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Haunted Rubble by KublaiKhan1
Name General Description
1, 2, 3
Haunted Rubble v15
340i
34
General
Element:darkness
Rarity:common
Goldcost:34
Wave lvl:0
Ele. lvl:0
Family:Haunted Rubble

Submission
Original By: Velex
By: KublaiKhan1
Date:2009-07-16 01:38:59
Status:
IN THE MAP v1.04
ID:1466
Last Update:2011-11-08 00:09:30
Combat
DPS:30
Type:Essence
Targets:0
Range:900
Cooldown:2
Damage:61 - 62
Abil factor:0.85
Description
Tower with a chance to slow the movement speed of a unit on attacks.

Abilities
Atrophy
When this tower attacks a creep it has a 15% (10% for bosses) chance to slow it by 15% for 5 seconds.

Level Bonus:
+0.15% (0.1% for bosses) chance


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Discussion

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 Post subject: Re: Haunted Rubble (1466)
PostPosted: Sat Oct 29, 2011 1:55 pm 
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Joined: Wed Oct 12, 2011 1:36 pm
Posts: 1156
I agree. Looking at like that, it is more readable. Will change.


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 Post subject: Update to version v11!
PostPosted: Mon Nov 07, 2011 10:22 pm 
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Posts: 1156
The tower has been updated to version v11!

Creator's reason for this update:

Fixed tooltip.


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 Post subject: Update to version v12!
PostPosted: Mon Nov 07, 2011 10:23 pm 
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Joined: Wed Oct 12, 2011 1:36 pm
Posts: 1156
The tower has been updated to version v12!

Creator's reason for this update:

More tooltip.

If anybody knows how to multiply numbers in the tooltip, it would be appreciated. Right now I just wrote in manually, since balance constants wouldn't work right.


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 Post subject: Re: Haunted Rubble (1466)
PostPosted: Mon Nov 07, 2011 10:34 pm 
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Joined: Tue Sep 29, 2009 12:20 pm
Posts: 1078
Example: #(int)PDamMax/(int)PDamage#

Cast your constant to a number and it will work. Use (float) instead for reals.

_________________
Ability cost calculator.


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 Post subject: Update to version v13!
PostPosted: Mon Nov 07, 2011 10:53 pm 
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Joined: Wed Oct 12, 2011 1:36 pm
Posts: 1156
The tower has been updated to version v13!

Creator's reason for this update:

Fixed computation of slow's factor.
Thanks Maj!


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 Post subject: Re: Haunted Rubble (1466)
PostPosted: Mon Nov 07, 2011 10:56 pm 
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Joined: Wed May 27, 2009 6:40 pm
Posts: 2795
Location: Langenfeld Germany
reads 10.05 for bosses

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2000 posts with ancient of wonders


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 Post subject: Update to version v14!
PostPosted: Mon Nov 07, 2011 11:08 pm 
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Posts: 1156
The tower has been updated to version v14!

Creator's reason for this update:

Fixed the wierd extra thing.


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 Post subject: Update to version v15!
PostPosted: Mon Nov 07, 2011 11:09 pm 
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Posts: 1156
The tower has been updated to version v15!

Creator's reason for this update:

Fixed again, this time maybe right..


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 Post subject: Re: Haunted Rubble (1466)
PostPosted: Thu Dec 29, 2011 9:47 pm 
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Joined: Mon Aug 22, 2011 4:25 am
Posts: 1778
Location: Earth
Bump. Just wondering what the status with this tower is kublai. Do you plan on changing the other family members?

Also perhaps the chance should be improved for bosses as well? What does everyone think? I know gexx mentioned this tower could be improved even more.

_________________
<Nubz> i wanna have my own farm
<Nubz> where i can grow all my own foods
<Nubz> and have my own animals
<@mOck_> you just want that stuff to lure little children over with a petting zoo
<@mOck_> i know your tactic


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 Post subject: Re: Haunted Rubble (1466)
PostPosted: Sun Jan 01, 2012 10:08 pm 
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Joined: Wed Oct 12, 2011 1:36 pm
Posts: 1156
Status: Not on vacation, still on break. Booya. Yeah, I will update this for the rest of family tomorrow, and the other changes will until we have a more specific idea..


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 Post subject: Approved!
PostPosted: Fri Oct 25, 2013 3:55 pm 
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Joined: Wed Oct 12, 2011 1:36 pm
Posts: 1156
This tower has been approved!
It will be in the next version of YouTD!


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 Post subject: Re: Haunted Rubble v15 (1466)
PostPosted: Fri Dec 20, 2013 2:21 pm 
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Joined: Sat Aug 06, 2011 8:13 am
Posts: 124
slow on bosses is 15%


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 Post subject: Re: Haunted Rubble v15 (1466)
PostPosted: Fri Dec 20, 2013 3:38 pm 
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Joined: Wed Dec 29, 2010 12:20 pm
Posts: 4499
Location: Australia
Correct.
Only the chance to slow is reduced for bosses, not the strength of the slow itself.

_________________
Goldcost to waveLevel & elementLevel relationship
Incremental Testmap Stub & Tower Creation Map


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 Post subject: Re: Haunted Rubble v15 (1466)
PostPosted: Fri Oct 17, 2014 7:25 am 
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Joined: Wed Dec 25, 2013 4:53 pm
Posts: 452
Location: Cluster
Let's see, 10% on bosses with 2 seconds cooldown. It has 1-2 attacks before boss goes too far for being delayed -> useless vs. bosses
30 dps -> useless vs. non-bosses


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 Post subject: Re: Haunted Rubble v15 (1466)
PostPosted: Fri Oct 17, 2014 7:11 pm 
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User

Joined: Mon Oct 14, 2013 6:47 pm
Posts: 94
Dont like the chance in general on it, maybe it will procc and i will kill challenge or maybe it wont procc and i am gonna fail and be really really sad about it.


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