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Afflicted Grounds by drol

The icon is already used by 1 tower:

Minor Summoning Circle 

Name General Description
1, 2, 3
Afflicted Grounds v11
12500i
1250
General
Element:darkness
Rarity:rare
Goldcost:1250
Wave lvl:41
Ele. lvl:7
Family:Cursed Grounds

Submission
By: drol
Date:2009-12-15 21:09:59
Status: APPROVED
ID:596
Last Update:2017-10-02 17:50:39
Combat
DPS:503
Type:Decay
Targets:0
Range:775
Cooldown:1
Damage:481 - 525
Abil factor:0.6
Description
Ripped open by a savage curse, this rock formation sprays spells on people not careful enough to stay away.

Abilities
Cursed Attack
This tower has a 25% chance on damage to deal 320 additional spell damage and weaken the target for 4 seconds, reducing its movement speed by 25% and make it suffer 12.5% more damage from spells.

Level Bonus:
+1% chance
+16 spell damage
+0.1 sec slow duration
Mortal Coil
Grants 15% bonus damage against human, orc and nature creeps to all towers within 350 range.

Level Bonus:
+0.6% damage
Specials
Bounce attack:
4 targets
-30% damage per bounce


1, 2, 3
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Discussion

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 Post subject: Afflicted Grounds v11 (596)
PostPosted: Tue Dec 15, 2009 8:09 pm 
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Posts: 1961
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This is the discussion thread for the tower Cursed Earth (596)

Creator's comments for this tower:

Unique Darkness tower, one ability losely based on Buried Soul's Shadowstrike.
Help me get the numbers right for balancing!


Last edited by drol on Thu Sep 22, 2011 8:39 pm, edited 1 time in total.

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 Post subject: Re: Cursed Earth (596)
PostPosted: Tue Dec 15, 2009 8:21 pm 
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I don't think this ability is worth unique : (

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 Post subject: Re: Cursed Earth (596)
PostPosted: Tue Dec 15, 2009 8:37 pm 
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MasterCassim wrote:
I don't think this ability is worth unique : (


Hmm, yeah, I'm not that good/creative with abilities. I like modeling more :p

Anyone who has a suggestion for an ability for this tower?


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 Post subject: Re: Cursed Earth (596)
PostPosted: Tue Dec 15, 2009 8:47 pm 
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Posts: 2795
Location: Langenfeld Germany
what about keeping the ability making the tower uncommon creating a family with two-three mebers improving the tooltip by leaving out 800.0damage change it into
Whenever this tower does damage it has a 25% to deal 800 spelldamage to the target.
setting the damage per bounce to a lower percentage mb 70% damageloss per target and rebalancing the tower. well that should be it from my side so far ^^
following two intentions with this
@ first 4 times bouncing + 800dmg on atk = ololol nice ^^ second allowing
@second small families are easier at the beginning
@ thrird maybe allow the projectile to bunce multiple times between the same two creeps ?
@Edit sorry for so much critics liking the model ( my first towers earned even more critics ... ) keep on the work you will get better ^^

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Last edited by SirCoqaLot. on Tue Dec 15, 2009 8:50 pm, edited 1 time in total.

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 Post subject: Re: Cursed Earth (596)
PostPosted: Tue Dec 15, 2009 8:48 pm 
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well, for one, the name "Cursed Earth" should have something to do with the Earth itself, maybe creating a Skill that "curses" all the mobs in the area it attacks, dealing damage and reducing theyr armor/movement speed for a set amount of time. and even this ability would only fit a rare tower. :P


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 Post subject: Re: Cursed Earth (596)
PostPosted: Tue Dec 15, 2009 8:59 pm 
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also , if your horrible at coding ( just like i am), dont even think about creating a Unique, or even a Rare tower without help from experienced coders, Think what you want for the tower type. ask around the forums How to do a certain ability/trigger ( thats how i got my 2nd and 3rd tower family done). and again, dont even think about unique towers at all, they require very "unique" and maybe even weird abilitys (exception of natac's Nuclear missle thing.) for them to be called unique :P.


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 Post subject: Re: Cursed Earth (596)
PostPosted: Tue Dec 15, 2009 9:09 pm 
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Location: Netherlands
Okay, thanks for all the comments : )

I think I'll go change it to a rare/uncommon family then. Problem is that the tower has a lot of doodads so that makes it hard to make it a common/uncommon tower.

I'll try to add a slow and create multiple models for a family.


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 Post subject: Re: Cursed Earth (596)
PostPosted: Tue Dec 15, 2009 9:14 pm 
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just set this as your "final" tower, and then just remove doodats for earlier models :P


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 Post subject: Update to version v2!
PostPosted: Tue Dec 15, 2009 9:23 pm 
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The tower has been updated to version v2!

Creator's reason for this update:

Updated with comments I got.


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 Post subject: Update to version v3!
PostPosted: Tue Dec 15, 2009 9:25 pm 
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The tower has been updated to version v3!

Creator's reason for this update:

Fixed bounce damage factor.


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 Post subject: Re: Cursed Earth (596)
PostPosted: Tue Dec 15, 2009 10:43 pm 
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I really like the model of this tower, nice job!


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 Post subject: Re: Cursed Earth (596)
PostPosted: Wed Dec 16, 2009 12:19 am 
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Very nice tower, but the second ability wont fit its name.

Why a creep should get slow when on panic? in panic u run as fast as u can.

Maybe change the ability making the creep run in a random direction (or backwars the lane) on high speed for a short time, or just rename the ability to fear/weaknes/depression


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 Post subject: Update to version v4!
PostPosted: Wed Dec 16, 2009 9:42 am 
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The tower has been updated to version v4!

Creator's reason for this update:

Updated ability name.


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 Post subject: Re: Cursed Earth (596)
PostPosted: Wed Dec 16, 2009 11:07 am 
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Quote:
The first target of an attack has a 15% chance to get weakened for 2.5 seconds, reducing its movement speed by 75%.

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 Post subject: Re: Cursed Earth (596)
PostPosted: Sun Dec 20, 2009 11:29 am 
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Quote:
Cursed Attack
This tower has a 25% chance on damage to deal 320 additional spell damage.

Level Bonus:
+5% bonus damage
+1% chance
Whats the difference between "chance" and "bonus chance"? I think this should be explained in the tooltip.


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