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Dear guest, welcome to YouTD!
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Clockwork Leak Catcher v5
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General
| Element: | iron |
| Rarity: | common |
| Goldcost: | 100 |
| Wave lvl: | 5 |
| Ele. lvl: | 0 |
Submission
| By: |
Chronos
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| Date: | 2011-09-15 15:55:18 |
| Status: |
PENDING
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| ID: | 1296 |
| Last Update: | 2012-06-07 17:25:49 |
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Combat
| DPS: | 145 |
| Type: | Physical |
| Targets: | 0 |
| Range: | 800 |
| Cooldown: | 1.2 |
| Damage: | 165 - 184 |
| Abil factor: | 1.4 |
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Description
A short-lived tower adept at catching leaks. !WARNING: TEMPORARY! Abilities  | Clockwork When this tower is created, it costs an additional amount of gold that grows exponentially based on wave number. Starts at 0 gold at wave 0 and increases up to a maximum of 4240 at wave 80. For every point of gold spent in this way, this tower gains 1.4 DPS. This tower has no other family members. |
 | Dismantle After 300 seconds this tower has been in play, it is automatically sold and you gain gold equal to 75% of the bonus amount spent when creating this tower and all towers you own split this 75% tower
'
s experience. |
Status:
PENDING:
This tower is not yet accepted. Users comments to this tower:
Base damage is modified now. Reduced gold and experience returns to 75%.
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Chronos
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Post subject: Clockwork Leak Catcher v5 (1296) Posted: Thu Sep 15, 2011 1:55 pm |
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| Power User |
Joined: Mon Aug 17, 2009 9:21 am Posts: 609
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This is the discussion thread for the tower Clockwork Leak Catcher (1296)
Creator's comments for this tower:Unique concept tower. Anyone can provide me with the goldcost/level constants so I can fix my formulae? EDIT: RemoveUnit(tower) doesn't work correctly with onDestruction, I request a tower.remove method 
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drol
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Post subject: Re: Clockwork Leak Catcher (1296) Posted: Thu Sep 15, 2011 2:00 pm |
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| Power User |
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Joined: Mon Jul 27, 2009 6:12 pm Posts: 1961 Location: Netherlands
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I like the concept, however I forsee difficulties when players don't have the amount of gold at a certain wave to build this tower. How will you handle that? Not provide the bonus?
And I think 60 seconds is a bit short for the dismantle thing, increase it to 5 mins or so.
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Chronos
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Post subject: Re: Clockwork Leak Catcher (1296) Posted: Thu Sep 15, 2011 2:05 pm |
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| Power User |
Joined: Mon Aug 17, 2009 9:21 am Posts: 609
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The tower will use all the gold up to the maximum amount per wave. If it has less than that, it will use less.
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Glowackos
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Post subject: Re: Clockwork Leak Catcher (1296) Posted: Thu Sep 15, 2011 2:08 pm |
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Joined: Wed Dec 29, 2010 12:20 pm Posts: 2894 Location: Australia
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Chronos
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Post subject: Re: Clockwork Leak Catcher (1296) Posted: Thu Sep 15, 2011 2:10 pm |
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| Power User |
Joined: Mon Aug 17, 2009 9:21 am Posts: 609
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1) In order to update the multiboard, which shows remaining time. 2) Where is the sell function? 3) Can you give me the constants for the goldcost/level or tell me where I can find it in the testmap_stub.
Last edited by Chronos on Thu Sep 15, 2011 2:13 pm, edited 1 time in total.
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Glowackos
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Post subject: Re: Clockwork Leak Catcher (1296) Posted: Thu Sep 15, 2011 2:11 pm |
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Joined: Wed Dec 29, 2010 12:20 pm Posts: 2894 Location: Australia
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Chronos
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Post subject: Update to version v2! Posted: Thu Sep 15, 2011 3:39 pm |
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Joined: Mon Aug 17, 2009 9:21 am Posts: 609
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The tower has been updated to version v2!
Creator's reason for this update:Updated everything 
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geX
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Post subject: Re: Clockwork Leak Catcher (1296) Posted: Thu Sep 15, 2011 3:44 pm |
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Joined: Fri Jul 21, 2006 11:31 pm Posts: 4690 Location: Munich, Germany / Sydney, Australia
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maybe it should be common. People will be quite annoyed if they get only these instead of traps & co.
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Chronos
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Post subject: Re: Clockwork Leak Catcher (1296) Posted: Thu Sep 15, 2011 3:47 pm |
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Joined: Mon Aug 17, 2009 9:21 am Posts: 609
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Okay, will update soon. What about balance?
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cedi
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Post subject: Re: Clockwork Leak Catcher (1296) Posted: Thu Sep 15, 2011 3:49 pm |
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| YouTD Admin |
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Joined: Sun Jun 07, 2009 3:34 pm Posts: 2513
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And maybe add a big WARNING! TEMPORARY in the description. And maybe show the tremaining time in small floating textes when it reaches 15 seconds. So you are really warned.
_________________ [23:05] <mOck> cedi logic is basically [23:05] <mOck> fuck the police
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geX
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Post subject: Re: Clockwork Leak Catcher (1296) Posted: Thu Sep 15, 2011 4:06 pm |
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Joined: Fri Jul 21, 2006 11:31 pm Posts: 4690 Location: Munich, Germany / Sydney, Australia
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cedi wrote: And maybe add a big WARNING! TEMPORARY in the description. And maybe show the tremaining time in small floating textes when it reaches 15 seconds. So you are really warned. Lulz, I already imagine the scenarios: - Time 0:00 : L33t_H4X0R has joined the game - Time 2:00 : L33t_H4X0R: Wtf, where is my tower. Kiddymap, you all suck! - Time 2:10 : L33t_H4X0R has left the game
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mOck
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Post subject: Re: Clockwork Leak Catcher (1296) Posted: Thu Sep 15, 2011 4:40 pm |
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Joined: Mon May 02, 2011 10:51 pm Posts: 1157 Location: Texas(Azeroth)
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maybe make it 71 gold so there is no way you can get it in the begining.
_________________
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Chronos
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Post subject: Update to version v3! Posted: Thu Sep 15, 2011 7:37 pm |
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Joined: Mon Aug 17, 2009 9:21 am Posts: 609
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The tower has been updated to version v3!
Creator's reason for this update: Updated code, now common, lasts longer.
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axllow
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Post subject: Re: Clockwork Leak Catcher (1296) Posted: Fri Sep 16, 2011 4:00 pm |
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| Advanced User |
Joined: Fri Jun 24, 2011 5:52 am Posts: 107
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Method in Tower struct in testmap. call tower.sell() call tower.sell()
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Chronos
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Post subject: Re: Clockwork Leak Catcher (1296) Posted: Fri Sep 16, 2011 4:54 pm |
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Joined: Mon Aug 17, 2009 9:21 am Posts: 609
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That helps, thanks 
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