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The Assassin by cedi
Name General Description
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The Assassin v9
25000i
2500
General
Element:darkness
Rarity:unique
Goldcost:2500
Wave lvl:60
Ele. lvl:12

Submission
By: cedi
Date:2010-01-30 14:13:59
Status: PENDING
ID:857
Last Update:2011-08-23 18:03:09
Combat
DPS:963
Type:Decay
Targets:2
Range:950
Cooldown:2.5
Damage:2399 - 2416
Abil factor:0.3

Magic
Mana: 55
Regeneration:3/s
Description
This well trained assassin has the ability to kill strong creeps very fast, but gets overwhelmed by huge amounts of creeps.

Abilities
Coup de Gr âce
The assassin has a 25% chance to double her damage, a 20% chance to triple it, and a 15% chance to quadruple it. Each chance is rolled separately and can stack for massive damage!
Crit Poisen
Slows all enemies hit by Coup de Gr âce by [Multiplier x 2.5%] for 5 seconds.
Illusory Slash
Creates serval illusions in a line which is 1200 long. Each illusion deals 200% of the tower ' s attack damage in 150 AoE. The illusions vanish after one attack.

Level Bonus:
+4% damage

Active ability:
Mana cost: 50
Cooldown: 12 sec
Range: 1600
Specials
-85% dmg to masses

Status:
PENDING: This tower is not yet accepted. Users comments to this tower:
typo

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Discussion

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 Post subject: Re: The Assassine (857)
PostPosted: Tue Oct 11, 2011 12:20 am 
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jep. So you think I should remove the slow, but I don't know anymore how much the poisen was worth (abil factor). Hmm should I increase the gold cost a bit? 200-300 gold?

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[23:05] <mOck> cedi logic is basically
[23:05] <mOck> fuck the police
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Last edited by cedi on Tue Oct 11, 2011 12:22 am, edited 1 time in total.

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 Post subject: Re: The Assassine (857)
PostPosted: Tue Oct 11, 2011 12:21 am 
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Also, can you rename this Mordred?


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 Post subject: Re: The Assassine (857)
PostPosted: Tue Oct 11, 2011 12:22 am 
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Mordred? And btw. look at my previous post, edited it.

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[23:05] <mOck> cedi logic is basically
[23:05] <mOck> fuck the police
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 Post subject: Re: The Assassine (857)
PostPosted: Tue Oct 11, 2011 12:26 am 
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sooo.... what type of assassin doesnt assassinate?

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 Post subject: Re: The Assassine (857)
PostPosted: Tue Oct 11, 2011 12:27 am 
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Well, the slow is alright, but even at it's strongest, it's a relatively minor slow. If you don't know anymore, then I would just leave it. The gold cost looks fine, as is.
Sorry, I meant Mortred, Phantom Assassin.
And add an assassinate ability for vs normals.


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 Post subject: Re: The Assassine (857)
PostPosted: Tue Oct 11, 2011 12:37 am 
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Which would do what?

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[23:05] <mOck> cedi logic is basically
[23:05] <mOck> fuck the police
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 Post subject: Re: The Assassine (857)
PostPosted: Tue Oct 11, 2011 12:39 am 
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Assassinate! One-hit kill. Like tombstone. IMO, it could be insanely small chance but it's really there for the.... theme?


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 Post subject: Re: The Assassine (857)
PostPosted: Tue Oct 11, 2011 12:41 am 
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15% chance to auto kill a unit if it has less then 20% of its hp

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 Post subject: Re: The Assassine (857)
PostPosted: Tue Oct 11, 2011 12:44 am 
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I'll think about it.

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[23:05] <mOck> cedi logic is basically
[23:05] <mOck> fuck the police
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 Post subject: Re: The Assassine (857)
PostPosted: Tue Oct 11, 2011 11:41 am 
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I could replace the slow with an Assassination ability which has a 3% chance to insta kill a creep. The insta kill has a maximum damage of Assassine's attack damage * wave. If the unit has more hp, max damage is dealt. Works also against bosses and immune creeps.

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[23:05] <mOck> cedi logic is basically
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 Post subject: Re: The Assassine (857)
PostPosted: Tue Oct 11, 2011 11:53 am 
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That would be cool, I sorta like that one a lot. It also gives it potential vs neverending. Could it be DPS instead?
I don't want to be forced to simply max out damage, if we can help it..


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 Post subject: Re: The Assassine (857)
PostPosted: Tue Oct 11, 2011 12:00 pm 
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i'd rather steer clear of any more instajibbers

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Goldcost to waveLevel & elementLevel relationship
Incremental Testmap Stub & Tower Creation Map


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 Post subject: Re: The Assassine (857)
PostPosted: Tue Oct 11, 2011 12:05 pm 
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I just wanted it for the theme. I mean, what kind of assassin can't insta-kill?
I just suggested like a 1% chance vs normals, nothing more. Since something like that barely changes anything.....
Make it masses if you even, haha.


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 Post subject: Re: The Assassine (857)
PostPosted: Tue Jun 12, 2012 3:23 pm 
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mep

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[23:05] <mOck> cedi logic is basically
[23:05] <mOck> fuck the police
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 Post subject: Re: The Assassine (857)
PostPosted: Mon Oct 29, 2012 10:29 pm 
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Hmm thinking about removing the towers ability to damage or even attack mass creeps. ( Below her standarts :D.) Also making her focusing champions would be an idea.

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