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 Post subject: Final Testings v0.20
PostPosted: Sat Nov 17, 2007 9:30 pm 
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Hi,

okay again a release where I fixed all bugs that were found.

One thing:

Please check if the "item dissappear on lvl 6 towers" is fixed. I gave em one item slot less, hope this helps (because there is no senseful reason why the items could disappear i have to experiment with possible solutions).


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PostPosted: Mon Nov 19, 2007 4:29 pm 
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Seems like the Magic Mushroom (Nature/Magic combo) tower is ridiculously good in Impossible since it removes the armor bonus aura for the difficulty, made winning it pretty easy.


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PostPosted: Mon Nov 19, 2007 5:10 pm 
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thanks, will be fixed, good job :)


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PostPosted: Tue Nov 20, 2007 10:21 am 
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I disagree. I had the same thing, i looked up the replay today, and idon't thing it is a bug of the magic mushrooms.
i think it is the same thing like the damage of the towers, whoch sometimes is lower ten it should be 'cause the War Craft 3 engine can't work with so many buffs (was in someother threat, don't know exactly in which)
I watched the armor of a golem challenge and it was normally at ~54, than my maelstrom and the armor reduction tower (magic) reduced it to ~43. when the golem was hext, it has this 43 armor points, but when he returned from being hext, for a short moment, 0.2 seconds or like that, it's armor got down to -13 (so it lost its impossible armor) but got up to 43 directly after it.
So, i think, that it is a problem of the War Craft 3 engine and not a bug...(if he had the same problem like me, but i think he had)


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PostPosted: Tue Nov 20, 2007 10:52 am 
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I try to make it a permanent armor bonus instead of an aura, i hope this helps.


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 Post subject:
PostPosted: Tue Nov 20, 2007 1:22 pm 
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MuffinBoy wrote:
I disagree. I had the same thing, i looked up the replay today, and idon't thing it is a bug of the magic mushrooms.
i think it is the same thing like the damage of the towers, whoch sometimes is lower ten it should be 'cause the War Craft 3 engine can't work with so many buffs (was in someother threat, don't know exactly in which)
I watched the armor of a golem challenge and it was normally at ~54, than my maelstrom and the armor reduction tower (magic) reduced it to ~43. when the golem was hext, it has this 43 armor points, but when he returned from being hext, for a short moment, 0.2 seconds or like that, it's armor got down to -13 (so it lost its impossible armor) but got up to 43 directly after it.
So, i think, that it is a problem of the War Craft 3 engine and not a bug...(if he had the same problem like me, but i think he had)


It isnt so much a bug as a balance issue which is why I posted here. The wc3 engine takes a bit of time to update aura bonuses, so the unit loses the bonus a second or two after being hexed, then regains it a second or two after being unhexed.


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PostPosted: Wed Nov 21, 2007 2:51 am 
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gekko wrote:
I try to make it a permanent armor bonus instead of an aura, i hope this helps.

Will be geed and if you change the veteran bonus auras whit permanet skills because the towers whit 1-2 items and 2-3 veterans levels have the same problem.


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 Post subject:
PostPosted: Wed Nov 21, 2007 6:47 am 
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I dont think this is possible, because there is no permanent +% damage bonus. But maybe if we have less auras in the game (no auras from creeps anymore) the other auras will work better.


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