|
|
Dear guest, welcome to YouTD!
|
|
Keeper of the Twin Flames v12
|
General
Submission
| By: |
DaveMatthews
|
| Date: | 2012-04-06 15:13:51 |
| Status: |
OUTDATED
|
| ID: | 1523 |
| Last Update: | 2012-04-27 16:27:19 |
|
Combat
| DPS: | 2568 |
| Type: | Physical |
| Targets: | 0 |
| Range: | 900 |
| Cooldown: | 1.1 |
| Damage: | 2825 - 2825 |
| Abil factor: | 0.65 |
|
Description
A fighter skilled in both physical and magical attacks. Abilities  | Twin Disciplines On each attack, this tower has a 25% chance to increase its critical chance with spells or attacks by 14% for 5 seconds
Level Bonus: +1.5% chance +0.4% crit chance |
 | Magma Pulse Every 12 seconds, this tower deals 70% of its attack damage as spell damage in 900 AoE. Each enemy damaged like that will take 10% more damage from fire towers for 5 seconds.
Level Bonus: +0.6% damage taken +1% damage |
 | Twin Flames On each attack, this tower has a chance equal to its crit chance to launch a green flame, dealing 80% of tower
'
s attack damage as spell damage, and a chance equal to its spell crit chance to launch a red flame, dealing 80% of tower
'
s attack damage as physical damage,
Level Bonus: +1% damage |
Status:
OUTDATED: This tower was replaced by Keeper of the Twin Flames v19
|
|
|
| Author |
Message |
|
DaveMatthews
|
Post subject: Keeper of the Twin Flames v12 (1523) Posted: Fri Apr 06, 2012 1:13 pm |
|
 |
| Super User |
Joined: Thu Jan 05, 2012 7:49 pm Posts: 442 Location: Italy
|
|
This is the discussion thread for the tower Keeper of the Magic Flame (1523)
Creator's comments for this tower: Second member
|
|
| Top |
|
 |
|
DaveMatthews
|
Post subject: Update to version v2! Posted: Fri Apr 06, 2012 3:02 pm |
|
 |
| Super User |
Joined: Thu Jan 05, 2012 7:49 pm Posts: 442 Location: Italy
|
|
The tower has been updated to version v2!
Creator's reason for this update: fixed typo
|
|
| Top |
|
 |
|
DaveMatthews
|
Post subject: Update to version v3! Posted: Fri Apr 06, 2012 3:07 pm |
|
 |
| Super User |
Joined: Thu Jan 05, 2012 7:49 pm Posts: 442 Location: Italy
|
|
The tower has been updated to version v3!
Creator's reason for this update: another small typo fix
|
|
| Top |
|
 |
|
DaveMatthews
|
Post subject: Update to version v4! Posted: Fri Apr 06, 2012 8:55 pm |
|
 |
| Super User |
Joined: Thu Jan 05, 2012 7:49 pm Posts: 442 Location: Italy
|
|
The tower has been updated to version v4!
Creator's reason for this update: Changed first skill, improved model to look better than first member
EDIT: it didn't replace the screenshot D:
|
|
| Top |
|
 |
|
Nubz
|
Post subject: Re: Keeper of the Magic Flame (1523) Posted: Sat Apr 07, 2012 3:15 am |
|
 |
| Power User |
Joined: Mon Aug 22, 2011 4:25 am Posts: 1622 Location: Earth
|
|
The 2nd and 3rd abilities are soooo bland in my opinion. I just think you could make him more interesting.
Edit: whoops sorry thought this was the first family member. Same applies to this guy though!
I usually give some suggestions, but I don't have a lot of time so I'm using the shotgun approach to quickly get my two cents into a lot of topics. When I have more time I'll help you think of something cool. Good work though! Like Glowackos said, this is a very refined first tower submission.
_________________ <Nubz> i wanna have my own farm <Nubz> where i can grow all my own foods <Nubz> and have my own animals <@mOck_> you just want that stuff to lure little children over with a petting zoo <@mOck_> i know your tactic
|
|
| Top |
|
 |
|
DaveMatthews
|
Post subject: Update to version v5! Posted: Fri Apr 13, 2012 9:51 pm |
|
 |
| Super User |
Joined: Thu Jan 05, 2012 7:49 pm Posts: 442 Location: Italy
|
|
The tower has been updated to version v5!
Creator's reason for this update: Reworked
|
|
| Top |
|
 |
|
Glowackos
|
Post subject: Re: Keeper of the Magic Flame (1523) Posted: Sat Apr 14, 2012 2:17 am |
|
Joined: Wed Dec 29, 2010 12:20 pm Posts: 2894 Location: Australia
|
|
nice model and interesting rework, but i feel like there's too much going on now for a rare tower (it's a fine balance ;)). I like the synergy between twin disciples and twin flames, but i think the magma pulse is going a bit far for the rarity. I'd suggest either making this tower a unique family, or removing/simplifying magma pulse to something very basic, like 'this tower deals half of its attackdamage as spelldamage'.
_________________ Goldcost to waveLevel & elementLevel relationship Incremental Testmap Stub & Tower Creation Map
|
|
| Top |
|
 |
|
stchaosknight
|
Post subject: Re: Keeper of the Magic Flame (1523) Posted: Sat Apr 14, 2012 8:40 am |
|
 |
| Advanced User |
Joined: Mon Jan 23, 2012 2:53 pm Posts: 118
|
Hello, just make it uniq perhaps increas the damage a bit (not much something like 400 or so) rework the ability factor. This tower looks delicous. Do it  I think this has to be potential to be my fav. tower and a lot more will like him  And make the upgrade lvl then like owl or something like that. Greetings Chaosknight
_________________ Wizard's First Rule: "People are stupid; given proper motivation, almost anyone will believe almost anything. Because people are stupid, they will believe a lie because they want to believe it's true, or because they're afraid it might be true."
|
|
| Top |
|
 |
|
cedi
|
Post subject: Re: Keeper of the Magic Flame (1523) Posted: Sat Apr 14, 2012 10:46 am |
|
 |
| YouTD Admin |
 |
Joined: Sun Jun 07, 2009 3:34 pm Posts: 2513
|
|
What are sourches? Each enemy damaged like that will take 20% more damage from all sourches. Do you mean sources?
Also this tower seems to be a bit strong. I mean Twin Flames do scale through the attack damage and crit chance. If you pump all items and oils into this tower you can reach a attack crit chance of 80% and a spell crit chance of 100%+, which nearly triples the damage output through attacks.
_________________ [23:05] <mOck> cedi logic is basically [23:05] <mOck> fuck the police
|
|
| Top |
|
 |
|
DaveMatthews
|
Post subject: Re: Keeper of the Magic Flame (1523) Posted: Sat Apr 14, 2012 11:23 am |
|
 |
| Super User |
Joined: Thu Jan 05, 2012 7:49 pm Posts: 442 Location: Italy
|
|
This is already the second member, so i could make an unique tower with two members. Would it be fine as it is as a unique?
edit: yeah...sources...will fix it soon
|
|
| Top |
|
 |
|
stchaosknight
|
Post subject: Re: Keeper of the Magic Flame (1523) Posted: Sat Apr 14, 2012 12:18 pm |
|
 |
| Advanced User |
Joined: Mon Jan 23, 2012 2:53 pm Posts: 118
|
|
Hello,
Spellcrit is caped at 80%. But yea I think half the crit chance would be better so he would still be strong ^^. Perhaps reduce the aoe to 400. Still the idea is realy good.
Greetings
Chaosknight
_________________ Wizard's First Rule: "People are stupid; given proper motivation, almost anyone will believe almost anything. Because people are stupid, they will believe a lie because they want to believe it's true, or because they're afraid it might be true."
|
|
| Top |
|
 |
|
cedi
|
Post subject: Re: Keeper of the Magic Flame (1523) Posted: Sat Apr 14, 2012 12:56 pm |
|
 |
| YouTD Admin |
 |
Joined: Sun Jun 07, 2009 3:34 pm Posts: 2513
|
|
AoE of 400 is nearly non existent. I would be surprised if it hit more than one unit...
If you make it unique you should add a level bonus to both abilities which are missing one at the moment.
For the Explosion: Start 70% damage and 10% damage taken increase to 95% damage and 20% more damage taken on level 25 (just a suggestion)
For the twin flames: 100% to 110%, 90% to 100% or something like that, since the ability is weaker at the beginning (smaller chance) but gets very strong with only a few items/potions. == Only a small level gain.
_________________ [23:05] <mOck> cedi logic is basically [23:05] <mOck> fuck the police
|
|
| Top |
|
 |
|
der_kleine_Tomy
|
Post subject: Re: Keeper of the Magic Flame (1523) Posted: Sat Apr 14, 2012 2:20 pm |
|
 |
| YouTD Admin |
 |
Joined: Thu May 20, 2010 8:11 pm Posts: 1539 Location: Germany
|
cedi wrote: AoE of 400 is nearly non existent. I would be surprised if it hit more than one unit... 400 AoE is huge. If the tower attacks a unit at 500 range it nearly covers the whole attack range.
|
|
| Top |
|
 |
|
stchaosknight
|
Post subject: Re: Keeper of the Magic Flame (1523) Posted: Sat Apr 14, 2012 3:16 pm |
|
 |
| Advanced User |
Joined: Mon Jan 23, 2012 2:53 pm Posts: 118
|
|
Hello,
400 AOE is realy enough. When you reduce the cooldown. If not increase the AOE to 700 so it works well with the big cd.
Perhaps make a lvl depending aoe out of it . Soemthing like 375 aoe + 25 per lvl.
Yea built a lvl bonus into twin flames.
And as I said half the trigger chance so it is only crit. chance /2. The end result is only low chance to trigger at start but with full potions it would be 40% for both.
Or make it more complex and work on a formular where you include the crit chance + the lvl + a fix % so you can balance him from early to late game.
Something like he has a fix chance of 20% + 0,2% per lvl + 0,1875 per crit chance. So it will reach with 80% crit chance a Max chance of 40%
And for the smaller one make it 10%+0,2 per lvl + 0,125 per crit chance. So it reaches only 25%.
Greetings
Chaosknight
_________________ Wizard's First Rule: "People are stupid; given proper motivation, almost anyone will believe almost anything. Because people are stupid, they will believe a lie because they want to believe it's true, or because they're afraid it might be true."
|
|
| Top |
|
 |
|
Nubz
|
Post subject: Re: Keeper of the Magic Flame (1523) Posted: Sat Apr 14, 2012 5:30 pm |
|
 |
| Power User |
Joined: Mon Aug 22, 2011 4:25 am Posts: 1622 Location: Earth
|
|
I don't mean to be an asshole, but do you guys actually like this tower? It still seems boring. Kind of a ripoff of cedi's tower no?
_________________ <Nubz> i wanna have my own farm <Nubz> where i can grow all my own foods <Nubz> and have my own animals <@mOck_> you just want that stuff to lure little children over with a petting zoo <@mOck_> i know your tactic
|
|
| Top |
|
 |
Who is online |
Users browsing this forum: No registered users and 1 guest |
|
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot post attachments in this forum
|
|
|