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s3d
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Post subject: Posted: Tue May 06, 2008 1:36 pm |
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Joined: Mon Jul 02, 2007 3:52 pm Posts: 646
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i think he wish to prove that even if u do a box
and eventualy u fill it up so the units start to spawn out of the box it is beter for u to let them
go to the front then stoping production of "farm unit"
(i think)
1. i dont see how u can fill even a small box 2x2 (it is like max 16 murloks i think)
if u build it in the right time the "farm units" die eventualy from specials
2. and even if it is full i dont see the reason of stoping production of farm (so i think he has a right)
3. i'm too lazy to check if the farm is full so i leave it alone 
_________________ thanks to Blueboy2312 i'm proud owner of WC3 TFT
My english sucks
and I edit my posts often
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crackbubba
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Post subject: Posted: Tue May 06, 2008 4:17 pm |
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Joined: Wed Aug 08, 2007 2:48 am Posts: 833
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OK well 3 things actually. 1. I was just told by a "pro" (I can't help but laugh at that you will see why) that my farm (8X8) was pointless. Now they had 2 undead massing Deathpits and some sheepage going on mind you. Then he told me I was a noob after I told him to build bloodthirsters because he thinks they suck. And finally after we won he told me I'm a total noob and I should never play again. I just had to get that off my chest. Quite funny really.
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Ubivin
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Post subject: Posted: Tue May 06, 2008 9:21 pm |
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Joined: Mon Apr 21, 2008 8:15 pm Posts: 11 Location: West Coast, USA
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Great guide. One question though, how exactly do you use two buildings on the top left and top right area to block them in? It seems to require 3.
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curi
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Post subject: Posted: Tue May 06, 2008 9:30 pm |
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Joined: Fri Jan 04, 2008 1:50 pm Posts: 818
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kiraice
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Post subject: Posted: Tue May 06, 2008 11:13 pm |
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Joined: Sat Mar 29, 2008 2:44 pm Posts: 1365
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Ubivin wrote: Great guide. One question though, how exactly do you use two buildings on the top left and top right area to block them in? It seems to require 3.
Left click your buildings, right click on the ground that upper than buildings, then you have changed the unit appear dirctions, rest of them are the same.
Last edited by kiraice on Tue May 06, 2008 11:26 pm, edited 1 time in total.
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kiraice
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Post subject: Posted: Tue May 06, 2008 11:15 pm |
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Joined: Sat Mar 29, 2008 2:44 pm Posts: 1365
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crackbubba wrote: But if you do semi-trapping you don't use murlocs. Semi-trapping actually won the first CF tourney. you build a section with certain units (shaman is a big one) let their buffs build up and then release, they are then effectively "super" units. Very effective early game 3 on 1 lane and other lane gets staff. If the initial pushes of the semi trapping don't work you get screwed though.
you didn't answer my question yet, it doesn't work in 1.11.
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Ubivin
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Post subject: Posted: Tue May 06, 2008 11:45 pm |
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Joined: Mon Apr 21, 2008 8:15 pm Posts: 11 Location: West Coast, USA
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kiraice
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Post subject: Posted: Wed May 07, 2008 5:56 am |
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Joined: Sat Mar 29, 2008 2:44 pm Posts: 1365
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bahamut_zero
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Post subject: Posted: Wed May 07, 2008 11:58 am |
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Joined: Fri May 18, 2007 9:46 am Posts: 435
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wait, buff from shaman stack in previous version? New thing for me
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crackbubba
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Post subject: Posted: Wed May 07, 2008 2:23 pm |
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Joined: Wed Aug 08, 2007 2:48 am Posts: 833
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no they didn't stack, they just buffed all units instead of 1 or 2. I don't think buffs stacked even in 1.10 or 1.09
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bahamut_zero
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Post subject: Posted: Wed May 07, 2008 3:08 pm |
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Joined: Fri May 18, 2007 9:46 am Posts: 435
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So what does kiraice mean by that ? First i thought buff build up means those shamans buff many units before releasing but since he says that way cant work in 1.11, what does he mean ? What kind of buff isnt same with previous version ???
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monk
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Post subject: Posted: Wed May 07, 2008 3:21 pm |
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Joined: Fri Apr 11, 2008 7:58 am Posts: 467
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the main point of this type of trapping is not to get multiple buffs, but rather to get huge easily synced waves. Shaman buff has been the same since when shaman was first introduced, nothing has inherently changed about them. Kiraice was confused about the wording of what crackbubba said and in turn confused everyone else with his posts.
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bahamut_zero
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Post subject: Posted: Wed May 07, 2008 3:26 pm |
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Joined: Fri May 18, 2007 9:46 am Posts: 435
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Ok thx. So my first thought was the correct one.
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crackbubba
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Post subject: Posted: Wed May 07, 2008 8:54 pm |
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Joined: Wed Aug 08, 2007 2:48 am Posts: 833
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kiraice
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Post subject: Posted: Wed May 07, 2008 9:08 pm |
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Joined: Sat Mar 29, 2008 2:44 pm Posts: 1365
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monk wrote: the main point of this type of trapping is not to get multiple buffs, but rather to get huge easily synced waves. Shaman buff has been the same since when shaman was first introduced, nothing has inherently changed about them.
I accept this clarification, thank you.
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