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Kraken by boekie

The icon is already used by 1 tower:

Kraken 

Name General Description
1, 2
Kraken v8
35000i
3500
General
Element:darkness
Rarity:unique
Goldcost:3500
Wave lvl:72
Ele. lvl:15

Submission
By: boekie
Date:2009-07-24 13:52:55
Status: OUTDATED
ID:1306
Last Update:2015-06-22 14:42:28
Combat
DPS:1375
Type:Decay
Targets:0
Range:1200
Cooldown:5
Damage:6876 - 6876
Abil factor:0.3
Description
What can you do with a drunken sailor, what can you do... Throw it in my gorge.

Abilities
Eat the Dead
For every kill, Kraken ' s base attack damage increases permanently:

+0.5% for mass creeps.
+1% for normal creeps.
+2% for champions.
+5% for bosses.
Acid Goo
Kraken ' s spit has a 30% chance to decrease damaged creeps ' armor by 15 for 5 seconds.

Level Bonus:
+0.2 seconds
+0.6 armor decrease
+1% chance
Tentacle Attack
Every 4 seconds, the Kraken attacks random non-flying targets with 6 tentacles. Each tentacle deals 15% of Kraken ' s current attack damage as Physical damage and stuns its target for 0.4 seconds.

Level Bonus:
-0.04 seconds cooldown
+1 tentacle on levels 15 and 25
Specials
Attacks GROUND only
Splash attack:
100 AoE: 50% damage
250 AoE: 25% damage
+2% attackspeed/lvl

Status:
OUTDATED: This tower was replaced by Kraken v8

1, 2
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Discussion

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 Post subject: Re: The Kraken v6 (1306)
PostPosted: Wed Jan 08, 2014 11:37 am 
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hokkei wrote:
The new item artifact of promptness?

The only way.
If u're lucky enough to have one.


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 Post subject: Re: The Kraken v6 (1306)
PostPosted: Wed Jan 08, 2014 6:18 pm 
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Joined: Wed Sep 28, 2011 9:06 am
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I get it almost every game, but I always convert it because I never use Death Knight as a carry. Shadow is sooooo much better.


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 Post subject: Re: The Kraken v6 (1306)
PostPosted: Wed Jan 08, 2014 7:52 pm 
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.... and it is not as good as it seems. Look Death Knight topic.


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 Post subject: Re: The Kraken v6 (1306)
PostPosted: Thu Jan 09, 2014 11:26 am 
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Joined: Sun Jun 07, 2009 3:34 pm
Posts: 3006
Maybe you should move this discussion over to the item's page...

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 Post subject: Re: The Kraken v6 (1306)
PostPosted: Thu Jan 09, 2014 2:18 pm 
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This model is pure evil.


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 Post subject: Update suggested!
PostPosted: Mon Nov 03, 2014 9:08 am 
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An update has been suggested for this tower!
The update can be found here: Kraken v7 (id:1841})

Reason for the update

Tentacles trigger totally reworked.
New tooltips.
Eat the Dead bonus depends on creep size.
Various fixes and changes.


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 Post subject: Update to version v8!
PostPosted: Mon Jun 22, 2015 12:42 pm 
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Joined: Sat Jan 16, 2010 2:35 am
Posts: 1690
The tower has been updated to version v8!

Creator's reason for this update:

-


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 Post subject: Re: Kraken v8 (1306)
PostPosted: Mon Jun 22, 2015 3:30 pm 
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So you edited my pending update and approved it or what?
People want it to attack air btw.


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 Post subject: Re: Kraken v8 (1306)
PostPosted: Mon Jun 22, 2015 5:08 pm 
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Joined: Sat Jan 04, 2014 4:42 pm
Posts: 232
To be honest this is one of my favorite support towers and im kinda disappointed with the changes. Why rework such a good tower?
Make it attack air? why? dark has plenty carrys already.

Just bring the old kraken with its old stun back. :/

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 Post subject: Re: Kraken v8 (1306)
PostPosted: Mon Jun 22, 2015 5:57 pm 
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It still stuns.
And what's the problem with atacking air? It hurts you in some way?


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 Post subject: Re: Kraken v8 (1306)
PostPosted: Mon Jun 22, 2015 10:04 pm 
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1Player1 wrote:
To be honest this is one of my favorite support towers and im kinda disappointed with the changes. Why rework such a good tower?
Make it attack air? why? dark has plenty carrys already.

Just bring the old kraken with its old stun back. :/

The functionality is largely unchanged. The tower just needed a recode as it was using legacy functions that were crashing the injection scripts.

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Goldcost to waveLevel & elementLevel relationship
Incremental Testmap Stub & Tower Creation Map


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 Post subject: Re: Kraken v8 (1306)
PostPosted: Tue Jun 23, 2015 1:26 am 
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Joined: Sat Jan 04, 2014 4:42 pm
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His_Shadow wrote:
It still stuns.
And what's the problem with atacking air? It hurts you in some way?

Ye makes me cry in a corner.

Glowackos wrote:
The functionality is largely unchanged. The tower just needed a recode as it was using legacy functions that were crashing the injection scripts.


Personal feelings aside. I know it was a small change, i just liked the original concept. It won't make much difference, i'm just hoping that it wont get more changes.

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 Post subject: Re: Kraken v8 (1306)
PostPosted: Fri Aug 14, 2015 3:50 pm 
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Joined: Sat Jan 04, 2014 4:42 pm
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Swaped a tower level 0 (rotted flash) for this tower and when i was checking my towers i just realised this tower was level 25 with 167k exp. I didnt have more krakens that game so couldnt check if it happens 24/7.

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 Post subject: Re: Kraken v8 (1306)
PostPosted: Sat Aug 15, 2015 12:38 am 
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1Player1 wrote:
Swaped a tower level 0 (rotted flash) for this tower and when i was checking my towers i just realised this tower was level 25 with 167k exp. I didnt have more krakens that game so couldnt check if it happens 24/7.

Do you have a replay? If so, chuck it up in the bugs forum please.

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 Post subject: Update suggested!
PostPosted: Tue Jan 23, 2018 5:03 am 
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An update has been suggested for this tower!
The update can be found here: Kraken v8 (id:1966})

Reason for the update

*5% dmg for bosses --> 10% (eat the dead)
*now can attack air ONLY with a spit, not with tentacles
*2% dmg for air (eat the dead)
*added bonus vs. bosses


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