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 Post subject: YouTD RC2 released
PostPosted: Thu Mar 31, 2011 3:17 pm 
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After a long time, we have finally released YouTD RC2 which has many changes and bug fixes (by Glowackos) as well as new content. As mentioned in the changelog there is a new DevKit released which adds some variables and fixes some bugs.

Changelog RC2
Endgame cinematic
-Rewrote creator injection code (it was missing in old buildscripts)
-Slightly adjusted endgame camera rotation duration and creator spawning interval to properly display all creator names.

Buildmode
-Fixed an error with setting of upgrades for raritybasetower creation (old buildscripts again)
-Fixed icon postions of towers for buildmode where the bottom left spot would always be left empty.

Devkit (these changes are to files also included in the devkit, which has been updated now)
-Fixed an error in the tower injection script, where the aura range would not display properly on the tower item
-Added a Game.getMaxLevel method which will return the last level before the bonus wave. Ofc the bonus wave can then be referred to as Game.getMaxLevel + 1.
-If tower has more than four passive abilities (including stats change), it will now throw an error during parsing, as opposed to crashing the game.
-Silence is now functional. Silencing towers does nothing atm (other than place a buff), however silencing creeps will prevent some of their special abilities from firing (such as second chance & stun revenge). This means the silence is potentially more powerful than stun, so use with care.

Previous bugs
-Made a small portion of the towering terrain unbuildable to prevent tower placement doodad eleveation screwups when building next to cliffs
-Fixed farseer bonus modifications (other than truesight) not being added to the towers
-Completely replaced word 'destillator' with 'distiller', internally and externally.
-Compressed the 'you have heaps of lumber' message for pro players.
-Renamed 'Pure Ther' oil to 'Pure Aether'
-Fixed items not returning to stash if builder has a full inventory when buying a tower
-Added a simple antispam system to help prevent a previous exploit.
-Replaced farm soundset from tower stashes, taverns, cube and keeper of wisdom, with some other sounds.
-Savecode should now appear for all players after winning YouTD in team mode.

New Mode
-Added a 'neverending' gamemode, which lasts 360 levels, rotating through the creepmodels three times

Creeps
-Immune will no longer spawn with Evasion or Xtreme Evasion.
-The maximum amount of lives any creep is able to kill is equal to its minHp. Ie. regen creeps will only deal as much damage as their lowest hp at any point. For second chancing creeps, minHp
is now set to equal maxHp*(%mana remaining) right after the moment it has second chanced.
-The level of the creep (number displayed under its name when you click on it) now shows its tier.
-Fixed some small inconsistencies in the armour tooltips.
-Slightly tweaked the hpModifier for the following abilities: Xregen - lowered, Stun - Raised, Second Chance - lowered. This tweak probably won't be noticable though.

Cube
-Changed baseIDs of horadric recipe abilities to '(ANCL) channel', so that they can be cast. Casting them will automatically grab the items required for the selected recipe and put them into the cube's inventory. Prefers lowest average level, then lowest rarity.
-Reduced cooldown for conversion from 2s to 1s.
-Changed recipe tooltips a bit.
-Added a 'drop all items' ability to the cube.
-Rewrote structure of recipe constants to work more cleanly with new cube improvements
-Raised unit item drop range to 500; raised both give and pickup item ranges to 5000. Though these changes have been made for the cube, since they are gameplay constants, they will affect also the builder and tower pickup/give/drop ranges.
-Disallowed conversion of towers in cube.

Multiboards
-Added 'Income Rate' and 'Interest Rate' to player multiboard - can be toggled on and off with the -incomeinfo (-ii) command. Default is off.

Items
-Added a minimum level before higher oil rarities are allowed to drop: common: 0, uncommon, 6, rare: 18, unique: 36
-Added two new consumables: Mine Cart (Rare), Rune of Recursion (Unique)

Builders
-Added three new builders: Iron Maiden (Beginner), Elementalist (Advanced) and Goblin Alchemist (Specialist)
-Builders are not in the old taverns ~ try find them :)
-Builder icons for 'show tower stats' and 'toggle scoreboard' are now static (they won't move around).
-Fixed sell icon tooltip inconsistency

Defeat
-Builder is no longer removed, so you can still see tower details of other players and switch through the multiboard, however all other abilities (truesight, inventory, etc) are removed. Builder is removed once the player leavers the game.
-Gold and Forcepoints now get set to zero.
-Player's items are now destroyed.

Hotkeys
-Added some hotkeys: Cube recipes use QWER for recipes, Z to drop all items, V for conversion; Keeper of wisdom uses basic QWER layout for its bonuses; also just reminding that the force distiller DOES have hotkeys, GeX just didn't put them in the captions: [D]arkness, [F]ire, [N]ature, [S]torm, I[r]on, [A]stral, [I]ce. Base towers now also use these same element hotkeys. Also added E for sell, T for show Tower multiboard (in builder) and N for 'start next level'. Element upgrades use QWER for common, uncommon, rare and unique respectively.

Not Addressed
-Mac bug ~ don't have a mac to test.
-HostBot allied creeps bug ~ have no idea about hostbots; never used them; can't reproduce the error. Might research this to try provide a fix for some future version.

NOTE: You may also notice some other changes that haven't been listed, as geX had made some fixes after releasing RC1 (before huge catastrophe D:)


Changelog RC2b
-Fixed tracking of gold when selling a tower, which had been making the game think the player was cheating due to the sudden 'unexpected' rise in wealth, meaning they'd get no extra xp at the end. (old stub)
-XP penalty for spamming can only potentially bring the player back down to their loaded xp and no further.
-removed hotkey for sell (wasn't necessary; player could've pressed it by accident)
-fixed towers in the 70-80 gold range from being randomed at start when player has only 70 to spend..


Tower changes are not included in the changelog; there are some new towers and some fixed older towers. You can check them here.

/Edit: RC2b released!

-> YouTD RC2b
-> DevKit

Thanks for all contributions.

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 Post subject: Re: YouTD RC2 released
PostPosted: Thu Mar 31, 2011 7:23 pm 
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Awsome.

Got Chaos Monolith and charged obelisk in first try.
( btw. charged obelisk is able of perma stun challenges since the stun works on them. Stun doesn't work for bosses so I think that challenges also shouldn't be stunned. )

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 Post subject: Re: YouTD RC2 released
PostPosted: Thu Mar 31, 2011 10:35 pm 
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I'll just warn you guys now, cause we've already had a small problem:
The antispam code is incredibly unforgiving ~ DO NOT SPAM THE STOP COMMAND.

Also, if you find any bugs, post them in the RC2 bugthread

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 Post subject: Re: YouTD RC2 released
PostPosted: Fri Apr 01, 2011 4:49 am 
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Oh,this is great progress.Congratulations!

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 Post subject: Re: YouTD RC2 released
PostPosted: Fri Apr 01, 2011 6:48 am 
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mfdsrax2 wrote:
Oh,this is great progress.Congratulations!

lol ty
not the smoothest changeover though ~ ran into a bug with the old stub map that only rears its ugly face in multiplayer, so we hadn't noticed it until after releasing..

so don't dl that one^
wait a day and we'll upload the bugfix.

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 Post subject: Re: YouTD RC2 released
PostPosted: Fri Apr 01, 2011 12:57 pm 
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Just to make sure, are there any tower changes, or do they stay the same as in RC1? (didnt notice them in the changelog)


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 Post subject: Re: YouTD RC2 released
PostPosted: Fri Apr 01, 2011 1:16 pm 
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KillMaster(CZ) wrote:
Just to make sure, are there any tower changes, or do they stay the same as in RC1? (didnt notice them in the changelog)

Tower are not changed by the map developer. Towers are part of the community work. You can check all tower with stats at this page and comment / suggest updates.

-> http://www.eeve.org/YouTD/stats.php

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 Post subject: Re: YouTD RC2 released
PostPosted: Fri Apr 01, 2011 1:22 pm 
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Lol. Ye, I know that ^^

I wanted to ask if the towers got updated acording to what changed since the RC1 release or if they stayed the same.


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 Post subject: Re: YouTD RC2 released
PostPosted: Fri Apr 01, 2011 1:31 pm 
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KillMaster(CZ) wrote:
Lol. Ye, I know that ^^

I wanted to ask if the towers got updated acording to what changed since the RC1 release or if they stayed the same.

Towers changed of course.

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 Post subject: Re: YouTD RC2 released
PostPosted: Sat Apr 02, 2011 10:25 am 
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New version released! (RC2b)

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 Post subject: Re: YouTD RC2 released
PostPosted: Tue Apr 05, 2011 6:37 am 
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awesome dudes! :)


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 Post subject: Re: YouTD RC2 released
PostPosted: Sat Apr 16, 2011 7:58 pm 
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Really great news!!!
waiting for bug nest readding!!!plz


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 Post subject: Re: YouTD RC2 released
PostPosted: Mon May 16, 2011 3:17 pm 
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when will be next release??


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 Post subject: Re: YouTD RC2 released
PostPosted: Tue May 17, 2011 4:29 am 
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cacharel44 wrote:
when will be next release??

when we get more towers.
stub has been fixed (content added/tweaked), but no point releasing if there is no new towers.

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