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Accurate?
Yes Perfect 9%  9%  [ 2 ]
Yes 90% 22%  22%  [ 5 ]
Somewhat 40%  40%  [ 9 ]
You've got it all wrong 27%  27%  [ 6 ]
Total votes : 22
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 Post subject:
PostPosted: Fri Apr 11, 2008 6:13 pm 
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keep in mind these rankings are under the current "pro" metagame, which few people here have played under. If you want a taste of what it's like, come to channel cf on east or euro today at 4pmEST, 1pmPST, or 10pmCET.


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PostPosted: Fri Apr 11, 2008 7:40 pm 
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corrupted siege does a lot of damage so its actually both a siege unit and a mass ground killer, also has a 100 damage? suicide but that's just a side note.


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PostPosted: Fri Apr 11, 2008 7:42 pm 
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we know what it does. it doesn't do it very well. test it first, then post second.


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PostPosted: Fri Apr 11, 2008 7:44 pm 
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corrupted siege splash is just average in general and terrible for its cost. Incubus does way more damage in an aoe plus it's chaos damage. Tell me why you would want to build corrupted siege over incubus.


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PostPosted: Fri Apr 11, 2008 7:52 pm 
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i've "tested it" and i take it because of its faster attack speed and better splash damage. the 60 spell damage ignores armor?


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PostPosted: Fri Apr 11, 2008 7:56 pm 
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test it again, incubus still does more dps


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PostPosted: Fri Apr 11, 2008 7:57 pm 
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so, what unit did you compare them to, and what were you fighting, and how did you conclude it does better?


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PostPosted: Fri Apr 11, 2008 8:01 pm 
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I don't know. Maybe my judgment i biased because i hate incubus. Every game I build them i loose. The just don't seem cost effective to me, better spam nethers&siege&wop.

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PostPosted: Fri Apr 11, 2008 8:10 pm 
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it's kinda hard to tell what's effective late game unless it's really obvious. Siege is actually the really the not cost effective unit.


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PostPosted: Fri Apr 11, 2008 8:18 pm 
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Come channel cf to be owned a few times :)

On Northrend

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 Post subject:
PostPosted: Fri Apr 11, 2008 8:34 pm 
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monk wrote:
test it again, incubus still does more dps

O RLY?

[n01E] Infernal Tank
       Hitpoints: 850
       Armor: 4 HEAVY
       Effective Hitpoints: 1054.0

       Attack 1:
              Damage: 70-90 SIEGE
              Average Damage per Second: 57.14
       Attack 2: none

[h04I] Incubus
       Hitpoints: 1000
       Armor: 4 MEDIUM
       Effective Hitpoints: 1240.0

       Attack 1:
              Damage: 90-115 CHAOS
              Average Damage per Second: 64.06
       Attack 2: none


Damage Tables for both units:
[n01E] LIGHT     MEDIUM    HEAVY     FORTIFIED NORMAL    HERO      DIVINE    UNARMORED
Atk 1:  57.14     28.57     57.14     85.71     57.14     28.57     2.86      85.71     
none

[h04I] LIGHT     MEDIUM    HEAVY     FORTIFIED NORMAL    HERO      DIVINE    UNARMORED
Atk 1:  64.06     64.06     64.06     64.06     64.06     64.06     64.06     64.06     
none

Tank has ~0.7 Attacks per second. Each attack fires an AoE spell with 60 damage.
So the tank does additional 42 damage per second for all classes but Hero, Divine and Fortified (if i remember correctly).
Now add these to the damage table and read the results.
Thanks for your attention, i hope i havent mixed up any values.


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 Post subject:
PostPosted: Fri Apr 11, 2008 8:41 pm 
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i'm always there i'm playing a game there right now atm


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 Post subject:
PostPosted: Fri Apr 11, 2008 9:48 pm 
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we tested them too (tanks)
and they can do much beter vs ground
(more then incubus)
but i don't like them :)

maybe i will try them in-game

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 Post subject:
PostPosted: Fri Apr 11, 2008 9:56 pm 
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you proved incubus does more damage on average to units, plus it hits divine and hero hard. Also, tank does more to medium armor than you have in your chart. You account for tank splash but not incubus splash. Also, incubus can attack air, while tank cannot. I don't see how you proved that tank is better.


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 Post subject:
PostPosted: Fri Apr 11, 2008 10:55 pm 
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any other comments besides comments on tanks?


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