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 Post subject: Magic Devourer v6 (584)
PostPosted: Mon Dec 14, 2009 2:30 am 
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This is the discussion thread for the tower Magic Devourer (584)

Creator's comments for this tower:

Needs a model, abilities are working though.

Tooltip of Devour Magic has a weird number, will be fixed in next version.


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 Post subject: Re: Magic Devourer (584)
PostPosted: Mon Dec 14, 2009 6:37 am 
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I wouldnt use this tower i think. What if my furbolg loses its buff?
(maybe i dont understand the ability ?)


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 Post subject: Re: Magic Devourer (584)
PostPosted: Mon Dec 14, 2009 7:08 am 
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Yeah, this tower wouldn't be good with towers like the furbolg (Relys on their buff), but it could be good with other towers.

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 Post subject: Update to version v2!
PostPosted: Mon Dec 14, 2009 7:37 am 
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The tower has been updated to version v2!

Creator's reason for this update:

Changed the ability code, tooltip.


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 Post subject: Re: Magic Devourer (584)
PostPosted: Mon Dec 14, 2009 9:08 am 
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Image

pretty flashy tower model hehe


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 Post subject: Re: Magic Devourer (584)
PostPosted: Mon Dec 14, 2009 9:19 am 
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Not too bad, ground texture is too large though.

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 Post subject: Re: Magic Devourer (584)
PostPosted: Mon Dec 14, 2009 12:02 pm 
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Magic stuff and element = darkness?


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 Post subject: Re: Magic Devourer (584)
PostPosted: Mon Dec 14, 2009 12:12 pm 
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Seemed like the best element for this tower, since the ability weakens your towers.

Unless you're talking about Cyony's model. :P

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 Post subject: Re: Magic Devourer (584)
PostPosted: Mon Dec 14, 2009 2:35 pm 
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i agree with Majildian, though magic normaly fits Astral, this isnt magic, this is Anti-magic , and the name " Devourer" doesnt look even the slightest bit of astral to me :P, or storm/iron,nature/fire/ice for that matter. Though the magic allignment is kinda vague, since its not realy "darkness" like. maybe change the name to something more fitting, like "Absorbed Magic"


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 Post subject: Re: Magic Devourer (584)
PostPosted: Mon Dec 14, 2009 4:29 pm 
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a competition i just had to take concept in xD
Image
Edit ah smaller and more visable now xD
Edit 2 Didnt like it now its better xD
Edit 3 Could also imagine to also remove debuffs from nearby creeps near this tower ( mb 600 range) you could add the treat nature topic here 2

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 Post subject: Re: Magic Devourer (584)
PostPosted: Mon Dec 14, 2009 4:56 pm 
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SirCoqaLot. wrote:
a competition i just had to take concept in xD
Image
Edit ah smaller and more visable now xD
Edit 2 Didnt like it now its better xD
Edit 3 Could also imagine to also remove debuffs from nearby creeps near this tower ( mb 600 range) you could add the treat nature topic here 2


oooh!! SirCoqAlot, my immortal enemy. You shall not defeat me in my own game!.|input overdramatic chipmunk noises|


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 Post subject: Re: Magic Devourer (584)
PostPosted: Mon Dec 14, 2009 6:30 pm 
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The Destroy fits the ability icons very well. But perhaps the destroyer alone is enough (at least for the first family member)?


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 Post subject: Re: Magic Devourer (584)
PostPosted: Mon Dec 14, 2009 11:03 pm 
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SirCoqaLot. wrote:
a competition i just had to take concept in xD
Edit ah smaller and more visable now xD
Edit 2 Didnt like it now its better xD
Edit 3 Could also imagine to also remove debuffs from nearby creeps near this tower ( mb 600 range) you could add the treat nature topic here 2


I like this model, I think it would have to be unique if it removed debuffs from creeps also though.

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 Post subject: Re: Magic Devourer (584)
PostPosted: Tue Dec 15, 2009 4:19 pm 
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Why not to use SpellBreaker's model? It fits spells, but not element, of course.

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 Post subject: Re: Magic Devourer (584)
PostPosted: Tue Dec 15, 2009 4:20 pm 
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Shaddow wrote:
Why not to use SpellBreaker's model? It fits spells, but not element, of course.

because the Spellbreaker, does not look like a Darkness hero at all, and neither does it realy look like a model that removes magic (well.. i think it doesnt)


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