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PostPosted: Sat Apr 26, 2008 12:00 am 
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Joined: Fri Apr 25, 2008 11:52 pm
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The attack animation for the Ball Lightning tower (Teir 2 Lightning Field) is either way to big or way to bright when it hits a target.


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PostPosted: Sat Apr 26, 2008 9:20 am 
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thats because the tower it self is very big, normally its really small.
And when u change the size of a unit the missle is also getting changed


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PostPosted: Sat Apr 26, 2008 10:40 am 
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Joined: Fri Jul 21, 2006 11:31 pm
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Location: Munich, Germany / Sydney, Australia
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true, that is the problem


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PostPosted: Fri May 30, 2008 9:08 pm 
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Joined: Fri May 30, 2008 6:55 pm
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Location: Poland
Only real bug that happened to me is nproperly working blocking detection. On the mode where there are random obstacles spawned (not the WTF though) I really watched it not to block the path, but in one place it kept alerting that I am blocking it (resulting in my loss). It bugs me, when I try to experimentate in this mode with alternate mazes.


And about the huge missile, you can set Art - Scale Projectiles to False, and the tower's missiles should be of normal size.


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