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 Post subject: YouTD promotes too much solitary.
PostPosted: Sun May 20, 2012 2:21 am 
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I think one major problem with YouTD is it's inability to create a atmosphere and generate competitiveness. Who cares if you reach 360, everybody is going to have left by then. The lack of teamplay also certainly doesn't help. The team modes on YouTD are boring if you ask me.

Most often it's 8 players full house.
Die.
Leave.

Meaning that the better you are, the longer you spend in the game all by yourself, and we must remember WC3 is meant to be a online game.

I am comparing this to Legion TD which I started playing a month ago.
It is way more popular than YouTD here on BA, especially after I stopped hosting YouTD because it got boring.


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 Post subject: Re: YouTD promotes too much solitary.
PostPosted: Sun May 20, 2012 3:21 am 
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legion td is not even a td nor is it a comparable game. In other words thats like comparing Super Mario and Call of Duty

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 Post subject: Re: YouTD promotes too much solitary.
PostPosted: Sun May 20, 2012 6:12 am 
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It is a comparable game.

You build "towers". No need to get to technical here. Just because the towers in Legion TD move does not make it a non-TD.
You try and survive the waves.

Mario vs Call Of Duty?
More like Metroid vs Call Of Duty.

I was just trying to point out the more successful TDs have more interaction with players.


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 Post subject: Re: YouTD promotes too much solitary.
PostPosted: Sun May 20, 2012 8:53 am 
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you are right, youTD does lack a bit in the teamplay aspect. Try find a buddy to play teammode with maybe?
Or get a big game with full team mode :)

Regarding the competitive aspect, there are things in plan, but not for next version yet. :(

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 Post subject: Re: YouTD promotes too much solitary.
PostPosted: Sun May 20, 2012 10:09 am 
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Joined: Thu Jan 05, 2012 7:49 pm
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YouTD Score: 103
In almost every game, if you die you leave.


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 Post subject: Re: YouTD promotes too much solitary.
PostPosted: Sun May 20, 2012 10:57 am 
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DaveMatthews wrote:
In almost every game, if you die you leave.


Then I guess YouTD is the only game you have ever played.


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 Post subject: Re: YouTD promotes too much solitary.
PostPosted: Sun May 20, 2012 11:47 am 
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are you implying you ragequit? o.0

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 Post subject: Re: YouTD promotes too much solitary.
PostPosted: Sun May 20, 2012 11:53 am 
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I mean that in almost every game, the game ends when you die, so there's no need to stay.


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 Post subject: Re: YouTD promotes too much solitary.
PostPosted: Sun May 20, 2012 4:36 pm 
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might be im the only one, but I like that it promotes solitary.


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 Post subject: Re: YouTD promotes too much solitary.
PostPosted: Mon May 21, 2012 3:13 am 
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DaveMatthews wrote:
I mean that in almost every game, the game ends when you die, so there's no need to stay.


Please provide an example of an online game where once you die you leave, WHILST other people remain.

The majority are [Game finishes and EVERYBODY leaves].
Or you die and instantly respawn and the game goes on until you leave voluntarily

YouTD on the other hand has people drop off slowly like a Predator movie, meaning if you reach lvl 360 and second last person only reached 120 you in the game alone for like 2 hours.


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 Post subject: Re: YouTD promotes too much solitary.
PostPosted: Mon May 21, 2012 3:25 am 
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D3m0N_Hunt3R wrote:
I think one major problem with YouTD is it's inability to create a atmosphere and generate competitiveness.

I am comparing this to Legion TD which I started playing a month ago.


That’s exactly what I’m trying to talk about since a few months.
I suggested a Versus Mode in which your killing of waves influences the waves of your opponents and stuff.
There are a lot of games that show how this can work out.

Enfo would by an example.
Legion TD is another great example.
It’s even closer to YouTD.
And the great Castle Defense ofc.

What those games have is great competitiveness.
Not player vs. ai but more player vs. player.

What those games lack is the great love and detail that’s in YouTD.
YouTD is the best TD by far, hands down.
It got so much detail.

Something like a Versus Mode could make it even better imo.
But I totally understand that this would be most likely a lot of work.

So I’m really patient. Maybe some day there will be a little more PvP and competitiveness in the game. Who knows. ;-)


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 Post subject: Re: YouTD promotes too much solitary.
PostPosted: Mon May 21, 2012 5:42 am 
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I spend alot of time playing alone, for me YouTD is a solo game wich alowe me to play with people, but they play next to me, not with me. I dont see a problem here.


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 Post subject: Re: YouTD promotes too much solitary.
PostPosted: Mon May 21, 2012 9:59 am 
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D3m0N_Hunt3R wrote:
DaveMatthews wrote:
I mean that in almost every game, the game ends when you die, so there's no need to stay.


Please provide an example of an online game where once you die you leave, WHILST other people remain.


Pretty much every solo TD --> youTD is a solo td (90% of games)


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 Post subject: Re: YouTD promotes too much solitary.
PostPosted: Mon May 21, 2012 11:36 am 
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DaveMatthews wrote:
D3m0N_Hunt3R wrote:
DaveMatthews wrote:
I mean that in almost every game, the game ends when you die, so there's no need to stay.


Please provide an example of an online game where once you die you leave, WHILST other people remain.


Pretty much every solo TD --> youTD is a solo td (90% of games)


And here I was expecting Diablo 3 and L4D to be on your list.

Your list covers about 1% of the custom scene for WC3. That's 1% of slowly dying game from 2003.

Not to mention solo TDs are virtually inexistant now in WC3. Never seen any other TDs hosted.

So your "all" was really a "0.0001%" of games are like this.


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 Post subject: Re: YouTD promotes too much solitary.
PostPosted: Mon May 21, 2012 1:00 pm 
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Joined: Thu Jan 05, 2012 7:49 pm
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YouTD Score: 103
So you are comparing diablo3, dota or any rpg with a td?

YouTD is 90% of the times a solo td, and in every solo td, once you die, you leave. That's it.


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