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 Post subject: No more release candidates - YouTD v1.00 release
PostPosted: Wed May 30, 2012 8:07 pm 
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Joined: Sat Jun 13, 2009 1:15 am
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YouTD Score: 53
We finally got the first YouTD (non-RC) version released. This release fixes many bugs from previous versions and adds some cool new features as well. I hope you enjoy the new version.

Changelog YouTD v1.00
Previous Bugs
-'Show Unit Stats' ability can now be cast on immune creeps.
-Fixed creep regen ability creating a new EventTypeList during the game every time a creep with this ability spawned.
-Fixed item aura removal again..(bug re-emerged after aura rework in previous version)
-Fixed an inefficiency where aura refreshing was storing superfluous elements in the aura lists.
-Fixed an issue with AC_TYPE_ALWAYS_BUFF autocasts going permanently idle after being disabled then enabled again.
-Fixed projectile passives not being removed from projectile on destruction.
-Fixed tower items not getting immediately dropped when put in ally's inventory.
-Fixed an issue with player 12 (one of the four creep players) not being allied properly to the lane partners of players in a north or south lane.
-Fixed a naming issue with creep players.

Loadcode parser
-Loadcodes have been reset for the next version. This was a tough decision, as we knew there are many players who have worked hard for their codes,
however we decided that since this is the beginning of no more RC versions, the codes should be reset so that we can properly turn over a new leaf for this map.
Please remember that the levelling component is only a small part of this map, and have fun playing with the (beefed up) beginner builders again! :D
-Loadcodes will be compared against older YouTD versions in the correct order now (newest to oldest).
-Tidied up loadcode parser to be more multiplayer friendly: this should resolve the rare bug where code was mistakenly read as being from an older version of YouTD.
-Addressed single player bug. If you still encounter it, be sure to report it!
-Fixed a loadcode exploit (no more naughty hacky cheaters).

Builders
-Reduced debuff duration reduction on Spirit Warden from 100% to 50%. Reduced his damage to bosses malus from 15% to 10%.
-Reverted changes to Elementalist and added some bonuses. He now deals 15% increased damage to Orc and Undead and 15% decreased damage against Nature and Humanoid. The income malus has been removed.
-Raised Queen of the Seven Skies' attackspeed bonus from 5% to 10% and her base bonus against air from 15% to 30%.
-Added 1% item quality per tower level to Royal Assasin.
-Raised Benevolent witch's mana regeneration bonus from 50% to 100%.
-Raised Blademaster's crit chance bonus from 3% to 6%.
-Removed mana and mana regen boni from farseer. Added +50 tower attack range.
-New Specialist builder - Realist. (Play to discover his bonuses)
-Added builder icons to Stats Multiboard.

Creeps
-Silence will no longer prevent creeps from secondchancing or turning ethereal.
-New Creep Ability: Gravid. Upon death, the creep's children jump out and continue running to the finish. A random number of children can spawn between 2-4, with a low chance for 5. Children have a combined hp equal to their parent. After 12 seconds children will have grown to full size and will spawn their own offspring when killed. HpMod: 0.45, minLvl: 40, abil will only appear on bosses and air waves. Note that the item dropchance, gold and exp granted have been reduced by 80% for these creeps, but the children will give just as much as the parents.
-New Creep Ability: Spellbinder. These creeps zap up to three mana using towers in 1000 aoe every three seconds, stealing up to 30% of each target's mana and silencing it for 3 seconds. Costs creep 30 mana per zap (champion-only ability). This ability is silencable. HpMod: 0.8, minLvl: 48. Does not stack with demana aura.
-Reduced the weight of the magic immune ability by 10% (will appear a tidbit less often now)
-Added some flavour to the bonus round.
-Every 40 rounds the number of creeps that can spawn in one round will increase slightly.
-Every 120 rounds the number of champions that can spawn will increase by 1.
-On Extreme difficulty, the next level timer is now released once the level has finished spawning as opposed to once the wave is defeated. Team has 25(+0.5/lvl) seconds before next wave spawns. This timer is capped at 40 seconds.

Miscellaneous
-Projectiles now get recycled (whole Projectile object, unit included). This should be less strenuous on the engine now.. can only wait and see ;) Cap of 2000, before they start getting destroyed rather than recycled. Please not that this may have some visual side effects with directed projectiles.
-Raised unit movespeed cap from 500 to 522.
-All genvals (buff duration, debuff duration, itemdrop, itemqual, trigchance, bounty) are now affected by diminishing returns once they pass 170% or fall below 60%. These diminished values will now be the ones displayed in the mb so there is no confusion as to exactly what each genval has been reduced to.
-Teams dialog box no longer has the 'all together' option if there are only two playing players in the game.
-Added trigger chance bonus to keeper of wisdom: +1.3%/upgrade.
-Added a toggle to keeper of wisdom, which will let the player level masteries straight to max in one click. Also, a reminder that all masteries can be skilled with hotkeys using the QWER layout.
-Silence now works on towers, it will prevent the use of both tower and item abilities.
-Replacing a tower with a family member that has a lesser goldcost no longer returns 100% gold (it is now treated as though the replacing tower were from another tower family).
-Hints can now be toggled with the "-hintson" and "-hintsoff" commands.
-Changed victory figures back to steedless malfurions (What they were in RC2). They'll stay like this from hereon as i ceebs changing them for every version.
-Cleaned up code for buffgroups
-Added commands for manipulating the game camera (see in game player chat commands quest for details)
-Moved buffgroups to their own quest item thingo.
-Updated player chat commands quest thingo with new available commands.
-Build mode is no longer referred to as 'lame and easy' in the gamemode dialog box, it's now just 'lame'. :P
-Escape key now switches between player and stats mb, rather than always switching only to the player mb.
-Fixed hotkey colouring for all builder tooltips (that other yellow was too bright :P)
-Made tier completion time bonus message clearer (it is bonus points you get, not gold!)
-Fixed hotkeys for autocast abilities: first autocast (from right) gets "V", second gets "C", third gets "X".
-Number cruncher players are now considered as pro when the game decides which description to display for creep abilities.
-Crit chance and spell crit chance are now coloured red in the multiboard when negative
-The '-show' command for buffgroups now also shows which towers are buffing that group.
-The stats multiboard now shows 'PLAYERNAME [XX]' rather than PLAYERNAME '[lvl XX]', so that those with small screens have less chance of cutoff. It should be obvious that the number in the bracket is the player's level.
-Some fancy things now happen when a player is recognised as a YouTD contributor - if you've contributed to YouTD by making towers/items, be sure to provide your BNet name here, so that you can also get these fancy in-game effects too! The higher the YouTD score, the more effects (not fully tested, so expect whacky & retarded visuals :D:D).
-When a tower is upgraded/replaced, all buffs are now removed prior to removing the tower unit. This means that onCleanup events in a buff can now safely still refer to particular attributes of the tower unit they belonged to.


Here is the new GHost++ config in case you want to host a bot.

GHost++ Config
map_path = Maps\Download\YouTD\YouTD_v1.00.w3x
map_localpath = YouTD_v1.00.w3x
map_size = 69 109 38 0
map_info = 225 144 179 57
map_crc = 227 255 98 116
map_sha1 = 152 73 168 193 105 180 163 85 26 133 10 26 108 81 193 158 122 43 214 78
map_width = 148 0
map_height = 148 0
map_numplayers = 9
map_numteams = 2
map_slot1 = 0 255 0 0 0 0 1 1 100
map_slot2 = 0 255 0 0 0 1 2 1 100
map_slot3 = 0 255 0 0 0 2 8 1 100
map_slot4 = 0 255 0 0 0 3 4 1 100
map_slot5 = 0 255 0 0 0 4 1 1 100
map_slot6 = 0 255 0 0 0 5 2 1 100
map_slot7 = 0 255 0 0 0 6 8 1 100
map_slot8 = 0 255 0 0 0 7 4 1 100
map_slot9 = 0 255 2 1 1 8 1 1 100
map_options = 96


You can download the map in the download section (as always).

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 Post subject: Re: No more release candidates - YouTD v1.00 release
PostPosted: Wed May 30, 2012 10:34 pm 
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Joined: Tue Feb 07, 2012 12:45 am
Posts: 4
Yay, thanks a lot!
What beautiful present :mrgreen:
I wish you the best

edit: just played, good job :mrgreen:


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 Post subject: Re: No more release candidates - YouTD v1.00 release
PostPosted: Thu May 31, 2012 6:12 am 
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Joined: Sun Sep 18, 2011 6:34 am
Posts: 8
Thank you! No towers change?


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 Post subject: Re: No more release candidates - YouTD v1.00 release
PostPosted: Thu May 31, 2012 7:59 am 
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Joined: Wed Dec 29, 2010 12:20 pm
Posts: 4490
Location: Australia
YouTD Score: 32
it says how many new towers and items on the loadscreen.
You can see all the latest towers here or here

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 Post subject: Re: No more release candidates - YouTD v1.00 release
PostPosted: Thu May 31, 2012 10:00 am 
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Joined: Fri Jan 15, 2010 9:45 am
Posts: 41
nice work

long live YouTD :D


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 Post subject: Re: No more release candidates - YouTD v1.00 release
PostPosted: Thu May 31, 2012 5:24 pm 
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Joined: Wed Nov 30, 2011 7:34 pm
Posts: 103
Location: Moon
Thank you so much. Miraculous work.

I will switch from D3 to YouTD again.
YouTD >>>>> D3 aka Error 37 anyway. 8)

I hope I'll find bots.


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 Post subject: Re: No more release candidates - YouTD v1.00 release
PostPosted: Fri Jun 01, 2012 3:19 am 
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Joined: Mon Aug 22, 2011 4:25 am
Posts: 1778
Location: Earth
YouTD Score: 5
I will switch too. I haven't tried it yet :oops: but congratulations everyone. You TD is one of the most dignified courtesans still gracing the wc3 brothel.

A job well done! *raises glass of wine*

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<Nubz> i wanna have my own farm
<Nubz> where i can grow all my own foods
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<@mOck_> you just want that stuff to lure little children over with a petting zoo
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 Post subject: Re: No more release candidates - YouTD v1.00 release
PostPosted: Sat Jun 02, 2012 8:27 am 
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Joined: Sat Aug 06, 2011 8:13 am
Posts: 124
The long wait was worth it! Gr8 Job!

I have played several games and can say that the new towers are awesome.
Autocasts works fine and the active hotkeys makes micro easier even items can be set.
Genvals changes are very good too. Now game is harder and more interesting(won't drops mass of rare and unique items/oils)
btw is now Panda builder item chance actually is higher than 30% ?

PS: in bonus lvl these children grows ultra fat :D


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 Post subject: Re: No more release candidates - YouTD v1.00 release
PostPosted: Sat Jun 02, 2012 1:53 pm 
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Joined: Wed Dec 29, 2010 12:20 pm
Posts: 4490
Location: Australia
YouTD Score: 32
thanks for the kind feedback :)
yes, that means panda's malus is slightly less painful. Also means debuff reduction with warden is diminished a bit as well.

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 Post subject: Re: No more release candidates - YouTD v1.00 release
PostPosted: Tue Jun 05, 2012 6:45 pm 
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Joined: Tue Nov 17, 2009 12:18 pm
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epic :)

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 Post subject: Re: No more release candidates - YouTD v1.00 release
PostPosted: Tue Jun 05, 2012 8:13 pm 
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Joined: Mon Aug 22, 2011 4:25 am
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Nice signature drumb. Glad to see my input is so valued in your life.

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<Nubz> i wanna have my own farm
<Nubz> where i can grow all my own foods
<Nubz> and have my own animals
<@mOck_> you just want that stuff to lure little children over with a petting zoo
<@mOck_> i know your tactic


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 Post subject: Re: No more release candidates - YouTD v1.00 release
PostPosted: Sat Jun 09, 2012 2:41 pm 
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Joined: Tue Nov 17, 2009 12:18 pm
Posts: 41
heheh

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 Post subject: Re: No more release candidates - YouTD v1.00 release
PostPosted: Mon Jun 11, 2012 6:10 am 
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YouTD Score: 198
Quote:
-Silence will no longer prevent creeps from secondchancing or turning ethereal.


So what exactly does silence do now?

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 Post subject: Re: No more release candidates - YouTD v1.00 release
PostPosted: Mon Jun 11, 2012 8:59 am 
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Joined: Wed Dec 29, 2010 12:20 pm
Posts: 4490
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YouTD Score: 32
it was a bit too mega against secondchancers and seemed silly against ethereal

Still works against stun revenge and against the new spellbinder ability.

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