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 Post subject: Safety for Next Level Button
PostPosted: Fri May 11, 2012 1:43 am 
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Location: Moon
The next-level-button got a pretty high cooldown, right?
I assume that this was implemented to prevent unintentional use of the button.

But I also guess that every pro or semi-pro knows the situation when you really want to speed up stuff.
Few days ago I realized that this isn’t really possible anymore because of the cooldown of this button.

I dunno much about programming. But since Glowackos spoke of toggles in another post, I thought:
Hey maybe it is possible to implement a toggle for the next-level-button without too much trouble.

Think of it like a safety. “Safety on” means the cooldown is activated and “safety off” means no cooldown at all.


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 Post subject: Re: Safety for Next Level Button
PostPosted: Fri May 11, 2012 3:22 am 
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The cooldown is you can't spawn until the spawning have has finished spawning.

So in Mexican, only one wave may be coming out of the cave at one time.


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 Post subject: Re: Safety for Next Level Button
PostPosted: Fri May 11, 2012 7:11 am 
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D3m0N_Hunt3R wrote:
The cooldown is you can't spawn until the spawning have has finished spawning.


I know that. It's just that the cooldown wasn't there in older versions.
I understand why there is a cooldown.
It's there so you don't get two waves mixed up by accident.
That's a great idea.

But as I said sometimes you want to really speed up on purpose.
In this case it would be great if you could switch the cooldown off.


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 Post subject: Re: Safety for Next Level Button
PostPosted: Fri May 11, 2012 9:32 am 
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Ohhh I get what your saying.

I agree then. Sometimes when your 2 shotting waves it's boring as waiting for the waves to come out slowly.


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 Post subject: Re: Safety for Next Level Button
PostPosted: Fri May 11, 2012 3:23 pm 
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Ähh I don't think that would be a good idea, it would make splash towers rather imba...

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 Post subject: Re: Safety for Next Level Button
PostPosted: Mon May 14, 2012 3:57 am 
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cedi wrote:
Ähh I don't think that would be a good idea, it would make splash towers rather imba...


well we had this in the last (?) version and it wasn't imba imo.
the opposite is true: you tend to leak heavily with two waves at the same time.

it's just imba when you use broken/ unbalanced towers.
but tree gets fixed so that should be fine.

i'm tired of the cd in certain situations.
it makes fast games really hard.

i mean luty's replay proves that fast games are possbile,
but you have to pay attention to the cooldown all the time.


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 Post subject: Re: Safety for Next Level Button
PostPosted: Mon May 14, 2012 8:38 am 
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Joined: Mon Jan 09, 2012 9:57 am
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I see the imbaness in splash towers in the early waves (cactus and several mass waves), but on the long term, splash towers doesn't do much, if you send 2 waves with different speciels at the same time since,
JohnnyCash08 wrote:
you tend to leak heavily with two waves at the same time. it's just imba when you use broken/ unbalanced towers.

And in most cases, I think, it is only the more pro YouTD players, who spam through the waves, because they know what they are doing compared to those who are new and don't know if they can keep up with the waves running pass their towers.

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 Post subject: Re: Safety for Next Level Button
PostPosted: Mon May 14, 2012 9:57 am 
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Joined: Mon Dec 26, 2011 10:10 am
Posts: 60
y not make it such that the cooldown can only be removed after lv 120s.. this way it wont b that imba plus it is usually after 120s where the no cool down is much desired (esp when most of the time ard lv 200+ you are pretty sure u have already won the game but have to wait another 20-30mins just to go through all the waves)


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