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Crimson Wyrm by SirCoqaLot.
Name General Description
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Crimson Wyrm v22
48000i
4800
General
Element:fire
Rarity:unique
Goldcost:4800
Wave lvl:80
Ele. lvl:15

Submission
By: SirCoqaLot.
Date:2011-10-10 17:54:36
Status:
IN THE MAP v1.05
ID:1414
Last Update:2018-04-04 21:04:18
Combat
DPS:3250
Type:Elemental
Targets:0
Range:950
Cooldown:2
Damage:6000 - 7000
Abil factor:0.5515
Description
Ancient and greedy Wyrm which takes away most of your goldgain.

Abilities
Flaming Inferno
Every 7th-11th attack releases 3 fireballs that fly towards random targets in 950 range, dealing 3750 spelldamage in 180 AoE around the target on impact.

Level Bonus:
+150 spelldamage
-1 minimum and maximum attack needed at levels 15 and 25
+1 fireball at level 10
+5% bonus crit chance at levels 5 and 20
Dragon ' s Hoard
Whenever the Crimson Wyrm kills a creep it hoards 75% of the bounty. The hoard has a maximum capacity of 30000 gold and grants [gold hoarded / 100]% spelldamage and base attackdamage.

Hint: This ability is modified by both the creep ' s and this tower ' s bounty ratios.

Level Bonus:
+1200 maximum gold
Specials
+50% bounty collected (+3%/lvl)


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Discussion

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 Post subject: Re: Crimson Wyrm v12 (1414)
PostPosted: Thu Mar 06, 2014 11:12 am 
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Joined: Wed May 27, 2009 6:40 pm
Posts: 2795
Location: Langenfeld Germany
anyone found any bugs ? things not working ? things you dont like ? abilfactor too high ? otherwise ill mark the tower for approvement.

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 Post subject: Re: Crimson Wyrm v12 (1414)
PostPosted: Thu Mar 06, 2014 12:43 pm 
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Joined: Sat Jan 04, 2014 4:42 pm
Posts: 232
So each 1 gold adds 0.005% attack/spell dmg?

Btw this tower looks awesome!! Great job!! Im looking forward to use it.

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 Post subject: Update to version v13!
PostPosted: Fri Mar 07, 2014 1:33 pm 
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Joined: Wed Dec 29, 2010 12:20 pm
Posts: 4499
Location: Australia
The tower has been updated to version v13!

Creator's reason for this update:

-Proof read and updated all the tooltips
-Removed onDestruction code (the bonus can't get transferred like that anyway)
-Iterate: TARGET_TYPE_CREEPS->TARGET_CREEPS
-Removed colons from MB descriptions.
-Made the fireball projectiles a bit bigger.
-Made Wyrm a little bigger.
-releaseFireball function now loops through and releases all fireballs so as to only use one iterate. (Can still all hit a single unit though)
-reworked onKill code to use less checks.
-removed text being displayed on tower onKill (was a bit much and it was red with a big minus, which player might confuse with 'attacks left to fireballs')
-added a gold effect on kill (if gold was added to hoard)

For some reason it isn't updating attackdamage and spelldamage with increased gold... But it's late. I'll check it out tomorrow


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 Post subject: Update to version v14!
PostPosted: Sat Mar 08, 2014 2:11 am 
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The tower has been updated to version v14!

Creator's reason for this update:

-Fixed the +dmg/spelldmg bonus. It wasn't getting applied cause the increments were so small that wc3 ignored them.


Last edited by Glowackos on Sat Mar 08, 2014 4:50 am, edited 1 time in total.

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 Post subject: Approved!
PostPosted: Sat Mar 08, 2014 2:12 am 
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Location: Australia
This tower has been approved!
It will be in the next version of YouTD!


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 Post subject: Re: Crimson Wyrm v14 (1414)
PostPosted: Sun Mar 09, 2014 6:02 pm 
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Location: Langenfeld Germany
well then a big thanks and a big sorry :) ty glow

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 Post subject: Re: Crimson Wyrm v14 (1414)
PostPosted: Sun Mar 09, 2014 6:51 pm 
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Did you change it from base damage to add?

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 Post subject: Re: Crimson Wyrm v14 (1414)
PostPosted: Sun Mar 09, 2014 8:19 pm 
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Ahh yeah, was while searching for that bug. Should I put it back?

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Goldcost to waveLevel & elementLevel relationship
Incremental Testmap Stub & Tower Creation Map


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 Post subject: Re: Crimson Wyrm v14 (1414)
PostPosted: Sun Mar 09, 2014 9:31 pm 
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Just not sure if the ability is strong enough without it. I mean 300% attack damage / spell damage for 60k gold? And this tower has such an incredible high gold cost and will rarely drop before level 100. So it will take forever to get that bonus... (+ the -45k gold...)

Doesn't that sasquatch thingy get 300% attack damage from crits?

So I'd return it to base damage.

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 Post subject: Re: Crimson Wyrm v14 (1414)
PostPosted: Sun Mar 09, 2014 9:50 pm 
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Will do.

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 Post subject: Update to version v15!
PostPosted: Mon Mar 10, 2014 8:23 am 
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The tower has been updated to version v15!

Creator's reason for this update:

- damage add perc -> damage base perc.


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 Post subject: Re: Crimson Wyrm v15 (1414)
PostPosted: Sun Jun 01, 2014 10:03 pm 
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Joined: Sun Jun 01, 2014 9:51 pm
Posts: 28
I think this is a rather good idea for a tower, but i tested it a few time and in my opinion its rather useless:

1. The tower ist dropped late around lvl 80-100.
2. There is no real effect by replacing it with another tower. The 150 spell dmg/lvl is rather unefective at lvl 80++
3. If you build this tower on a new Position, you can buff it with all that you have, it doesnt make a kill, because without hoarted bounty it doesnt make enough dmg and just kills a creep with luck.
4. The accumulation of power over time is made in this map over the experience. Its to much to acumulate with another mechanism.

My tipp:

Balance the tower with experience or maybe with max(hoarted money, players actual money) or let him spawn earlier so that he has a chance to take a kill otherwise you cant use the tower, cause his strengh depends on his kills (bounty).


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 Post subject: Re: Crimson Wyrm v15 (1414)
PostPosted: Sun Jun 01, 2014 11:27 pm 
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I haven't gotten this tower to drop yet in the new version but I agree wit the dude above. Sorry dude above I'm kind of high right now so I forgot your account name but thank you for the good suggestions old sport. I appreciate it.

So anyway, as I was saying, I agree... I reread this tower's abilities, gold cost, etc and it doesn't seem that strong.

I like the dude's above suggestion to make the gold gain based on a player's current gold, and NOT have this tower steal the player's gold. I think do dis and double the maximum gold hoarded & level bonus while halving the bonus ( gold/400 ), max gold at level 25 = 120,000. So same bonus, requires 2x more gold, but it's ur total gold, not how much dragon steals.

if i did the math completely wrong or misunderstood something fundamental here, don[t blame me, i'm high as fuck. Peace out bitches.

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 Post subject: Update to version v16!
PostPosted: Wed Dec 10, 2014 2:35 am 
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The tower has been updated to version v16!

Creator's reason for this update:

-Increased abil.factor from 0.4 to 0.50906


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 Post subject: Re: Crimson Wyrm v16 (1414)
PostPosted: Sat Jan 10, 2015 8:53 pm 
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Joined: Tue Nov 29, 2011 1:21 pm
Posts: 7
Hello there, just wanted to tell you that the Flying Inferno ability is still bugged. The fireballs fired by the Wyrm target random creep POSITIONS instead of creeps themselves, in other words, where the creep is standing at the moment of firing. As they fly quite slowly, the target will almost certainly have moved away from the place where the fireball hits, rendering the fireball useless.


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