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Nortrom the Silencer by mOck
Name General Description
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Nortrom the Silencer v11
35000i
3500
General
Element:astral
Rarity:unique
Goldcost:3500
Wave lvl:72
Ele. lvl:15

Submission
By: mOck
Date:2011-09-23 18:37:13
Status:
IN THE MAP RC v3.2
ID:1351
Last Update:2012-12-21 08:17:59
Combat
DPS:2354
Type:Physical
Targets:0
Range:800
Cooldown:3
Damage:7063 - 7063
Abil factor:0.45

Magic
Mana: 400
Regeneration:6/s
Description
Shh...Silence is Golden...

Abilities
Last Word
If Nortrom attacks a silenced creep, then he does 20% more damage. This affects Glaives of Wisdom as well.

Level Bonus:
+3.2% damage
Curse of the Silent
Every 7 seconds creeps within 800 range of Nortrom are silenced for 2 seconds.

Level Bonus:
+0.04 silence duration
Glaives of Wisdom
Every attack an extra glaive is shot out at the cost of 40 mana. This glaive deals physical damage equal to Nortrom ' s attack damage and targets the creep with the least health in Nortrom ' s attack range.
Global Silence
All towers within 350 range of Nortrom have a 3% attackspeed adjusted chance to silence targeted creeps for 1 second. Duration is halved against bosses.

Level Bonus:
+0.08% chance
+0.04 silence duration


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 Post subject: Re: Silencer (1351)
PostPosted: Tue May 01, 2012 10:04 am 
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Can you increase the size of its basic attack missile? It's so small.


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 Post subject: Re: Silencer (1351)
PostPosted: Sat May 05, 2012 4:20 pm 
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Second that.

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[23:05] <mOck> cedi logic is basically
[23:05] <mOck> fuck the police
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 Post subject: Re: Silencer (1351)
PostPosted: Sat May 05, 2012 5:02 pm 
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What is spell Silence meant to do?

Stop passives or something?


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 Post subject: Re: Silencer (1351)
PostPosted: Sat May 05, 2012 5:34 pm 
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If I remember that right it disables things like stun revenge and second chance. (we need more creep abilities...)

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 Post subject: Re: Silencer (1351)
PostPosted: Mon Jun 11, 2012 5:09 am 
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anyone know any towers tat can silence creeps tat help silencer to deal more damage???


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 Post subject: Re: Silencer (1351)
PostPosted: Mon Jun 11, 2012 6:04 am 
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void drake of darkness silences on attack. that is about the best that i can think of..

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 Post subject: Re: Silencer (1351)
PostPosted: Wed Aug 29, 2012 10:20 pm 
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I think your glaives of wisdom do not deal the extra 20% damage. You set the projectile's damage ratio but in the glaive_hit function the tower is the damage source so the projectiles damage increase is not applied.


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 Post subject: Re: Silencer (1351)
PostPosted: Tue Sep 11, 2012 4:52 pm 
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As mentioned many players before in the bug report section Nostrom still sometimes crash the game! (YouTD 1.00)

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 Post subject: Re: Silencer (1351)
PostPosted: Mon Oct 15, 2012 11:23 am 
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Just another remind,

as long as he crashes the game (v1.00) please remove him !
So many already reportet this!

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 Post subject: Re: Silencer (1351)
PostPosted: Thu Oct 25, 2012 9:09 am 
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the problem is in silence ability as with Void Drake tower


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 Post subject: Re: Silencer (1351)
PostPosted: Thu Oct 25, 2012 2:05 pm 
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I know - but as long it is NOT fixed, this tower should NOT be in the game.
Or rename it to
"I crash your game"

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 Post subject: Update to version v11!
PostPosted: Fri Dec 21, 2012 7:17 am 
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The tower has been updated to version v11!

Creator's reason for this update:

Changed projectile type(same as thief)
Rose ability factor a bit, I concluded that glaives isn't even worth .5 of his ability factor and didn't think his other abilities really justified lowering his ability factor by so much. So I gave his ability factor a .05 boost. Any problems and i can change back.


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 Post subject: Re: Nortrom the Silencer v11 (1351)
PostPosted: Fri Dec 21, 2012 9:04 am 
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It is more important that you fix the game crash than try to balancing him!

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 Post subject: Re: Nortrom the Silencer v11 (1351)
PostPosted: Fri Dec 21, 2012 10:16 am 
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i thought you died bro...

Well that is why i changed the projectile type if that wasnt the reason for it to be crashing then it is definitely an issue with silence and not the tower itself. Also i realized the projectile type was wrong and so i was like whatever i can balance him a tad while im fixing that

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 Post subject: Re: Nortrom the Silencer v11 (1351)
PostPosted: Fri Dec 21, 2012 12:22 pm 
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Good find! :D
I read through this tower's code like three and didn't notice that :P
Here's to hoping it's all good for next release

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