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Nortrom the Silencer by mOck
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Nortrom the Silencer v11
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General
| Element: | astral |
| Rarity: | unique |
| Goldcost: | 3500 |
| Wave lvl: | 72 |
| Ele. lvl: | 15 |
Submission
| By: |
mOck
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| Date: | 2011-09-23 18:37:13 |
| Status: |
IN THE MAP RC v3.2
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| ID: | 1351 |
| Last Update: | 2012-12-21 08:17:59 |
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Combat
| DPS: | 2354 |
| Type: | Physical |
| Targets: | 0 |
| Range: | 800 |
| Cooldown: | 3 |
| Damage: | 7063 - 7063 |
| Abil factor: | 0.45 |
Magic
| Mana: |
400 |
| Regeneration: | 6/s |
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Description
Shh...Silence is Golden... Abilities  | Last Word If Nortrom attacks a silenced creep, then he does 20% more damage. This affects Glaives of Wisdom as well.
Level Bonus: +3.2% damage |
 | Curse of the Silent Every 7 seconds creeps within 800 range of Nortrom are silenced for 2 seconds.
Level Bonus: +0.04 silence duration |
 | Glaives of Wisdom Every attack an extra glaive is shot out at the cost of 40 mana. This glaive deals physical damage equal to Nortrom
'
s attack damage and targets the creep with the least health in Nortrom
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s attack range. |
 | Global Silence All towers within 350 range of Nortrom have a 3% attackspeed adjusted chance to silence targeted creeps for 1 second. Duration is halved against bosses.
Level Bonus: +0.08% chance +0.04 silence duration |
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boekie
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Post subject: Re: Silencer (1351) Posted: Tue May 01, 2012 10:04 am |
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Joined: Fri Jan 09, 2009 3:02 pm Posts: 4315 Location: Belgium
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Can you increase the size of its basic attack missile? It's so small.
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cedi
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Post subject: Re: Silencer (1351) Posted: Sat May 05, 2012 4:20 pm |
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Joined: Sun Jun 07, 2009 3:34 pm Posts: 2513
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Second that.
_________________ [23:05] <mOck> cedi logic is basically [23:05] <mOck> fuck the police
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D3m0N_Hunt3R
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Post subject: Re: Silencer (1351) Posted: Sat May 05, 2012 5:02 pm |
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Joined: Sun Apr 01, 2012 12:12 pm Posts: 45
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What is spell Silence meant to do?
Stop passives or something?
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cedi
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Post subject: Re: Silencer (1351) Posted: Sat May 05, 2012 5:34 pm |
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| YouTD Admin |
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Joined: Sun Jun 07, 2009 3:34 pm Posts: 2513
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If I remember that right it disables things like stun revenge and second chance. (we need more creep abilities...)
_________________ [23:05] <mOck> cedi logic is basically [23:05] <mOck> fuck the police
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speechlesszone
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Post subject: Re: Silencer (1351) Posted: Mon Jun 11, 2012 5:09 am |
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Joined: Fri May 25, 2012 5:31 am Posts: 43
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anyone know any towers tat can silence creeps tat help silencer to deal more damage???
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mOck
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Post subject: Re: Silencer (1351) Posted: Mon Jun 11, 2012 6:04 am |
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Joined: Mon May 02, 2011 10:51 pm Posts: 1157 Location: Texas(Azeroth)
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void drake of darkness silences on attack. that is about the best that i can think of..
_________________
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der_kleine_Tomy
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Post subject: Re: Silencer (1351) Posted: Wed Aug 29, 2012 10:20 pm |
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Joined: Thu May 20, 2010 8:11 pm Posts: 1539 Location: Germany
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I think your glaives of wisdom do not deal the extra 20% damage. You set the projectile's damage ratio but in the glaive_hit function the tower is the damage source so the projectiles damage increase is not applied.
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SternBogen
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Post subject: Re: Silencer (1351) Posted: Tue Sep 11, 2012 4:52 pm |
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Joined: Mon May 30, 2011 12:47 pm Posts: 633 Location: Germany
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SternBogen
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Post subject: Re: Silencer (1351) Posted: Mon Oct 15, 2012 11:23 am |
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Joined: Mon May 30, 2011 12:47 pm Posts: 633 Location: Germany
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SL1mY
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Post subject: Re: Silencer (1351) Posted: Thu Oct 25, 2012 9:09 am |
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Joined: Sat Aug 06, 2011 8:13 am Posts: 81
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the problem is in silence ability as with Void Drake tower
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SternBogen
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Post subject: Re: Silencer (1351) Posted: Thu Oct 25, 2012 2:05 pm |
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Joined: Mon May 30, 2011 12:47 pm Posts: 633 Location: Germany
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mOck
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Post subject: Update to version v11! Posted: Fri Dec 21, 2012 7:17 am |
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Joined: Mon May 02, 2011 10:51 pm Posts: 1157 Location: Texas(Azeroth)
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The tower has been updated to version v11!
Creator's reason for this update: Changed projectile type(same as thief) Rose ability factor a bit, I concluded that glaives isn't even worth .5 of his ability factor and didn't think his other abilities really justified lowering his ability factor by so much. So I gave his ability factor a .05 boost. Any problems and i can change back.
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SternBogen
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Post subject: Re: Nortrom the Silencer v11 (1351) Posted: Fri Dec 21, 2012 9:04 am |
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Joined: Mon May 30, 2011 12:47 pm Posts: 633 Location: Germany
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mOck
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Post subject: Re: Nortrom the Silencer v11 (1351) Posted: Fri Dec 21, 2012 10:16 am |
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Joined: Mon May 02, 2011 10:51 pm Posts: 1157 Location: Texas(Azeroth)
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i thought you died bro...
Well that is why i changed the projectile type if that wasnt the reason for it to be crashing then it is definitely an issue with silence and not the tower itself. Also i realized the projectile type was wrong and so i was like whatever i can balance him a tad while im fixing that
_________________
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Glowackos
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Post subject: Re: Nortrom the Silencer v11 (1351) Posted: Fri Dec 21, 2012 12:22 pm |
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Joined: Wed Dec 29, 2010 12:20 pm Posts: 2894 Location: Australia
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