated. Right now I just wrote in manually, since balance constants wouldn't work right.


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 Post subject: Re: Haunted Rubble (1466)
PostPosted: Mon Nov 07, 2011 10:34 pm 
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Joined: Tue Sep 29, 2009 12:20 pm
Posts: 1078
YouTD Score: 162
Example: #(int)PDamMax/(int)PDamage#

Cast your constant to a number and it will work. Use (float) instead for reals.

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Ability cost calculator.


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 Post subject: Update to version v13!
PostPosted: Mon Nov 07, 2011 10:53 pm 
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The tower has been updated to version v13!

Creator's reason for this update:

Fixed computation of slow's factor.
Thanks Maj!


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 Post subject: Re: Haunted Rubble (1466)
PostPosted: Mon Nov 07, 2011 10:56 pm 
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Joined: Wed May 27, 2009 6:40 pm
Posts: 2795
Location: Langenfeld Germany
YouTD Score: 434
reads 10.05 for bosses

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 Post subject: Update to version v14!
PostPosted: Mon Nov 07, 2011 11:08 pm 
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YouTD Score: 28
The tower has been updated to version v14!

Creator's reason for this update:

Fixed the wierd extra thing.


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 Post subject: Update to version v15!
PostPosted: Mon Nov 07, 2011 11:09 pm 
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YouTD Score: 28
The tower has been updated to version v15!

Creator's reason for this update:

Fixed again, this time maybe right..


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 Post subject: Re: Haunted Rubble (1466)
PostPosted: Thu Dec 29, 2011 9:47 pm 
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Joined: Mon Aug 22, 2011 4:25 am
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Location: Earth
YouTD Score: 5
Bump. Just wondering what the status with this tower is kublai. Do you plan on changing the other family members?

Also perhaps the chance should be improved for bosses as well? What does everyone think? I know gexx mentioned this tower could be improved even more.

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<Nubz> i wanna have my own farm
<Nubz> where i can grow all my own foods
<Nubz> and have my own animals
<@mOck_> you just want that stuff to lure little children over with a petting zoo
<@mOck_> i know your tactic


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 Post subject: Re: Haunted Rubble (1466)
PostPosted: Sun Jan 01, 2012 10:08 pm 
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Status: Not on vacation, still on break. Booya. Yeah, I will update this for the rest of family tomorrow, and the other changes will until we have a more specific idea..


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 Post subject: Approved!
PostPosted: Fri Oct 25, 2013 3:55 pm 
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Posts: 1213
YouTD Score: 28
This tower has been approved!
It will be in the next version of YouTD!


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 Post subject: Re: Haunted Rubble v15 (1466)
PostPosted: Fri Dec 20, 2013 2:21 pm 
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Joined: Sat Aug 06, 2011 8:13 am
Posts: 124
slow on bosses is 15%


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 Post subject: Re: Haunted Rubble v15 (1466)
PostPosted: Fri Dec 20, 2013 3:38 pm 
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Joined: Wed Dec 29, 2010 12:20 pm
Posts: 4527
Location: Australia
YouTD Score: 32
Correct.
Only the chance to slow is reduced for bosses, not the strength of the slow itself.

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Incremental Testmap Stub & Tower Creation Map


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 Post subject: Re: Haunted Rubble v15 (1466)
PostPosted: Fri Oct 17, 2014 7:25 am 
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Joined: Wed Dec 25, 2013 4:53 pm
Posts: 508
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YouTD Score: 45
Let's see, 10% on bosses with 2 seconds cooldown. It has 1-2 attacks before boss goes too far for being delayed -> useless vs. bosses
30 dps -> useless vs. non-bosses


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 Post subject: Re: Haunted Rubble v15 (1466)
PostPosted: Fri Oct 17, 2014 7:11 pm 
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Joined: Mon Oct 14, 2013 6:47 pm
Posts: 94
Dont like the chance in general on it, maybe it will procc and i will kill challenge or maybe it wont procc and i am gonna fail and be really really sad about it.


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