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 Post subject: YouTD v1.09 released
PostPosted: Tue Dec 20, 2016 10:05 pm 
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Joined: Sat Jun 13, 2009 1:15 am
Posts: 2345
YouTD Score: 53
The next YouTD version is ready for Christmas.

Changelog YouTD v1.09
Important!
With wc3 patch 1.27b, savecodes are now written to Warcraft's 'CustomMapData' directory. As a result, we've dropped 'save' from the directory the codes are written to.
This means:
- If you have 1.27b:
- Savecodes for YouTD v1.09 will end up at "Warcraft III/CustomMapData/YouTD/..."
- Savecodes for YouTD versions prior to 1.09 will end up at "Warcraft III/CustomMapData/save/YouTD/..."
- If you do not yet have 1.27b:
- Savecodes for YouTD v1.09 will end up at "Warcraft III/YouTD/..."
- Savecodes for YouTD versions prior to 1.09 will end up at "Warcraft III/save/YouTD/..." (where you were used to seeing them.)
We've also taken this opportunity to tidy up the savecode file to display newlines properly on naive windows editors (like notepad). It also now writes the code into the backlog files, as well as taking note of player level.
Saved codes are also preceded with '-load' to make them easier to search for with your code-loading tools.

Previous Bugs
-Fixed items leaking when players were defeated in some cases.
-Fixed two common causes of crashes when loading savegames: strings in some of the quest logs being too long; wc3 not saving lightnings properly in the savefile. Note there are likely still other causes as of yet unkown to us, but now there is at least a chance you'll be able to save and load your games.
-Fixed getCurrentArmorDamageReduction to return negative results when armor is negative and respect the -20 armor hard cap

Chat Commands
-New command: '-autooil' (or '-ao'). Can be used to make oils of certain types automatically apply themselves to chosen towers. See in-game quest log for details.
-New command: '-trust'. A shorthand command that can be used in place of '-cede', '-allow all' and sharing control with allies.
-New command: '-showcrits'. Toggles displaying floating crits. A way to reduce clutter later on. Might increase performance minimally.

Builders
-Couple of new builders added. Play to discover their abilities.
-Iron Maiden: Life bonuses no longer divided by team size.
-Elementalist: Replaced refunds for first three researches with +65 starting force points.
-Removed builder food costs. Starting food adjusted from 60 to 55 such that the net change is zero.

Miscellaneous
-Quest logs rearranged to address aforementioned save/load bug.
-Improved level generation at the start of the game, reducing spikes. Also now has a fancy progress bar!
-Slightly reduced harshness of diminishing returns for positive values.
-Income now caps at wave 120 and creep bounty caps at wave 80.
-Made calcAttackCrit functions respect the hard 80% crit cap that regular attack crits have. Previously, certain abilities could have a 100% crit chance (no multicrit).
-calcAttackCrit can no longer return a crit for towers with zero multicrit. Note that all the towers and items using calcAttackCrit have been updated to use calcAttackMulticrit, which already followed these rules (+ can multicrit), so this and the previous point are mostly moot. The calcAttackCrit functions are preserved in case there's some yet unthought use for them.
-Raised limit on bonus round creepspawns from 200K to 20M (should take a whole while longer to get to that spam of Level completedLevel completedLevel completedLevel completedLevel completedLevel completed).
-Made tower multiboard overall damage display respect the +390624 maximum for green numbers
-Made getCurrentAttackDamageWithBonus function respect the +390624 maximum for green numbers
-Cleaned up some inconsistencies in builder descriptions and horadric cube recipes.

Behind the Scenes
-Improved efficiency of distance comparison calculations.
-Improved efficiency of string usage in crit floating texts.
-Interpolated projectiles' movement now happens before lifetime check, fixing some oddities in behavior with avertDestruction.
-Rewrote the cube recipe code to be cleaner and allow more interesting recipes.


GHost++ Config
map_path = Maps\Download\YouTD_v1.09.w3x
map_localpath = YouTD_v1.09.w3x
map_size = 38 178 39 0
map_info = 157 75 36 234
map_crc = 81 161 66 162
map_sha1 = 205 248 177 7 118 131 5 48 1 17 37 246 170 25 100 22 113 196 237 187
map_width = 148 0
map_height = 148 0
map_numplayers = 9
map_numteams = 2
map_slot1 = 0 255 0 0 0 0 1 1 100
map_slot2 = 0 255 0 0 0 1 2 1 100
map_slot3 = 0 255 0 0 0 2 8 1 100
map_slot4 = 0 255 0 0 0 3 4 1 100
map_slot5 = 0 255 0 0 0 4 1 1 100
map_slot6 = 0 255 0 0 0 5 2 1 100
map_slot7 = 0 255 0 0 0 6 8 1 100
map_slot8 = 0 255 0 0 0 7 4 1 100
map_slot9 = 0 255 2 1 1 8 1 1 100
map_options = 96


-> Tower / Item Changelog
-> YouTD v1.09 Download

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 Post subject: Re: YouTD v1.09 released
PostPosted: Wed Dec 21, 2016 1:08 am 
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Joined: Wed Jan 20, 2010 1:10 pm
Posts: 175
HYPE!
Gonna play the shit out of it tomorrow, good job!


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 Post subject: Re: YouTD v1.09 released
PostPosted: Thu Dec 22, 2016 7:05 pm 
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Joined: Sat Apr 30, 2016 7:49 am
Posts: 62
YouTD Score: 5
!!!!!!!!!!!!!!!

AWESOME! Can't wait to try that out.

ps: thanks Deemzul for the projectile interpolation fixes ;) .


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 Post subject: Re: YouTD v1.09 released
PostPosted: Fri Dec 23, 2016 7:22 am 
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Joined: Sun Aug 02, 2015 7:37 am
Posts: 37
FINALLY! I've been waiting for the new update for so long. :D

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 Post subject: Re: YouTD v1.09 released
PostPosted: Mon Dec 26, 2016 11:17 pm 
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Joined: Sun Apr 27, 2014 10:08 am
Posts: 17
We've (group of 6) probably played two games per day since Christmas Eve (about 2-3 hours per game). Thanks guys for the fun and frustration!


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 Post subject: Re: YouTD v1.09 released
PostPosted: Tue Dec 27, 2016 5:56 pm 
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Joined: Tue Dec 27, 2016 5:54 pm
Posts: 1
Hey guys,

is there an issue with the save system?

Played 2 games and didnt get the exp because the savefile was not replaced.


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 Post subject: Re: YouTD v1.09 released
PostPosted: Tue Dec 27, 2016 10:19 pm 
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Joined: Wed Dec 29, 2010 12:20 pm
Posts: 4472
Location: Australia
YouTD Score: 32
Hankyo wrote:
Hey guys,

is there an issue with the save system?

Played 2 games and didnt get the exp because the savefile was not replaced.


Read the changelog at the start of this topic.

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 Post subject: Re: YouTD v1.09 released
PostPosted: Thu Dec 29, 2016 10:31 am 
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Joined: Thu Dec 29, 2016 10:29 am
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Finally I have something for Dreamhack Leipzig to show up with :p
Good job!


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 Post subject: Re: YouTD v1.09 released
PostPosted: Sun Jan 01, 2017 11:55 pm 
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Joined: Thu Jun 28, 2012 6:33 pm
Posts: 6
HOLY CRAP!!! NEW VERSION!!! I‘m gonna have some fun with my buddy!!!


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