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 Post subject: YouTD v1.04 ready for Christmas
PostPosted: Mon Dec 16, 2013 7:22 pm 
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Although we found some severe bugs which normally would have delayed the release long after Christmas glowackos did everything while on vacation to get the next version ready. Therefore here is the new version (v1.04). Enjoy!

Changelog YouTD v1.04
Previous Bugs
-Fixed a nasty interaction between doAttackDamageAoE/doSpellDamageAoE and damage methods that are called in onDamaged events.
-doAttackDamageAoE/doSpellDamageAoE are now properly centred for unit-based towers.
-Buffs are now properly upgraded when there is an incoming buff of the same bufftype with the same level but higher power.
-Autocast doublecheck now also makes sure autocast is still enabled before trying to re-cast.
-Fixed doSpellDamage and doAttackDamage calls from misreading the unit's size when determining how much damage to deal to it.
-Some more unit leaks addressed (extra thanks to Deemzul for systematically searching through the compressed map's code to find these).

Items
-Upped ratio of item drops that are oils/consumables from 0.35 to 0.4.
-Reworked Seeker's and Arcane Seeker's oils. They now grant 2%(+0.08%/lvl) and 5%(+0.2%/lvl) bonus item chance and item quality respectively (down from 10% and 25%), but the bonus is applied to all towers within 180 AoE of the oiled tower.

Creeps
-Mass Challenge and Challenge waves are now treated as Mass and Boss respectively.
-Some slight adjustment to creep hp growth across the board. Most noticeably beginner mode creeps will now be significantly weaker, especially at later levels in the game.
-Reduced demana aura strength from -800% (-500% stated) to -200% regeneration, and range from 1300 to 1200.
-Slow aura now states the attackspeed reduction (-50%).
-Meaty waves food drop from 5 to 2.

Miscellaneous
-Raised the allocation limits for List and ListElement instances even further, so that they sit just under powers of 2 now (space efficiency).
-Some library dependency rearrangement.
-Adjusted endgame cinematic camera rotation to account for increasing numbers of creators.

Here is the new GHost++ Config file:

GHost++ Config
map_path = Maps\Download\YouTD_v1.04.w3x
map_localpath = YouTD_v1.04.w3x
map_size = 245 214 40 0
map_info = 58 127 225 40
map_crc = 88 253 7 129
map_sha1 = 125 144 182 21 37 100 163 138 82 204 82 123 212 84 228 83 102 89 102 187
map_width = 148 0
map_height = 148 0
map_numplayers = 9
map_numteams = 2
map_slot1 = 0 255 0 0 0 0 1 1 100
map_slot2 = 0 255 0 0 0 1 2 1 100
map_slot3 = 0 255 0 0 0 2 8 1 100
map_slot4 = 0 255 0 0 0 3 4 1 100
map_slot5 = 0 255 0 0 0 4 1 1 100
map_slot6 = 0 255 0 0 0 5 2 1 100
map_slot7 = 0 255 0 0 0 6 8 1 100
map_slot8 = 0 255 0 0 0 7 4 1 100
map_slot9 = 0 255 2 1 1 8 1 1 100
map_options = 96


-> Tower / Item Changelog
-> YouTD v1.04 Download

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 Post subject: Re: YouTD v1.04 ready for Christmas
PostPosted: Tue Dec 17, 2013 1:26 am 
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Joined: Mon Nov 01, 2010 9:04 pm
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Merry Christmas <3


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 Post subject: Re: YouTD v1.04 ready for Christmas
PostPosted: Tue Dec 17, 2013 1:27 am 
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Joined: Wed Sep 21, 2011 10:51 am
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YouTD Score: 15
That sounds like some hefty work, especially while on vacation; thank you and Merry Christmas!


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 Post subject: Re: YouTD v1.04 ready for Christmas
PostPosted: Tue Dec 17, 2013 7:06 am 
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Joined: Mon May 02, 2011 10:51 pm
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Location: Texas/New Jersey(Azeroth)
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the ground breaking bugs were his fault anyways

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 Post subject: Re: YouTD v1.04 ready for Christmas
PostPosted: Tue Dec 17, 2013 8:10 am 
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mOck wrote:
the ground breaking bugs were his fault anyways

:)

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 Post subject: Re: YouTD v1.04 ready for Christmas
PostPosted: Tue Dec 17, 2013 11:19 pm 
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Joined: Mon Oct 18, 2010 2:00 pm
Posts: 2
Hello. I'm sorry to post this here but the bug report section i think this belongs to doesn't exist.
I was playing the latest version (1.04) and it just stoped spawning monsters (Modes: Solo, Extreme, Neverending / Builder: Benevolent Witch / Elements: Fire and Dark). I don't remember but i think it spawned the wave, i killed it, and then the timer for the next wave didn't appear, so i got stuck on that level.

Oh, forgot something. If you need a Print Screen let me know.


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 Post subject: Re: YouTD v1.04 ready for Christmas
PostPosted: Wed Dec 18, 2013 1:22 am 
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Joined: Mon Sep 23, 2013 3:38 pm
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Awesome guys!! Thank you <3


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 Post subject: Re: YouTD v1.04 ready for Christmas
PostPosted: Wed Dec 18, 2013 5:17 am 
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Joined: Sat Jun 30, 2012 11:29 pm
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Whoohoo thank you guys :-) This will make christmas holidays even more awesome!


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 Post subject: Re: YouTD v1.04 ready for Christmas
PostPosted: Mon Mar 31, 2014 12:33 pm 
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Joined: Sun Mar 23, 2014 8:45 pm
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The dark unique tower looks cool. but it is not useful. it is not balance. :lol: :mrgreen:


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