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Haunted Rubble by KublaiKhan1
Name General Description
1, 2, 3
Haunted Rubble v15
340i
34
General
Element:darkness
Rarity:common
Goldcost:34
Wave lvl:0
Ele. lvl:0
Family:Haunted Rubble

Submission
Original By: Velex
By: KublaiKhan1
Date:2009-07-16 01:38:59
Status:
IN THE MAP v1.04
ID:1466
Last Update:2011-11-08 00:09:30
Combat
DPS:30
Type:Essence
Targets:0
Range:900
Cooldown:2
Damage:61 - 62
Abil factor:0.85
Description
Tower with a chance to slow the movement speed of a unit on attacks.

Abilities
Atrophy
When this tower attacks a creep it has a 15% (10% for bosses) chance to slow it by 15% for 5 seconds.

Level Bonus:
+0.15% (0.1% for bosses) chance


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Discussion

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 Post subject: Haunted Rubble v15 (1466)
PostPosted: Fri Oct 28, 2011 7:00 pm 
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This is the discussion thread for the tower update Haunted Rubble (1466).
This tower is an update to Haunted Rubble v5 (id:1097)

Creator's comments for this update:

Surprise! Nubz, didn't notice you asked me to do it. PM me if I don't respond please, as I would have done this sooner.


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 Post subject: Update to version v7!
PostPosted: Fri Oct 28, 2011 7:02 pm 
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Posts: 1185
The tower has been updated to version v7!

Creator's reason for this update:

Typo in tooltip.


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 Post subject: Re: Haunted Rubble (1466)
PostPosted: Fri Oct 28, 2011 7:11 pm 
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Joined: Mon Aug 17, 2009 9:21 am
Posts: 609
1.5 times chance to trigger vs non-bosses.
This ability has a 50% higher chance to trigger when targeting non-boss targets.

Factors < Percentages :)


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 Post subject: Update to version v8!
PostPosted: Fri Oct 28, 2011 7:16 pm 
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The tower has been updated to version v8!

Creator's reason for this update:

Chronos's fix. Thanks man.


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 Post subject: Re: Haunted Rubble (1466)
PostPosted: Fri Oct 28, 2011 7:32 pm 
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Joined: Fri Jul 21, 2006 11:31 pm
Posts: 4713
Location: Munich, Germany / Sydney, Australia
please write 15% and 33% less against bosses in the tooltip. The 15% is the base case, the bosses are an exception.


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 Post subject: Re: Haunted Rubble (1466)
PostPosted: Fri Oct 28, 2011 7:55 pm 
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Posts: 1778
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Lol I am so confused right now. It should be 15% vs all units except bosses. 10% vs bosses.

Thanks for editing Kublaikhan! :)

_________________
<Nubz> i wanna have my own farm
<Nubz> where i can grow all my own foods
<Nubz> and have my own animals
<@mOck_> you just want that stuff to lure little children over with a petting zoo
<@mOck_> i know your tactic


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 Post subject: Update to version v9!
PostPosted: Fri Oct 28, 2011 7:55 pm 
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The tower has been updated to version v9!

Creator's reason for this update:

geX Fix.


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 Post subject: Re: Haunted Rubble (1466)
PostPosted: Fri Oct 28, 2011 7:56 pm 
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Joined: Mon Aug 22, 2011 4:25 am
Posts: 1778
Location: Earth
Yep that's correct.

_________________
<Nubz> i wanna have my own farm
<Nubz> where i can grow all my own foods
<Nubz> and have my own animals
<@mOck_> you just want that stuff to lure little children over with a petting zoo
<@mOck_> i know your tactic


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 Post subject: Re: Haunted Rubble (1466)
PostPosted: Sat Oct 29, 2011 8:31 am 
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Joined: Mon Jul 27, 2009 6:12 pm
Posts: 1961
Location: Netherlands
Sorry for suggesting this not earlier, but why not just state 10% vs bosses? Makes it even more clearer I think : )


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 Post subject: Re: Haunted Rubble (1466)
PostPosted: Sat Oct 29, 2011 9:19 am 
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Joined: Mon Aug 22, 2011 9:51 pm
Posts: 115
^--Agreed. Also, remember to state growth of 0.1% chance against Bosses in tooltip too.


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 Post subject: Re: Haunted Rubble (1466)
PostPosted: Sat Oct 29, 2011 9:39 am 
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Joined: Tue Sep 29, 2009 12:20 pm
Posts: 1078
And color the + sign(s).

_________________
Ability cost calculator.


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 Post subject: Update to version v10!
PostPosted: Sat Oct 29, 2011 1:19 pm 
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The tower has been updated to version v10!

Creator's reason for this update:

Fixed the color.


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 Post subject: Re: Haunted Rubble (1466)
PostPosted: Sat Oct 29, 2011 1:26 pm 
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Location: Langenfeld Germany
you should really write has a 10 chance to slow bosses instead of 33% lower chance to trigger on bosses looks way easier
probs you should change the level bonus accordingly. Please also consider lowering the arc the projectile moves it looks kinda weird that it flies straight into the air doubt its useful for a slow missilespeed tower.

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 Post subject: Re: Haunted Rubble (1466)
PostPosted: Sat Oct 29, 2011 1:32 pm 
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I disagree. Why write two different level bonuses? Does anybody really care exactly how long it slows vs bosses? They just know it's slightly less.


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 Post subject: Re: Haunted Rubble (1466)
PostPosted: Sat Oct 29, 2011 1:54 pm 
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Joined: Wed May 27, 2009 6:40 pm
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Location: Langenfeld Germany
you are not meant to write two differen bonuses just
When this tower attack a creep it has a 15% ( 10 % for bosses) chance to slow it by 15% for 5 seconds

Level Bonus
+0.15% CHance (0.1 vs bosses)

its simply more readable then a number reading 33% players tend to read things not carefully seeing the 33% and bosses so they might guess it has a 33% chance to trigger vs bosses.

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