Dear guest, welcome to YouTD!

Keeper of the Twin Flames by DaveMatthews
Name General Description
1, 2, 3, 4
Keeper of the Twin Flames v12
35000i
3500
General
Element:fire
Rarity:unique
Goldcost:3500
Wave lvl:72
Ele. lvl:15
Family:Servant of the Twin Flames

Submission
By: DaveMatthews
Date:2012-04-06 15:13:51
Status: OUTDATED
ID:1523
Last Update:2012-04-27 16:27:19
Combat
DPS:2568
Type:Physical
Targets:0
Range:900
Cooldown:1.1
Damage:2825 - 2825
Abil factor:0.65
Description
A fighter skilled in both physical and magical attacks.

Abilities
Twin Disciplines
On each attack, this tower has a 25% chance to increase its critical chance with spells or attacks by 14% for 5 seconds

Level Bonus:
+1.5% chance
+0.4% crit chance
Magma Pulse
Every 12 seconds, this tower deals 70% of its attack damage as spell damage in 900 AoE. Each enemy damaged like that will take 10% more damage from fire towers for 5 seconds.

Level Bonus:
+0.6% damage taken
+1% damage
Twin Flames
On each attack, this tower has a chance equal to its crit chance to launch a green flame, dealing 80% of tower ' s attack damage as spell damage, and a chance equal to its spell crit chance to launch a red flame, dealing 80% of tower ' s attack damage as physical damage,

Level Bonus:
+1% damage

Status:
OUTDATED: This tower was replaced by Keeper of the Twin Flames v19

1, 2, 3, 4
Reply to topic

Discussion

Page 1 of 4 [ 49 posts ] Go to page 1, 2, 3, 4  Next
Author Message
 Post subject: Keeper of the Twin Flames v12 (1523)
PostPosted: Fri Apr 06, 2012 1:13 pm 
Offline
Super User

Joined: Thu Jan 05, 2012 7:49 pm
Posts: 442
Location: Italy
This is the discussion thread for the tower Keeper of the Magic Flame (1523)

Creator's comments for this tower:

Second member


Top
 Profile  
 
 Post subject: Update to version v2!
PostPosted: Fri Apr 06, 2012 3:02 pm 
Offline
Super User

Joined: Thu Jan 05, 2012 7:49 pm
Posts: 442
Location: Italy
The tower has been updated to version v2!

Creator's reason for this update:

fixed typo


Top
 Profile  
 
 Post subject: Update to version v3!
PostPosted: Fri Apr 06, 2012 3:07 pm 
Offline
Super User

Joined: Thu Jan 05, 2012 7:49 pm
Posts: 442
Location: Italy
The tower has been updated to version v3!

Creator's reason for this update:

another small typo fix


Top
 Profile  
 
 Post subject: Update to version v4!
PostPosted: Fri Apr 06, 2012 8:55 pm 
Offline
Super User

Joined: Thu Jan 05, 2012 7:49 pm
Posts: 442
Location: Italy
The tower has been updated to version v4!

Creator's reason for this update:

Changed first skill, improved model to look better than first member


EDIT: it didn't replace the screenshot D:


Top
 Profile  
 
 Post subject: Re: Keeper of the Magic Flame (1523)
PostPosted: Sat Apr 07, 2012 3:15 am 
Offline
Power User

Joined: Mon Aug 22, 2011 4:25 am
Posts: 1622
Location: Earth
The 2nd and 3rd abilities are soooo bland in my opinion. I just think you could make him more interesting.

Edit: whoops sorry thought this was the first family member. Same applies to this guy though!

I usually give some suggestions, but I don't have a lot of time so I'm using the shotgun approach to quickly get my two cents into a lot of topics. When I have more time I'll help you think of something cool. Good work though! Like Glowackos said, this is a very refined first tower submission.

_________________
<Nubz> i wanna have my own farm
<Nubz> where i can grow all my own foods
<Nubz> and have my own animals
<@mOck_> you just want that stuff to lure little children over with a petting zoo
<@mOck_> i know your tactic


Top
 Profile  
 
 Post subject: Update to version v5!
PostPosted: Fri Apr 13, 2012 9:51 pm 
Offline
Super User

Joined: Thu Jan 05, 2012 7:49 pm
Posts: 442
Location: Italy
The tower has been updated to version v5!

Creator's reason for this update:

Reworked


Top
 Profile  
 
 Post subject: Re: Keeper of the Magic Flame (1523)
PostPosted: Sat Apr 14, 2012 2:17 am 
Offline
YouTD developer
YouTD developer
User avatar

Joined: Wed Dec 29, 2010 12:20 pm
Posts: 2894
Location: Australia
nice model and interesting rework, but i feel like there's too much going on now for a rare tower (it's a fine balance ;)). I like the synergy between twin disciples and twin flames, but i think the magma pulse is going a bit far for the rarity. I'd suggest either making this tower a unique family, or removing/simplifying magma pulse to something very basic, like 'this tower deals half of its attackdamage as spelldamage'.

_________________
Goldcost to waveLevel & elementLevel relationship
Incremental Testmap Stub & Tower Creation Map


Top
 Profile  
 
 Post subject: Re: Keeper of the Magic Flame (1523)
PostPosted: Sat Apr 14, 2012 8:40 am 
Offline
Advanced User

Joined: Mon Jan 23, 2012 2:53 pm
Posts: 118
Hello,

just make it uniq perhaps increas the damage a bit (not much something like 400 or so) rework the ability factor.
This tower looks delicous. Do it ;) I think this has to be potential to be my fav. tower and a lot more will like him :D
And make the upgrade lvl then like owl or something like that.

Greetings

Chaosknight

_________________
Wizard's First Rule:
"People are stupid; given proper motivation, almost anyone will believe almost anything. Because people are stupid, they will believe a lie because they want to believe it's true, or because they're afraid it might be true."


Top
 Profile  
 
 Post subject: Re: Keeper of the Magic Flame (1523)
PostPosted: Sat Apr 14, 2012 10:46 am 
Offline
YouTD Admin
YouTD Admin

Joined: Sun Jun 07, 2009 3:34 pm
Posts: 2513
What are sourches? Each enemy damaged like that will take 20% more damage from all sourches.
Do you mean sources?

Also this tower seems to be a bit strong. I mean Twin Flames do scale through the attack damage and crit chance. If you pump all items and oils into this tower you can reach a attack crit chance of 80% and a spell crit chance of 100%+, which nearly triples the damage output through attacks.

_________________
[23:05] <mOck> cedi logic is basically
[23:05] <mOck> fuck the police
Image


Top
 Profile  
 
 Post subject: Re: Keeper of the Magic Flame (1523)
PostPosted: Sat Apr 14, 2012 11:23 am 
Offline
Super User

Joined: Thu Jan 05, 2012 7:49 pm
Posts: 442
Location: Italy
This is already the second member, so i could make an unique tower with two members. Would it be fine as it is as a unique?

edit: yeah...sources...will fix it soon


Top
 Profile  
 
 Post subject: Re: Keeper of the Magic Flame (1523)
PostPosted: Sat Apr 14, 2012 12:18 pm 
Offline
Advanced User

Joined: Mon Jan 23, 2012 2:53 pm
Posts: 118
Hello,

Spellcrit is caped at 80%. But yea I think half the crit chance would be better so he would still be strong ^^.
Perhaps reduce the aoe to 400. Still the idea is realy good.

Greetings

Chaosknight

_________________
Wizard's First Rule:
"People are stupid; given proper motivation, almost anyone will believe almost anything. Because people are stupid, they will believe a lie because they want to believe it's true, or because they're afraid it might be true."


Top
 Profile  
 
 Post subject: Re: Keeper of the Magic Flame (1523)
PostPosted: Sat Apr 14, 2012 12:56 pm 
Offline
YouTD Admin
YouTD Admin

Joined: Sun Jun 07, 2009 3:34 pm
Posts: 2513
AoE of 400 is nearly non existent. I would be surprised if it hit more than one unit...

If you make it unique you should add a level bonus to both abilities which are missing one at the moment.

For the Explosion: Start 70% damage and 10% damage taken increase to 95% damage and 20% more damage taken on level 25 (just a suggestion)

For the twin flames: 100% to 110%, 90% to 100% or something like that, since the ability is weaker at the beginning (smaller chance) but gets very strong with only a few items/potions. == Only a small level gain.

_________________
[23:05] <mOck> cedi logic is basically
[23:05] <mOck> fuck the police
Image


Top
 Profile  
 
 Post subject: Re: Keeper of the Magic Flame (1523)
PostPosted: Sat Apr 14, 2012 2:20 pm 
Offline
YouTD Admin
YouTD Admin

Joined: Thu May 20, 2010 8:11 pm
Posts: 1539
Location: Germany
cedi wrote:
AoE of 400 is nearly non existent. I would be surprised if it hit more than one unit...

400 AoE is huge. If the tower attacks a unit at 500 range it nearly covers the whole attack range.


Top
 Profile  
 
 Post subject: Re: Keeper of the Magic Flame (1523)
PostPosted: Sat Apr 14, 2012 3:16 pm 
Offline
Advanced User

Joined: Mon Jan 23, 2012 2:53 pm
Posts: 118
Hello,

400 AOE is realy enough. When you reduce the cooldown. If not increase the AOE to 700 so it works well with the big cd.

Perhaps make a lvl depending aoe out of it . Soemthing like 375 aoe + 25 per lvl.

Yea built a lvl bonus into twin flames.

And as I said half the trigger chance so it is only crit. chance /2. The end result is only low chance to trigger at start but with full potions it would be 40% for both.

Or make it more complex and work on a formular where you include the crit chance + the lvl + a fix % so you can balance him from early to late game.

Something like he has a fix chance of 20% + 0,2% per lvl + 0,1875 per crit chance. So it will reach with 80% crit chance a Max chance of 40%

And for the smaller one make it 10%+0,2 per lvl + 0,125 per crit chance. So it reaches only 25%.

Greetings

Chaosknight

_________________
Wizard's First Rule:
"People are stupid; given proper motivation, almost anyone will believe almost anything. Because people are stupid, they will believe a lie because they want to believe it's true, or because they're afraid it might be true."


Top
 Profile  
 
 Post subject: Re: Keeper of the Magic Flame (1523)
PostPosted: Sat Apr 14, 2012 5:30 pm 
Offline
Power User

Joined: Mon Aug 22, 2011 4:25 am
Posts: 1622
Location: Earth
I don't mean to be an asshole, but do you guys actually like this tower? It still seems boring. Kind of a ripoff of cedi's tower no?

_________________
<Nubz> i wanna have my own farm
<Nubz> where i can grow all my own foods
<Nubz> and have my own animals
<@mOck_> you just want that stuff to lure little children over with a petting zoo
<@mOck_> i know your tactic


Top
 Profile  
 
Display posts from previous:  Sort by  
Reply to topic  [ 49 posts ]  Go to page 1, 2, 3, 4  Next

All times are UTC


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group