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 Post subject: YouTD RC3.1 finally released
PostPosted: Sat Nov 05, 2011 7:29 pm 
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This version started as a fast bug-fixing release but it took us some time because more and more things were added to the map (including towers & items). Thanks to all contributors for helping creating cool stuff.

We got 534 towers in the map now - 85 are new; 52 got updated and we had to remove 7 from the game.
We also got 14 new & 6 updated items; that sums up to 228 items in total.

RC3.1 contains (among others):
  • Fixed issue with tower randomisation weighting being greatly in favour of cheaper towers in each rarity (fixed by geX)
  • Increased projectile limit, so now PrList warning should be much much rarer. (fixed by geX)
  • New creep ability: Ghost. 90% chance to block a non-magic, non-spell attack. HpMod: 0.23, minLvl: 64. Ghost creeps are tinted blue. Ghost will not stack with armour, ethereal, evasion or immune creeps.(added by geX)
  • Added extreme difficulty. Creeps have even more hp than in hard, and their armour grows more too!
  • Farseer now also has +10% spelldamage.
  • Game now saves fractional gold values and adds them to the player's gold once they are big enough ( > 1). As a result, there will no longer be gold loss due to rounding in bounty distribution team mode and the Player.giveGold method now accepts a real, rather than an int.
  • Oils are no longer shareable, items now are.

Complete Changelog YouTD RC3.1
Previous Bugs
-Fixed desync issues with Rune of Recursion. Apologies to all that were cause grief by this :(
-Fixed issue with tower randomisation weighting being greatly in favour of cheaper towers in each rarity (fixed by geX)
-Using two integers rather than two reals now to store total damage dealt by tower, player and team. Hopefully the multiboards won't display any more weird values now.
-bonusSys reworked for hp and mana, so that the proper amount is now added for very high values.
-Fixed instajib method not instajibbing units with really high health.
-Fixed multiboard refreshing itself with the details of a random Unit after the original tower was destroyed/upgraded/replaced.
-Increased projectile limit, so now PrList warning should be much much rarer. (fixed by geX)
-Disallowed buying towers for other players (fixed by geX)
-Fixed gamemode typo: "Random base towers, ugrade allowed" -> "Random base towers, upgrade allowed"
-Fixed grammar in early start message.
-Fixed projectiles ignoring the first unit in their iteration loop.
-Tower collision size is now factored into the autocast triggers, so they should now be buffing the same towers that can be reached by manual casts.

Creeps
-New creep ability: Ghost. 90% chance to block a non-magic, non-spell attack. HpMod: 0.23, minLvl: 64. Ghost creeps are tinted blue. Ghost will not stack with armour, ethereal, evasion or immune creeps.(added by geX)
-Immune creeps are now tinted red. (added by geX)
-Ethereal waves are now synchronised (Whole wave becomes ethereal at the same time). HpModifier reduced from 0.57 to 0.48
-Eth will no longer spawn with Mech, Regen, or XRegen.
-Ethereal minLvl from 20 to 24
-Mech nerfed from -100% debuff duration to -80%. HpMod from 0.32 to 0.38. minLvl from 65 to 56. Now called 'Mech+'
-Added a lower tier Mech, which has -40% debuff duration. HpMod: 0.72, minLvl: 40.
-Added extreme difficulty. Creeps have even more hp than in hard, and their armour grows more too!

Builders
-Queen of the Seven Skies dmg vs air increased from 15%+1%/twrlvl to 15%+2%/twrlvl and also now gives +5% attackspeed.
-Barbarian crit boni rescaled: critchance from 10% to 0.4%/twrlvl and critdamage from 50% to 2%/twrlvl.
-Pandaren boni rescaled: itemfind from -75% to -70%+1%/twrlvl, spelldmg&basedmg from 35% to 30%, removed bonus dmg vs normal.
-Alchemist cons tweaked: buff duration from -50% to -35%, added 25% debuff duration.
-Fixed Elementalist tooltip.
-Elementalist con changed from -15% damage to humanoid and nature to -20% income rate.
-Royal Assassin cons tweaked: damage to normal from -15% to -8% and added -12% damage to mass.
-Farseer truesight has the '650' coloured now. Builder truesight now also displays the range.
-Farseer now also has +10% spelldamage.
-Adventurer item quality bonus increased from 15% to 20%.
-Master of Encyclopaedic Wisdom exp gain increased from 40% to 80%
-Sorceress rebalanced: damage from -30% to -15%-1%/twrlvl, spellcrit chance from 15% to 20%, spelldamage from 40% to 50%, added +1%/twrlvl damage vs magical creeps.

Miscellaneous
-Once a tower stash is about to overflow, something AWSUM will happen, so that no tower is lost. Play to find out ;) (added by geX)
-New 'player proness' option: Number Cruncher. Same as pr0, but displays more detailed creep stats at the start of each new wave, such as their hp, armour, mana, etcetc. (added by geX)
-Game now saves fractional gold values and adds them to the player's gold once they are big enough ( > 1). As a result, there will no longer be gold loss due to rounding in bounty distribution team mode and the Player.giveGold method now accepts a real, rather than an int.
-Increased tower multiboard width slightly.
-Multiboard values greater than 999,999 are now displayed as X.XXXM, or X.XXXG, etc, to prevent multiboard from overcrowding.
-Moved the 'damage to race' section up a row, seeing as the tower total damage will no longer be overflowing into the next collumn.
-Oils are no longer shareable, items now are.
-Fixed text for -follow command.
-Buffgroups now roll over when you replace/upgrade a tower.
-Added a spacebar to the 'dps' modification tooltip display.

Not addressed!
-Bug with some hostbots that states game is singleplayer and gives no savecode.
-Moving doodads glitch.
-Issue with waves not spawning in teammode.


If you want to host this version with a hostbot you have to use the following config file (please report if the file works).

GHost Config
map_path = Maps\Download\YouTD_RC3.1.w3x
map_localpath = YouTD_RC3.1.w3x
map_size = 79 132 37 0
map_info = 163 148 153 169
map_crc = 250 67 14 227
map_sha1 = 189 226 192 129 182 5 56 80 230 193 220 209 196 173 255 130 89 107 157 141
map_width = 148 0
map_height = 148 0
map_numplayers = 9
map_numteams = 2
map_slot1 = 0 255 0 0 0 0 1 1 100
map_slot2 = 0 255 0 0 0 1 2 1 100
map_slot3 = 0 255 0 0 0 2 8 1 100
map_slot4 = 0 255 0 0 0 3 4 1 100
map_slot5 = 0 255 0 0 0 4 1 1 100
map_slot6 = 0 255 0 0 0 5 2 1 100
map_slot7 = 0 255 0 0 0 6 8 1 100
map_slot8 = 0 255 0 0 0 7 4 1 100
map_slot9 = 0 255 2 1 1 8 1 1 100
map_options = 96


You can download the map here (if you can't reach the "Downloads"-button in the header).

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 Post subject: Re: YouTD RC3.1 finally released
PostPosted: Sat Nov 05, 2011 7:48 pm 
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Joined: Mon Jul 27, 2009 6:12 pm
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W00t!


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 Post subject: Re: YouTD RC3.1 finally released
PostPosted: Sun Nov 06, 2011 9:45 pm 
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Is the Chrono Jumper bug also fixed??

And yes, the GHost Config File works for me.

Happy to play the new version soon. Especially without having 12 batteries or 5 dragon roosts :)


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 Post subject: Re: YouTD RC3.1 finally released
PostPosted: Sun Nov 06, 2011 9:46 pm 
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bReathl3sS wrote:
Is the Chrono Jumper bug also fixed??

The item was removed for this version.

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 Post subject: Re: YouTD RC3.1 finally released
PostPosted: Mon Nov 07, 2011 3:44 am 
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Suppose will find out over a few games, but what were the 7 towers removed?

Two trees I suppose.
lol Item factory?
energetic altar?
bleh, blackrock totem's out?

Last one or two aren't unique I'm assuming?


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 Post subject: Re: YouTD RC3.1 finally released
PostPosted: Wed Nov 09, 2011 5:46 pm 
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I'm not sure if it's 7 towers, or 7 tower families that are being removed. And it's kind of hard to remember which tower got removed too :(

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 Post subject: Re: YouTD RC3.1 finally released
PostPosted: Tue Nov 15, 2011 11:13 am 
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Well I think the complete changelog isn't that complete. That's too sad since I'd really like to know which towers (or even items since you said it, MasterCassim) were removed. Please keep that in mind when posting the next version since some of the other guys out there are also interested in these facts. Thank you! :)


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 Post subject: Re: YouTD RC3.1 finally released
PostPosted: Tue Nov 15, 2011 4:16 pm 
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bReathl3sS wrote:
Well I think the complete changelog isn't that complete. That's too sad since I'd really like to know which towers (or even items since you said it, MasterCassim) were removed. Please keep that in mind when posting the next version since some of the other guys out there are also interested in these facts. Thank you! :)

Towers / Items are not changed by the map developer. Towers / Items are part of the community work. You can check all towers with stats out here:

-> http://www.eeve.org/YouTD/stats.php

I will probably mention the removed stuff next time. For added items we'll have a search function.

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