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s3d
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Post subject: Posted: Fri May 09, 2008 9:30 am |
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Joined: Mon Jul 02, 2007 3:52 pm Posts: 646
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crackbubba wrote: ok I am ure it used to have no coins because that was what the tourney was played on, unless that was something you had to just agree upon.
????
do u whach some torney replay?
_________________ thanks to Blueboy2312 i'm proud owner of WC3 TFT
My english sucks
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crackbubba
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Post subject: Posted: Fri May 09, 2008 2:31 pm |
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Joined: Wed Aug 08, 2007 2:48 am Posts: 833
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kiraice
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Post subject: Posted: Sat May 10, 2008 6:32 am |
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Joined: Sat Mar 29, 2008 2:44 pm Posts: 1365
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RP: 2008.0509.1950 CF.11 Play on GG Game
I find that monk may be mixed isuues between "How to make Cage units survived" and "How to make farming useful." Sometimes they are totally different. To make Cage units survived doesn't mean that farming works.
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s3d
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Post subject: Posted: Sat May 10, 2008 7:57 am |
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Joined: Mon Jul 02, 2007 3:52 pm Posts: 646
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btw i think that if u build the amount of corals so the cage units survive specials
(i think 7 are the max needed only vs 3+ starfalls)
the cage can do gr8
but it is new concept and need testing and practise to see wich is best
_________________ thanks to Blueboy2312 i'm proud owner of WC3 TFT
My english sucks
and I edit my posts often
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bahamut_zero
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Post subject: Posted: Sat May 10, 2008 11:33 am |
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Joined: Fri May 18, 2007 9:46 am Posts: 435
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Well, what i know is farming only works for countering killing specials, or maybe city of magic also.
But not too effective against AoE specials (volcanos, tidal wave, starfall). Although with 2 or 3 coral, also works. This tactic is not good when opponent doesnt mass killing specials, and u will have a lot of murlocs having a lot of free time walking around
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curi
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Post subject: Posted: Sat May 10, 2008 4:24 pm |
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Joined: Fri Jan 04, 2008 1:50 pm Posts: 818
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you only need the full 7 corals if they build like 5+ starfall, so actually it costs less than the starfall.
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s3d
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Post subject: Posted: Sat May 10, 2008 4:55 pm |
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Joined: Mon Jul 02, 2007 3:52 pm Posts: 646
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hmm i think "full set" is 3 starfalls (for 4 in way)
and if u think that 7 corals are much u need to add all kill specials that they build
btw: i dont think that farming couner Ancient Pyramide because of long effect + low cd 40/7
+ Tidal Guardian is unharm from farming too so naga get realy strong
_________________ thanks to Blueboy2312 i'm proud owner of WC3 TFT
My english sucks
and I edit my posts often
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Masoj
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Post subject: Re: Farming guide Posted: Sun May 11, 2008 5:44 pm |
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Joined: Sun Jan 06, 2008 8:56 pm Posts: 355
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monk wrote: Correct Way _____ |____|<-murloc hut |____|_____ ||||||||____| <-ally building ||||||||____| ^farm area
In this way, you rally the murloc hut to spawn units all the way to the bottom left of the map. If your ally building is a unit producing building instead of a special, rally it to the top right, so units that spawn from that building will not get trapped.
Wrong Way _____ |____|<-ally building |____|_____ ||||||||____| <-murloc hut ||||||||____| ^farm area
You cannot switch the ally building with the murloc hut, as shown in the wrong way diagram. As murlocs spawn, they will bunch up to the right, because they want to travel to the right towards the eastern castle. If the area directly to the left of the murloc hut is completely occupied, new spawning murlocs will not be able to be spawned inside the box.
Lol,its not necessary at all farming that way.
I found a kind of bug thats very usefull for this situations,the units after spawned try to go to the lane,and if you dont state the spawning point also,but if you state it they appear in the part wich is nearer to the spawning point.Of course after it they go to the lane,but this is usefull to cage units in lategame when all is filled and you need to farm.
Think about it,its very important in some situations
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monk
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Post subject: Posted: Sat May 31, 2008 5:53 am |
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Joined: Fri Apr 11, 2008 7:58 am Posts: 467
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Masoj, I have no idea what you're talking about and i doubt anyone does.
On a side note, i was just almost finished with a huge update, but then my browser died -_-.
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s3d
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Post subject: Posted: Sat May 31, 2008 7:44 am |
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Joined: Mon Jul 02, 2007 3:52 pm Posts: 646
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 it happen to me some times too
so if i type somthing long I never use a browser but any text program in my case WordPad or Notepad
_________________ thanks to Blueboy2312 i'm proud owner of WC3 TFT
My english sucks
and I edit my posts often
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crackbubba
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Post subject: Posted: Wed Jun 04, 2008 3:33 pm |
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Joined: Wed Aug 08, 2007 2:48 am Posts: 833
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Masoj
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Post subject: Posted: Thu Jun 05, 2008 2:13 pm |
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Joined: Sun Jan 06, 2008 8:56 pm Posts: 355
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Yes.
Sry for not answering,but I didnt saw this thread and the next day didnt apeared as new 
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monk
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Post subject: Posted: Thu Jun 05, 2008 4:47 pm |
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Joined: Fri Apr 11, 2008 7:58 am Posts: 467
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Ok, i understand what you're saying now. I know how to rally units. It's just when the farm starts growing all the units will start to congregate to the right of the farm. If you built it the wrong way, then units will start spawning outside the farm. So yes, it is necessary to farm this way.
Reread this part again:
You cannot switch the ally building with the murloc hut, as shown in the wrong way diagram. As murlocs spawn, they will bunch up to the right, because they want to travel to the right towards the eastern castle. If the area directly to the left of the murloc hut is completely occupied, new spawning murlocs will not be able to be spawned inside the box.
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xtc_
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Post subject: Re: Farming guide Posted: Tue Apr 28, 2009 2:57 pm |
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Joined: Fri Apr 24, 2009 6:21 pm Posts: 4
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quite old topic but, is this still possible to farm in v.13? I couldnt make it coz creeps allways get away after few seconds.
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OvM
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Post subject: Re: Farming guide Posted: Tue Apr 28, 2009 3:56 pm |
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Joined: Thu Sep 27, 2007 5:41 pm Posts: 602
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Its possible. I think there is a replay. In this replay you can see a big farm built by curi. I built some vulcanos and serpent wards. Creeps were running around because of vulcano and serpent ward effects so the trigger couldnt be activated and creeps were trapped in the farm. There were some coral statues ofc.
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