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 Post subject: Devkit 1.26
PostPosted: Fri Mar 29, 2019 2:22 am 
YouTD Admin
YouTD Admin

Joined: Sat Jan 16, 2010 2:35 am
Posts: 1925
YouTD Score: 87
An update to the devKit.

e: Without access to source code, GMSI cannot be reasonably updated to support mapfiles saved with 1.31+ editor. While there is no replacement for GMSI, the only option is to have an older version of WC3 for use with the YouTD devKit.


-Scripts adjusted to function in YouTD sufficient capacity, now assuming a lack of access to war3.mpq. Download GMSI by itself if you want to use the abandonware more generally.
-To streamline the YouTD workflow, removed irrelevant example scripts and parts from cluttering the GMSI viewport on a clean unpack.
-GMSI.bat now searches %PATH% for a 32-bit version of Java - and informs that 32-bit Java is required if one is not found.

Updated testmap:
-Base Towers are now built instantly on order.
-Creep spawn button starts with a level 10 boss as default.
-Cannon Tower no longer destroys items on ground or in inventory with its splash damage.
-Fixed ghosts of bought items in item testing causing issues e.g. with charge consumption.
-Code is more up-to-date with main map.

Tower/Item Template and scripts:
-Curly brackets { } are now shorthand for standard coloring in tooltips:
{1} == |cffFFFF801|r
{Elemental} == |cffFF8000Elemental|r
{Rare} == |cffFFFF00Rare|r
-Item injection now stops you from creating too long tooltips - lets you know how many characters you need to get rid of.
-Reduced a confirmation dialog from end of tower/item parsing, whose instructions are now written to console instead.
-Reduced clutter of excessive 'what is it doing right now' messages from tower/item parsing.
-Some additional ground textures are now settable in the Tower config trigger.
-Added lists of methods to the start of longer triggers; some of the methods are not readily available, but are in the testmap, so they can be inserted.
-Added some detailed information on short (aura) ranges.
-Refurbished some miscellaneous instructions, e.g. removed some references to potential future fields/values.
-Tower creation map now has a tentative/experimental interface for creating a custom lightning.

-Basic implementation of 'ExternalEvents', tentatively only 'level start' and 'level finished' events exist.

YouTD DevKit [12.81 MiB]
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