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 Post subject: Re: Grav...
PostPosted: Tue Jul 03, 2012 10:19 am 
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Joined: Mon Jan 04, 2010 6:57 pm
Posts: 100
Quote:
tower to kill off the puny splitted ones. the puny splitted ups aren't as hard to kill if the main creeps are killed fast enough.


Have a look at my screnshot. That was a boss. Did you see any "puny little ones"? I don't and so they weren't easy to kill, they seem to have same amount of hp like the boss.


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 Post subject: Re: Grav...
PostPosted: Tue Jul 03, 2012 10:28 am 
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Joined: Thu Jan 05, 2012 7:49 pm
Posts: 538
Location: Italy
YouTD Score: 88
Grav should be fine when fixed.


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 Post subject: Re: Grav...
PostPosted: Tue Jul 03, 2012 11:45 am 
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Joined: Mon Dec 26, 2011 10:10 am
Posts: 60
Drullo321 wrote:
Quote:
tower to kill off the puny splitted ones. the puny splitted ups aren't as hard to kill if the main creeps are killed fast enough.


Have a look at my screnshot. That was a boss. Did you see any "puny little ones"? I don't and so they weren't easy to kill, they seem to have same amount of hp like the boss.


like i said, some of them are bugs, and bugs only occur mainly on the ground grav. how many more games have you played where grav totally ruined your game after that particular one? im guessing.. close to none :roll:

so far in my games i have not seen grav bosses splitting up into same bosses with same amount of hp, they are smaller ones with lesser hp


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 Post subject: Re: Grav...
PostPosted: Tue Jul 03, 2012 2:52 pm 
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Joined: Mon Jan 04, 2010 6:57 pm
Posts: 100
3-4, when not trying experimental things thats my death source number one ;)


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 Post subject: Re: Grav...
PostPosted: Thu Jul 12, 2012 4:20 am 
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Joined: Tue Apr 10, 2012 4:44 pm
Posts: 14
Arggg, I was having a perfect game and just had grav get stuck again. This happens way to often. There is no way to unstuck a boss?


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 Post subject: Re: Grav...
PostPosted: Wed Aug 15, 2012 6:40 pm 
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Joined: Wed May 19, 2010 6:24 pm
Posts: 7
Gravid is WAY too strong on bosses, even when you kill them on the inner side of the corner, they will multiply, and by the time they get to the outer side of the corner they will multiply again. I have just played a game where I went from 100% life to death in one round while I two-shotted the original boss.

Gravid air seems fine, because you can continuously fire at them.


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 Post subject: Re: Grav...
PostPosted: Wed Aug 15, 2012 9:40 pm 
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Joined: Sun Jul 08, 2012 7:25 pm
Posts: 59
Maybe Gravid is a factor that tips the scales toward a 180° turret placement?

Just sayin'.


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 Post subject: Re: Grav...
PostPosted: Wed Aug 15, 2012 10:49 pm 
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YouTD Admin
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Joined: Mon May 02, 2011 10:51 pm
Posts: 1514
Location: Texas(Azeroth)
YouTD Score: 198
well grav is being changed to air only in the next version. Or at least that is what my brain is telling me it read awhile ago.

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 Post subject: Re: Grav...
PostPosted: Thu Aug 16, 2012 1:12 am 
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Joined: Wed Dec 29, 2010 12:20 pm
Posts: 3894
Location: Australia
YouTD Score: 23
your brain lies not.

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Incremental Testmap Stub & Tower Creation Map


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 Post subject: Re: Grav...
PostPosted: Thu Aug 16, 2012 10:12 am 
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Joined: Sun Jul 08, 2012 7:25 pm
Posts: 59
Aww.


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 Post subject: Re: Grav...
PostPosted: Thu Nov 29, 2012 1:19 am 
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Joined: Mon Nov 01, 2010 9:04 pm
Posts: 302
Can't wait for the air only, just lost two great games because of those fucking Grav :(


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 Post subject: Re: Grav...
PostPosted: Thu Nov 29, 2012 1:35 am 
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Joined: Wed Sep 28, 2011 9:06 am
Posts: 900
I ALWAYS carry with a splash/multi-attack tower (Icy Spirit/Quillboar/Cactus/Frozen Wurm/etc). Not a problem usually. I actually like ground grav, but air grav can be VERY hard since by the time you get them to split, they are already 3/4 of the way pass your towers. With stuns they are impossible to stop.


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