Dear guest, welcome to YouTD!

Chilled Spire by SirCoqaLot.
Name General Description
1, 2, 3, 4, 5, 6
Chilled Spire v26
8000i
800
General
Element:ice
Rarity:rare
Goldcost:800
Wave lvl:31
Ele. lvl:5
Family:Chilled Spire

Submission
By: SirCoqaLot.
Date:2009-06-18 23:03:10
Status:
IN THE MAP beta v0.5
ID:149
Last Update:2012-11-06 12:18:21
Combat
DPS:572
Type:Elemental
Targets:0
Range:1100
Cooldown:1.4
Damage:801 - 801
Abil factor:0.75
Description
Advanced frost tower that will freeze attacked creeps, stunning them and dealing damage.

Abilities
Cold
This tower has a 25% chance on attack to freeze the attacked creep and reduce its life by 3-7% of its current life. The freeze lasts for 3 seconds and cannot be applied on already frozen units. Chance to proc, life reduction and freeze duration are halved for bosses. Does not work on immune creeps.

Level Bonus:
+0.25% chance
+0.05 seconds duration
Specials
+25% dmg to humanoids (+2%/lvl)


1, 2, 3, 4, 5, 6
Reply to topic

Discussion

Page 1 of 6 [ 83 posts ] Go to page 1, 2, 3, 4, 5, 6  Next
Author Message
 Post subject: Chilled Spire v26 (149)
PostPosted: Thu Jun 18, 2009 9:03 pm 
Offline
Power User
User avatar

Joined: Wed May 27, 2009 6:40 pm
Posts: 2512
Location: Langenfeld Germany
This is the discussion thread for the tower Chilled Spire (149)

Creator's comments for this tower:

just to strenghthen the ice element more i added this tower. got the ability to freeze creeps cause i thought it might fit into the sheme given by ice


Top
 Profile  
 
 Post subject: Re: comments for Chilled Spire (149)
PostPosted: Fri Jun 19, 2009 8:20 am 
Offline
Power User
User avatar

Joined: Sat Feb 17, 2007 12:54 am
Posts: 2423
Location: Germany
Quote:
Cold
On 8% of all attacks this tower will freeze the attacked unit and deal 2% of it ' s max hp to it. The freeze lasts for 1.2 seconds.

Level Bonus:
+0.25% triggerchance and 0.03 seconds duration.


8% of all attacks: Does it mean its guaranteed that 8% of the towers attack will freeze? This means every 7th attack (6.25th to be exacttly) will freeze for sure. Is this ur intention? Or do u mean the tower has a chance of 8% to freeze on attack? Get the difference?

triggerchance: Only write "chance". It doesnt interest the palyer, if there is a trigger in the background or not. Also the therm "triggerchance" is very uncommon. (In fact all chance is a triggerchance, cause it triggers something o_O ).

Same on "Icy Spires".


Top
 Profile  
 
 Post subject: Update to version v2!
PostPosted: Fri Jun 19, 2009 1:10 pm 
Offline
Power User
User avatar

Joined: Wed May 27, 2009 6:40 pm
Posts: 2512
Location: Langenfeld Germany
The tower has been updated to version v2!

Creator's reason for this update:

fixed the mentioned cosmetic things


Top
 Profile  
 
 Post subject: Re: comments for Chilled Spire (149)
PostPosted: Fri Jun 26, 2009 7:41 am 
Offline
Site Admin
Site Admin
User avatar

Joined: Fri Jul 21, 2006 11:31 pm
Posts: 4690
Location: Munich, Germany / Sydney, Australia
This tower is very bad for a rare tower.

8% is not much, if you re lucky it triggers once per level
1.2 sec is not a long stun
2% hp is not much

I mean, even your chasm which is only uncommon is way stronger, since it stuns longer with a higher percentage.

So lets bring this tower to normal niveau:

25% chance, half chance versus bosses
3.0 freeze duration (maybe less versus bosses?)
5-8% hp

These were values for the first tower, think of appropriate ones for the second one.


Top
 Profile  
 
 Post subject: Update to version v3!
PostPosted: Sun Jul 12, 2009 2:58 pm 
Offline
Site Admin
Site Admin
User avatar

Joined: Sat Jun 13, 2009 1:15 am
Posts: 2246
The tower has been updated to version v3!

Creator's reason for this update:

Updated the tower with the permission of the creator:
-added balance constants
-exported buff
-increased stun duration (3 + 0.05)
-increased damage (2% -> 8%)
-increased chance
-half damage / half stun on bosses
-no retriggering while already stunned (new stacking group)
-created flooting text (author wants to have it)


Top
 Profile  
 
 Post subject: Update to version v4!
PostPosted: Sun Jul 12, 2009 3:19 pm 
Offline
Site Admin
Site Admin
User avatar

Joined: Sat Jun 13, 2009 1:15 am
Posts: 2246
The tower has been updated to version v4!

Creator's reason for this update:

-fixed typo in tooltip
-fixed bug


Top
 Profile  
 
 Post subject: Update to version v5!
PostPosted: Sun Jul 12, 2009 3:35 pm 
Offline
Site Admin
Site Admin
User avatar

Joined: Sat Jun 13, 2009 1:15 am
Posts: 2246
The tower has been updated to version v5!

Creator's reason for this update:

-changed ability to creator's idea:
-ability damage is now calculate with "actual hp"
-changed values
-fixed tooltip


Top
 Profile  
 
 Post subject: Update to version v6!
PostPosted: Sun Jul 12, 2009 3:38 pm 
Offline
Site Admin
Site Admin
User avatar

Joined: Sat Jun 13, 2009 1:15 am
Posts: 2246
The tower has been updated to version v6!

Creator's reason for this update:

-adjusted tooltip


Top
 Profile  
 
 Post subject: Update to version v7!
PostPosted: Sun Jul 12, 2009 4:00 pm 
Offline
Site Admin
Site Admin
User avatar

Joined: Sat Jun 13, 2009 1:15 am
Posts: 2246
The tower has been updated to version v7!

Creator's reason for this update:

-changed floating text display to geX engine


Top
 Profile  
 
 Post subject: Update to version v8!
PostPosted: Sun Jul 12, 2009 10:00 pm 
Offline
Site Admin
Site Admin
User avatar

Joined: Sat Jun 13, 2009 1:15 am
Posts: 2246
The tower has been updated to version v8!

Creator's reason for this update:

-changed code (50% against bosses)


Top
 Profile  
 
 Post subject: Update to version v9!
PostPosted: Mon Jul 13, 2009 7:42 pm 
Offline
Site Admin
Site Admin
User avatar

Joined: Sat Jun 13, 2009 1:15 am
Posts: 2246
The tower has been updated to version v9!

Creator's reason for this update:

-fixed code (removed test code)


Top
 Profile  
 
 Post subject: Re: comments for Chilled Spire (149)
PostPosted: Tue Jul 28, 2009 9:05 am 
Offline
Power User
User avatar

Joined: Wed May 27, 2009 6:40 pm
Posts: 2512
Location: Langenfeld Germany
is there any reason not to implement this tower after master cassims update ?

_________________
2000 posts with ancient of wonders


Top
 Profile  
 
 Post subject: Re: comments for Chilled Spire (149)
PostPosted: Tue Jul 28, 2009 9:28 am 
Offline
Site Admin
Site Admin
User avatar

Joined: Sat Jun 13, 2009 1:15 am
Posts: 2246
SirCoqaLot. wrote:
is there any reason not to implement this tower after master cassims update ?
geX is really busy atm. He's working on the next version but I think before the next version is finished he will look at not approved towers.


Top
 Profile  
 
 Post subject: Re: comments for Chilled Spire (149)
PostPosted: Tue Jul 28, 2009 9:33 am 
Offline
Power User
User avatar

Joined: Sat Feb 17, 2007 12:54 am
Posts: 2423
Location: Germany
You can also approve tower, doesnt you? Why dont doing it by yourself... !?


Top
 Profile  
 
 Post subject: Re: comments for Chilled Spire (149)
PostPosted: Tue Jul 28, 2009 9:38 am 
Offline
Site Admin
Site Admin
User avatar

Joined: Sat Jun 13, 2009 1:15 am
Posts: 2246
Natac wrote:
You can also approve tower, doesnt you? Why dont doing it by yourself... !?
I could but I don't want to approve any tower yet. I need more experience before I could approve towers. Atm I try to help others and get better at coding things.


Top
 Profile  
 
Display posts from previous:  Sort by  
Reply to topic  [ 83 posts ]  Go to page 1, 2, 3, 4, 5, 6  Next

All times are UTC


Who is online

Users browsing this forum: No registered users and 2 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group