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Strikur
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Post subject: Posted: Tue May 06, 2008 12:32 am |
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| Super User |
Joined: Sat May 19, 2007 1:18 am Posts: 294 Location: USA West Coast (Lordaeron)
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very nice, i'm looking forward to the "semi-trapping" section 
_________________ Contrary to popular belief, i actually AM alive.
gekko wrote: A defender is slow, because he moves with his shield right in front of his face and doesnt want to fall  .
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kiraice
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Post subject: Posted: Tue May 06, 2008 12:37 am |
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Joined: Sat Mar 29, 2008 2:44 pm Posts: 1365
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Strikur wrote: very nice, i'm looking forward to the "semi-trapping" section 
If I am not misunderstanding its name, what you need is to build a building that isn't completed to block the way instead of a completed building, and cancel the building if you want to release them to battle field.
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monk
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Post subject: Posted: Tue May 06, 2008 12:38 am |
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| Moderator |
Joined: Fri Apr 11, 2008 7:58 am Posts: 467
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It's still feeding. The basic units won't make any difference whatsoever in battle. Timing matters more, as I have said before. The extra bounty you're giving to your opponent isn't worth the extremely low dps you're doing with small murlocs. Plus, late game, most things do aoe damage, further making murlocs useless.
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Strikur
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Post subject: Posted: Tue May 06, 2008 12:42 am |
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Joined: Sat May 19, 2007 1:18 am Posts: 294 Location: USA West Coast (Lordaeron)
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i know what semi-trapping is, i'm just excited to hear what monk has to say about it  .
oh and i found typo: "volcanoes don’t stack with each other o the same area"
_________________ Contrary to popular belief, i actually AM alive.
gekko wrote: A defender is slow, because he moves with his shield right in front of his face and doesnt want to fall  .
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kiraice
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Post subject: Posted: Tue May 06, 2008 12:48 am |
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Joined: Sat Mar 29, 2008 2:44 pm Posts: 1365
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monk wrote: It's still feeding. The basic units won't make any difference whatsoever in battle. Timing matters more, as I have said before. The extra bounty you're giving to your opponent isn't worth the extremely low dps you're doing with small murlocs. Plus, late game, most things do aoe damage, further making murlocs useless.
hrhr, you have to read and think instead of somehow angry. I didn't and never said that Murlocs is the only unit type that can do a cage, and when you mention about "cage", like murlocs, it won't charge all of the space in its theory speed, because units will block themsleves to appear in the cage side. So the best way to use cage is always producing units to keep constant units flow + adding trap units, to do extra damage output is just a benifit from units original concept.
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kiraice
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Post subject: Posted: Tue May 06, 2008 12:54 am |
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Joined: Sat Mar 29, 2008 2:44 pm Posts: 1365
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Strikur wrote: i know what semi-trapping is, i'm just excited to hear what monk has to say about it  .
It is also a chance to show that I understand cage straegy pretty well, they don't think I know most of things they said and part of it is totally wrong as far as I know.
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crackbubba
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Post subject: Posted: Tue May 06, 2008 3:26 am |
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Joined: Wed Aug 08, 2007 2:48 am Posts: 833
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But if you do semi-trapping you don't use murlocs. Semi-trapping actually won the first CF tourney. you build a section with certain units (shaman is a big one) let their buffs build up and then release, they are then effectively "super" units. Very effective early game 3 on 1 lane and other lane gets staff. If the initial pushes of the semi trapping don't work you get screwed though.
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kiraice
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Post subject: Posted: Tue May 06, 2008 3:35 am |
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Joined: Sat Mar 29, 2008 2:44 pm Posts: 1365
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I don't kow that shaman will do anything buff when they are trapped nowadays. How it works? I played CF only after 1.09.
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crackbubba
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Post subject: Posted: Tue May 06, 2008 3:36 am |
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Joined: Wed Aug 08, 2007 2:48 am Posts: 833
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youonly trap them for a little while, and then you release the for a huge push.
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curi
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Post subject: Posted: Tue May 06, 2008 3:37 am |
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Joined: Fri Jan 04, 2008 1:50 pm Posts: 818
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are you sure you watched the tournament replays? semi-trapping with builder was patched before the finals, so it didn't win the tournament. and all the competent teams went all 4 build one lane, virtually always the same lane as the opponents, so no staff needed.
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kiraice
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Post subject: Posted: Tue May 06, 2008 3:40 am |
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Joined: Sat Mar 29, 2008 2:44 pm Posts: 1365
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Then how about you show me where it is? Is it something before 1.10b?
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kiraice
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Post subject: Posted: Tue May 06, 2008 3:50 am |
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Joined: Sat Mar 29, 2008 2:44 pm Posts: 1365
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crackbubba wrote: But if you do semi-trapping you don't use murlocs. Semi-trapping actually won the first CF tourney. you build a section with certain units (shaman is a big one) let their buffs build up and then release, they are then effectively "super" units. Very effective early game 3 on 1 lane and other lane gets staff. If the initial pushes of the semi trapping don't work you get screwed though.
I mean this part isn't happened in 1.11. Could you answer my question?
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crackbubba
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Post subject: Posted: Tue May 06, 2008 3:51 am |
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Joined: Wed Aug 08, 2007 2:48 am Posts: 833
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I didn't watch the finals, but seeing as how that was how it was won mostly I assumed that was the case.
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s3d
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Post subject: Posted: Tue May 06, 2008 5:42 am |
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Joined: Mon Jul 02, 2007 3:52 pm Posts: 646
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crackbubba wrote: I didn't watch the finals, but seeing as how that was how it was won mostly I assumed that was the case.
lol nice one
_________________ thanks to Blueboy2312 i'm proud owner of WC3 TFT
My english sucks
and I edit my posts often
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bahamut_zero
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Post subject: Posted: Tue May 06, 2008 12:36 pm |
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Joined: Fri May 18, 2007 9:46 am Posts: 435
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it is just me, or somebody else also notice kiraice's post is a bit hard to understand, and i feel kiraice's reply to monk somehow like a bit misdirection. I totally dont understand what he mean lol. Can someone clear this for me. I understand cage, farm and semi trap strategy theory btw, but i totally dont understand what kiraice tried to explain
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