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Sacrificial Lamb by DaveMatthews
Name General Description
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Sacrificial Lamb v9
13000i
1300
General
Element:darkness
Rarity:rare
Goldcost:1300
Wave lvl:42
Ele. lvl:8
Family:Sacrificial Lamb

Submission
By: DaveMatthews
Date:2012-04-27 23:34:19
Status: OUTDATED
ID:1526
Last Update:2012-05-19 18:50:42
Combat
DPS:1234
Type:Decay
Targets:0
Range:850
Cooldown:1
Damage:1234 - 1234
Abil factor:0.9

Magic
Mana: 100
Regeneration:2.5/s
Description
Sacrifices itself to boost nearby towers.

Abilities
Sacrifice
This tower loses 100% of its damage to boost the dps of a tower in 500 range by 50% of the lost amount for 6 seconds.

Level Bonus:
+1% bonus damage

Active ability:
Mana cost: 90
Cooldown: 6 sec
Range: 500
Blood Spill
On attack, this tower has a 15% chance to lose 100% attack speed and boost the attack speed of all towers in 200 range by 50%, equally divided among them, for 6 seconds. Everytime it casts Blood Spill, the tower gains 1 experience for every other tower affected. Cannot retrigger when the buff is already active.

Level Bonus:
+1% attack speed
+0.2% chance
Specials
+2.5% attackspeed/lvl
+0.1 mana regen/lvl

Status:
OUTDATED: This tower was replaced by Sacrificial Lamb v10

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Discussion

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 Post subject: Re: Martyr (1526)
PostPosted: Sat May 19, 2012 7:05 am 
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change the ground ubersplat to a darkness themed one

perhaps make the sacrificial altar a little bigger on the second member. It currently doesn't look like an upgraded version of the sheep one; they're both about the same. Could also keep those impaled and dying men in the second one, or add something more.

i'd reduce gold cost on first member a little bit, so that there is a bigger level gap between the two towers (or increase cost of second one)

Also, you've missed something CRUCIAL!
DPS is based on attackspeed, so when the passive procs, the active will do jack all. :P
Maybe you want it this way? If not, fix!

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 Post subject: Re: Martyr (1526)
PostPosted: Sat May 19, 2012 11:33 am 
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Glowackos wrote:
Also, you've missed something CRUCIAL!
DPS is based on attackspeed, so when the passive procs, the active will do jack all. :P
Maybe you want it this way? If not, fix!


I'm not sure if i get what you mean. Isn't dps based on base attack speed before all bonuses?


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 Post subject: Re: Martyr (1526)
PostPosted: Sat May 19, 2012 11:43 am 
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DaveMatthews wrote:
Glowackos wrote:
Also, you've missed something CRUCIAL!
DPS is based on attackspeed, so when the passive procs, the active will do jack all. :P
Maybe you want it this way? If not, fix!


I'm not sure if i get what you mean. Isn't dps based on base attack speed before all bonuses?

it's based on current attack speed and current damage.

But i think i've misread your code..
I see you're removing damage from the tower and applying that as dps to another tower.
That's fine then, my bad lol. I thought it said you remove dps from this tower and give half of that to another, because if that were the case, then the tower wouldn't be giving any dps when it had no attackspeed.
So dw, all good.

Oh and you need to set the BuffTypes that get placed on other towers to friendly.

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 Post subject: Re: Martyr (1526)
PostPosted: Sat May 19, 2012 1:03 pm 
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There is no darkness thing to put under your tower;-)


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 Post subject: Re: Martyr (1526)
PostPosted: Sat May 19, 2012 1:08 pm 
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wow yeah you're right -.-

I could have sworn there was one lol..
Or was that the one that was too big and covered too much area?

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 Post subject: Re: Martyr (1526)
PostPosted: Sat May 19, 2012 1:09 pm 
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Joined: Thu Jan 05, 2012 7:49 pm
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Location: Italy
The smallest is the one from zigurrat, and it's 2x2


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 Post subject: Re: Martyr (1526)
PostPosted: Sat May 19, 2012 1:14 pm 
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mmkay

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 Post subject: Update to version v9!
PostPosted: Sat May 19, 2012 4:50 pm 
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Location: Italy
The tower has been updated to version v9!

Creator's reason for this update:

-reduced gold cost
-fixed buffs


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 Post subject: Approved!
PostPosted: Mon May 21, 2012 2:48 am 
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This tower has been approved!
It will be in the next version of YouTD!


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 Post subject: Re: Martyr (1526)
PostPosted: Tue Jun 12, 2012 11:39 am 
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Joined: Wed Nov 09, 2011 4:19 pm
Posts: 16
The tower is a bit to strong.

U can chain them together and the dmg from the skills iss addad as + dmg, but increased by +%dmg.... so if you use a carry tower with low dps, but high +%dmg (for example polarbearcub or Vulshokberserker) , it will result in easy max dmg.

lamp ----> lamb ----> lamb ---->lamb ----> low dps carry tower with high ammount of +%dmg = 360 bonusround

here with only two lambs:

Image

Image


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 Post subject: Re: Martyr (1526)
PostPosted: Tue Jun 12, 2012 12:32 pm 
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Joined: Thu Jan 05, 2012 7:49 pm
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I honestly didn't think about such "abuse" when i made it. I don't know if it can be coded to prevent it from buffing towers of the same family.

Any suggestion?


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 Post subject: Re: Martyr (1526)
PostPosted: Tue Jun 12, 2012 12:49 pm 
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//Returns the family of this tower. This is an integer value
//that is shared by all members of a family and by no other tower
//For towers that have no family (standalone), this value is 0 (it can also be another value)
method getFamily takes nothing returns integer
return 0
endmethod

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 Post subject: Update suggested!
PostPosted: Wed Jun 13, 2012 9:39 pm 
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An update has been suggested for this tower!
The update can be found here: Sacrificial Lamb v10 (id:1581})

Reason for the update

should be fixed. needs a code check


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