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Dear guest, welcome to YouTD!
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Sacrificial Lamb v9
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General
| Element: | darkness |
| Rarity: | rare |
| Goldcost: | 1300 |
| Wave lvl: | 42 |
| Ele. lvl: | 8 |
| Family: | Sacrificial Lamb |
Submission
| By: |
DaveMatthews
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| Date: | 2012-04-27 23:34:19 |
| Status: |
OUTDATED
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| ID: | 1526 |
| Last Update: | 2012-05-19 18:50:42 |
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Combat
| DPS: | 1234 |
| Type: | Decay |
| Targets: | 0 |
| Range: | 850 |
| Cooldown: | 1 |
| Damage: | 1234 - 1234 |
| Abil factor: | 0.9 |
Magic
| Mana: |
100 |
| Regeneration: | 2.5/s |
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Description
Sacrifices itself to boost nearby towers. Abilities  | Sacrifice This tower loses 100% of its damage to boost the dps of a tower in 500 range by 50% of the lost amount for 6 seconds.
Level Bonus: +1% bonus damage
Active ability: Mana cost: 90 Cooldown: 6 sec Range: 500 |
 | Blood Spill On attack, this tower has a 15% chance to lose 100% attack speed and boost the attack speed of all towers in 200 range by 50%, equally divided among them, for 6 seconds. Everytime it casts Blood Spill, the tower gains 1 experience for every other tower affected. Cannot retrigger when the buff is already active.
Level Bonus: +1% attack speed +0.2% chance |
 | Specials +2.5% attackspeed/lvl +0.1 mana regen/lvl |
Status:
OUTDATED: This tower was replaced by Sacrificial Lamb v10
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Glowackos
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Post subject: Re: Martyr (1526) Posted: Sat May 19, 2012 7:05 am |
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Joined: Wed Dec 29, 2010 12:20 pm Posts: 2894 Location: Australia
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change the ground ubersplat to a darkness themed one
perhaps make the sacrificial altar a little bigger on the second member. It currently doesn't look like an upgraded version of the sheep one; they're both about the same. Could also keep those impaled and dying men in the second one, or add something more.
i'd reduce gold cost on first member a little bit, so that there is a bigger level gap between the two towers (or increase cost of second one)
Also, you've missed something CRUCIAL! DPS is based on attackspeed, so when the passive procs, the active will do jack all. :P Maybe you want it this way? If not, fix!
_________________ Goldcost to waveLevel & elementLevel relationship Incremental Testmap Stub & Tower Creation Map
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DaveMatthews
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Post subject: Re: Martyr (1526) Posted: Sat May 19, 2012 11:33 am |
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Joined: Thu Jan 05, 2012 7:49 pm Posts: 442 Location: Italy
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Glowackos wrote: Also, you've missed something CRUCIAL! DPS is based on attackspeed, so when the passive procs, the active will do jack all.  Maybe you want it this way? If not, fix! I'm not sure if i get what you mean. Isn't dps based on base attack speed before all bonuses?
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Glowackos
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Post subject: Re: Martyr (1526) Posted: Sat May 19, 2012 11:43 am |
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Joined: Wed Dec 29, 2010 12:20 pm Posts: 2894 Location: Australia
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DaveMatthews wrote: Glowackos wrote: Also, you've missed something CRUCIAL! DPS is based on attackspeed, so when the passive procs, the active will do jack all. :P Maybe you want it this way? If not, fix! I'm not sure if i get what you mean. Isn't dps based on base attack speed before all bonuses? it's based on current attack speed and current damage. But i think i've misread your code.. I see you're removing damage from the tower and applying that as dps to another tower. That's fine then, my bad lol. I thought it said you remove dps from this tower and give half of that to another, because if that were the case, then the tower wouldn't be giving any dps when it had no attackspeed. So dw, all good. Oh and you need to set the BuffTypes that get placed on other towers to friendly.
_________________ Goldcost to waveLevel & elementLevel relationship Incremental Testmap Stub & Tower Creation Map
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boekie
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Post subject: Re: Martyr (1526) Posted: Sat May 19, 2012 1:03 pm |
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Joined: Fri Jan 09, 2009 3:02 pm Posts: 4315 Location: Belgium
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There is no darkness thing to put under your tower;-)
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Glowackos
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Post subject: Re: Martyr (1526) Posted: Sat May 19, 2012 1:08 pm |
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Joined: Wed Dec 29, 2010 12:20 pm Posts: 2894 Location: Australia
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DaveMatthews
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Post subject: Re: Martyr (1526) Posted: Sat May 19, 2012 1:09 pm |
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Joined: Thu Jan 05, 2012 7:49 pm Posts: 442 Location: Italy
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The smallest is the one from zigurrat, and it's 2x2
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Glowackos
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Post subject: Re: Martyr (1526) Posted: Sat May 19, 2012 1:14 pm |
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Joined: Wed Dec 29, 2010 12:20 pm Posts: 2894 Location: Australia
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DaveMatthews
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Post subject: Update to version v9! Posted: Sat May 19, 2012 4:50 pm |
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Joined: Thu Jan 05, 2012 7:49 pm Posts: 442 Location: Italy
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The tower has been updated to version v9!
Creator's reason for this update: -reduced gold cost -fixed buffs
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Glowackos
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Post subject: Approved! Posted: Mon May 21, 2012 2:48 am |
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Joined: Wed Dec 29, 2010 12:20 pm Posts: 2894 Location: Australia
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This tower has been approved! It will be in the next version of YouTD!
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Schuppentier
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Post subject: Re: Martyr (1526) Posted: Tue Jun 12, 2012 11:39 am |
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Joined: Wed Nov 09, 2011 4:19 pm Posts: 16
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The tower is a bit to strong. U can chain them together and the dmg from the skills iss addad as + dmg, but increased by +%dmg.... so if you use a carry tower with low dps, but high +%dmg (for example polarbearcub or Vulshokberserker) , it will result in easy max dmg. lamp ----> lamb ----> lamb ---->lamb ----> low dps carry tower with high ammount of +%dmg = 360 bonusround here with only two lambs:  
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DaveMatthews
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Post subject: Re: Martyr (1526) Posted: Tue Jun 12, 2012 12:32 pm |
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| Super User |
Joined: Thu Jan 05, 2012 7:49 pm Posts: 442 Location: Italy
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I honestly didn't think about such "abuse" when i made it. I don't know if it can be coded to prevent it from buffing towers of the same family.
Any suggestion?
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cedi
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Post subject: Re: Martyr (1526) Posted: Tue Jun 12, 2012 12:49 pm |
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| YouTD Admin |
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Joined: Sun Jun 07, 2009 3:34 pm Posts: 2513
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//Returns the family of this tower. This is an integer value //that is shared by all members of a family and by no other tower //For towers that have no family (standalone), this value is 0 (it can also be another value) method getFamily takes nothing returns integer return 0 endmethod
_________________ [23:05] <mOck> cedi logic is basically [23:05] <mOck> fuck the police
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DaveMatthews
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Post subject: Update suggested! Posted: Wed Jun 13, 2012 9:39 pm |
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Joined: Thu Jan 05, 2012 7:49 pm Posts: 442 Location: Italy
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An update has been suggested for this tower! The update can be found here: Sacrificial Lamb v10 (id:1581})
Reason for the updateshould be fixed. needs a code check
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