All times are UTC





Post new topic Reply to topic  [ 1 post ] 
Author Message
 Post subject: Devkit 1.26
PostPosted: Fri Mar 29, 2019 2:22 am 
Offline
YouTD Admin
YouTD Admin

Joined: Sat Jan 16, 2010 2:35 am
Posts: 1925
YouTD Score: 87
An update to the devKit.

e: Without access to source code, GMSI cannot be reasonably updated to support mapfiles saved with 1.31+ editor. While there is no replacement for GMSI, the only option is to have an older version of WC3 for use with the YouTD devKit.

Changelog
29.3.2019:

-Scripts adjusted to function in YouTD sufficient capacity, now assuming a lack of access to war3.mpq. Download GMSI by itself if you want to use the abandonware more generally.
-To streamline the YouTD workflow, removed irrelevant example scripts and parts from cluttering the GMSI viewport on a clean unpack.
-GMSI.bat now searches %PATH% for a 32-bit version of Java - and informs that 32-bit Java is required if one is not found.

Updated testmap:
-Base Towers are now built instantly on order.
-Creep spawn button starts with a level 10 boss as default.
-Cannon Tower no longer destroys items on ground or in inventory with its splash damage.
-Fixed ghosts of bought items in item testing causing issues e.g. with charge consumption.
-Code is more up-to-date with main map.

Tower/Item Template and scripts:
-Curly brackets { } are now shorthand for standard coloring in tooltips:
{1} == |cffFFFF801|r
{Elemental} == |cffFF8000Elemental|r
{Rare} == |cffFFFF00Rare|r
-Item injection now stops you from creating too long tooltips - lets you know how many characters you need to get rid of.
-Reduced a confirmation dialog from end of tower/item parsing, whose instructions are now written to console instead.
-Reduced clutter of excessive 'what is it doing right now' messages from tower/item parsing.
-Some additional ground textures are now settable in the Tower config trigger.
-Added lists of methods to the start of longer triggers; some of the methods are not readily available, but are in the testmap, so they can be inserted.
-Added some detailed information on short (aura) ranges.
-Refurbished some miscellaneous instructions, e.g. removed some references to potential future fields/values.
-Tower creation map now has a tentative/experimental interface for creating a custom lightning.

-Basic implementation of 'ExternalEvents', tentatively only 'level start' and 'level finished' events exist.
-ProjectileType.setEventOnTargetLoss


Attachments:
YouTD DevKit v1.26.zip [12.81 MiB]
Downloaded 41 times
Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 1 post ] 

All times are UTC


Who is online

Users browsing this forum: Wileyhoado and 6 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group