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Nortrom the Silencer by mOck
Name General Description
1, 2, 3, 4
Nortrom the Silencer v14
35000i
3500
General
Element:astral
Rarity:unique
Goldcost:3500
Wave lvl:72
Ele. lvl:15

Submission
By: mOck
Date:2011-09-23 18:37:13
Status:
IN THE MAP RC v3.2
ID:1351
Last Update:2016-09-30 01:35:03
Combat
DPS:2354
Type:Physical
Targets:0
Range:800
Cooldown:3
Damage:7063 - 7063
Abil factor:0.45

Magic
Mana: 400
Regeneration:6/s
Description
Shh...Silence is Golden...

Abilities
Glaives of Wisdom
Every attack an extra glaive is shot out at the cost of 40 mana. This glaive deals physical damage equal to Nortrom ' s attack damage and targets the creep with the least health in Nortrom ' s attack range.
Last Word
If Nortrom attacks a silenced creep, then he does 20% more damage. This affects Glaives of Wisdom as well.

Level Bonus:
+3.2% damage
Global Silence
All towers within 350 range of Nortrom have a 3% attackspeed adjusted chance to silence targeted creeps for 1 second. Duration is halved against bosses.

Level Bonus:
+0.08% chance
+0.04 silence duration
Curse of the Silent
Every 7 seconds creeps within 800 range of Nortrom are silenced for 2 seconds.

Level Bonus:
+0.04 silence duration


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Discussion

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Author Message
 Post subject: AWAITING APPROVEMENT!
PostPosted: Wed Sep 28, 2011 1:47 pm 
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Joined: Mon May 02, 2011 10:51 pm
Posts: 1690
Location: Texas/New Jersey(Azeroth)
This tower and its complete family has been marked for approvement!
The author or an admin think that the needed changes are done and this tower can be approved.


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 Post subject: Re: Silencer (1351)
PostPosted: Thu Sep 29, 2011 8:52 am 
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I'm a bit iffy about global silence's strength against bosses. I think i'd make it initially last 0.25 secs vs bosses or something (maybe even keeping level boni as is), but see what others say.

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Goldcost to waveLevel & elementLevel relationship
Incremental Testmap Stub & Tower Creation Map


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 Post subject: Re: Silencer (1351)
PostPosted: Thu Sep 29, 2011 9:09 am 
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Hmm you can build around 9 towers in the aura range, right? So its around 27% chance to silence the boss for a second each second. Maybe decrease the silence time for bosses to 0.6 or so.

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[23:05] <mOck> cedi logic is basically
[23:05] <mOck> fuck the police
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 Post subject: Update to version v8!
PostPosted: Thu Sep 29, 2011 2:14 pm 
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The tower has been updated to version v8!

Creator's reason for this update:

duration on bosses is halved


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 Post subject: Approved!
PostPosted: Sat Oct 01, 2011 8:12 am 
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This tower has been approved!
It will be in the next version of YouTD!


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 Post subject: Re: Silencer (1351)
PostPosted: Mon Nov 07, 2011 4:45 am 
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this tower is bugged.... fucked up my equation(not sure how it didnt get noticed). I put tower.getLevel()* .32 instead of .032

i found its bugged because im playing right now and right when i switched my 100k dps/w crit bug city with this(it dropped to 50k dps) but my best hit was 5.7mil...lol



sorry guys

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 Post subject: Re: Silencer (1351)
PostPosted: Mon Nov 07, 2011 7:34 am 
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Why didnt nobody see this? lol


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 Post subject: Re: Silencer (1351)
PostPosted: Mon Nov 07, 2011 7:56 am 
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my mate put this puppy down and promptly got a 3.4 million dmg hit?!
In a medium, 120 game. So no supreme items in that equation.

Sounds just a little imbalanced to me.


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 Post subject: Re: Silencer (1351)
PostPosted: Mon Nov 07, 2011 8:57 am 
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It's a bug, see previous post


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 Post subject: REVOKED!
PostPosted: Mon Nov 07, 2011 8:57 am 
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Posts: 4324
Location: Belgium
This tower has been revoked!
Major flaws or imbalances were found. The tower will be removed from the map until these flaws are fixed. If this is your tower, please apply the recommended fixes as soon as possible to get your tower back into the map!

Admin's reason for revocation:
Bugged, plz update


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 Post subject: Re: Silencer (1351)
PostPosted: Mon Nov 07, 2011 1:03 pm 
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Posts: 57
screamingabdab wrote:
My mate put this puppy down and promptly got a 3.4 million dmg hit?!
In a medium, 120 game. So no supreme items in that equation.
Sounds just a little imbalanced to me.


When I replace a carry tower and immediately get a high new top hit you report it on the forums, Adbab! It's not always because the tower is broken. :wink:

This tower is though, granted. On the plus side, it's nice to actually have a unique tower that I'm excited to build again (so many of the best / carry towers are Uncommon or Rare -- is this intended?).


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 Post subject: Update to version v9!
PostPosted: Mon Nov 07, 2011 2:03 pm 
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The tower has been updated to version v9!

Creator's reason for this update:

fixed the .32->.032, and gave the glaive of wisdom proper chance to crit.


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 Post subject: Update to version v10!
PostPosted: Mon Nov 07, 2011 2:05 pm 
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The tower has been updated to version v10!

Creator's reason for this update:

wrong one yo


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 Post subject: Approved!
PostPosted: Mon Nov 07, 2011 2:17 pm 
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Joined: Thu May 20, 2010 8:11 pm
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Location: Germany
This tower has been approved!
It will be in the next version of YouTD!


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 Post subject: Re: Silencer (1351)
PostPosted: Mon Nov 07, 2011 6:56 pm 
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Joined: Fri Jun 24, 2011 4:24 pm
Posts: 208
Quote:
(so many of the best / carry towers are Uncommon or Rare -- is this intended?).


that's a very good question mate.

and yes when you get a top hit it's worth mentioning that you beat me as it's so rare an occurrence :p


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