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Dear guest, welcome to YouTD!
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The Assassin v9
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General
| Element: | darkness |
| Rarity: | unique |
| Goldcost: | 2500 |
| Wave lvl: | 60 |
| Ele. lvl: | 12 |
Submission
| By: |
cedi
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| Date: | 2010-01-30 14:13:59 |
| Status: |
PENDING
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| ID: | 857 |
| Last Update: | 2011-08-23 18:03:09 |
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Combat
| DPS: | 963 |
| Type: | Decay |
| Targets: | 2 |
| Range: | 950 |
| Cooldown: | 2.5 |
| Damage: | 2399 - 2416 |
| Abil factor: | 0.3 |
Magic
| Mana: |
55 |
| Regeneration: | 3/s |
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Description
This well trained assassin has the ability to kill strong creeps very fast, but gets overwhelmed by huge amounts of creeps. Abilities  | Coup de Gr
âce The assassin has a 25% chance to double her damage, a 20% chance to triple it, and a 15% chance to quadruple it. Each chance is rolled separately and can stack for massive damage! |
 | Crit Poisen Slows all enemies hit by Coup de Gr
âce by [Multiplier x 2.5%] for 5 seconds. |
 | Illusory Slash Creates serval illusions in a line which is 1200 long. Each illusion deals 200% of the tower
'
s attack damage in 150 AoE. The illusions vanish after one attack.
Level Bonus: +4% damage
Active ability: Mana cost: 50 Cooldown: 12 sec Range: 1600 |
 | Specials -85% dmg to masses |
Status:
PENDING:
This tower is not yet accepted. Users comments to this tower:
typo
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cedi
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Post subject: Re: The Assassine (857) Posted: Tue Oct 11, 2011 12:20 am |
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| YouTD Admin |
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Joined: Sun Jun 07, 2009 3:34 pm Posts: 2513
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jep. So you think I should remove the slow, but I don't know anymore how much the poisen was worth (abil factor). Hmm should I increase the gold cost a bit? 200-300 gold?
_________________ [23:05] <mOck> cedi logic is basically [23:05] <mOck> fuck the police
Last edited by cedi on Tue Oct 11, 2011 12:22 am, edited 1 time in total.
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dzk87
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Post subject: Re: The Assassine (857) Posted: Tue Oct 11, 2011 12:21 am |
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Joined: Mon May 24, 2010 5:56 pm Posts: 181
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Also, can you rename this Mordred?
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cedi
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Post subject: Re: The Assassine (857) Posted: Tue Oct 11, 2011 12:22 am |
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Joined: Sun Jun 07, 2009 3:34 pm Posts: 2513
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Mordred? And btw. look at my previous post, edited it.
_________________ [23:05] <mOck> cedi logic is basically [23:05] <mOck> fuck the police
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mOck
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Post subject: Re: The Assassine (857) Posted: Tue Oct 11, 2011 12:26 am |
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Joined: Mon May 02, 2011 10:51 pm Posts: 1158 Location: Texas(Azeroth)
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sooo.... what type of assassin doesnt assassinate?
_________________
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dzk87
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Post subject: Re: The Assassine (857) Posted: Tue Oct 11, 2011 12:27 am |
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Joined: Mon May 24, 2010 5:56 pm Posts: 181
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Well, the slow is alright, but even at it's strongest, it's a relatively minor slow. If you don't know anymore, then I would just leave it. The gold cost looks fine, as is. Sorry, I meant Mortred, Phantom Assassin. And add an assassinate ability for vs normals.
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cedi
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Post subject: Re: The Assassine (857) Posted: Tue Oct 11, 2011 12:37 am |
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Joined: Sun Jun 07, 2009 3:34 pm Posts: 2513
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Which would do what?
_________________ [23:05] <mOck> cedi logic is basically [23:05] <mOck> fuck the police
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dzk87
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Post subject: Re: The Assassine (857) Posted: Tue Oct 11, 2011 12:39 am |
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Joined: Mon May 24, 2010 5:56 pm Posts: 181
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Assassinate! One-hit kill. Like tombstone. IMO, it could be insanely small chance but it's really there for the.... theme?
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mOck
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Post subject: Re: The Assassine (857) Posted: Tue Oct 11, 2011 12:41 am |
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Joined: Mon May 02, 2011 10:51 pm Posts: 1158 Location: Texas(Azeroth)
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15% chance to auto kill a unit if it has less then 20% of its hp
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cedi
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Post subject: Re: The Assassine (857) Posted: Tue Oct 11, 2011 12:44 am |
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Joined: Sun Jun 07, 2009 3:34 pm Posts: 2513
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I'll think about it.
_________________ [23:05] <mOck> cedi logic is basically [23:05] <mOck> fuck the police
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cedi
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Post subject: Re: The Assassine (857) Posted: Tue Oct 11, 2011 11:41 am |
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Joined: Sun Jun 07, 2009 3:34 pm Posts: 2513
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I could replace the slow with an Assassination ability which has a 3% chance to insta kill a creep. The insta kill has a maximum damage of Assassine's attack damage * wave. If the unit has more hp, max damage is dealt. Works also against bosses and immune creeps.
_________________ [23:05] <mOck> cedi logic is basically [23:05] <mOck> fuck the police
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dzk87
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Post subject: Re: The Assassine (857) Posted: Tue Oct 11, 2011 11:53 am |
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Joined: Mon May 24, 2010 5:56 pm Posts: 181
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That would be cool, I sorta like that one a lot. It also gives it potential vs neverending. Could it be DPS instead? I don't want to be forced to simply max out damage, if we can help it..
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Glowackos
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Post subject: Re: The Assassine (857) Posted: Tue Oct 11, 2011 12:00 pm |
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Joined: Wed Dec 29, 2010 12:20 pm Posts: 2895 Location: Australia
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dzk87
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Post subject: Re: The Assassine (857) Posted: Tue Oct 11, 2011 12:05 pm |
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Joined: Mon May 24, 2010 5:56 pm Posts: 181
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I just wanted it for the theme. I mean, what kind of assassin can't insta-kill? I just suggested like a 1% chance vs normals, nothing more. Since something like that barely changes anything..... Make it masses if you even, haha.
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cedi
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Post subject: Re: The Assassine (857) Posted: Tue Jun 12, 2012 3:23 pm |
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Joined: Sun Jun 07, 2009 3:34 pm Posts: 2513
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mep
_________________ [23:05] <mOck> cedi logic is basically [23:05] <mOck> fuck the police
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cedi
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Post subject: Re: The Assassine (857) Posted: Mon Oct 29, 2012 10:29 pm |
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| YouTD Admin |
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Joined: Sun Jun 07, 2009 3:34 pm Posts: 2513
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Hmm thinking about removing the towers ability to damage or even attack mass creeps. ( Below her standarts  .) Also making her focusing champions would be an idea.
_________________ [23:05] <mOck> cedi logic is basically [23:05] <mOck> fuck the police
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