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Chilled Spire v26
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General
| Element: | ice |
| Rarity: | rare |
| Goldcost: | 800 |
| Wave lvl: | 31 |
| Ele. lvl: | 5 |
| Family: | Chilled Spire |
Submission
| By: |
SirCoqaLot.
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| Date: | 2009-06-18 23:03:10 |
| Status: |
IN THE MAP beta v0.5
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| ID: | 149 |
| Last Update: | 2012-11-06 12:18:21 |
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Combat
| DPS: | 572 |
| Type: | Elemental |
| Targets: | 0 |
| Range: | 1100 |
| Cooldown: | 1.4 |
| Damage: | 801 - 801 |
| Abil factor: | 0.75 |
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Description
Advanced frost tower that will freeze attacked creeps, stunning them and dealing damage. Abilities  | Cold This tower has a 25% chance on attack to freeze the attacked creep and reduce its life by 3-7% of its current life. The freeze lasts for 3 seconds and cannot be applied on already frozen units. Chance to proc, life reduction and freeze duration are halved for bosses. Does not work on immune creeps.
Level Bonus: +0.25% chance +0.05 seconds duration |
 | Specials +25% dmg to humanoids (+2%/lvl) |
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SirCoqaLot.
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Post subject: Chilled Spire v26 (149) Posted: Thu Jun 18, 2009 9:03 pm |
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| Power User |
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Joined: Wed May 27, 2009 6:40 pm Posts: 2512 Location: Langenfeld Germany
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This is the discussion thread for the tower Chilled Spire (149)
Creator's comments for this tower: just to strenghthen the ice element more i added this tower. got the ability to freeze creeps cause i thought it might fit into the sheme given by ice
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Natac
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Post subject: Re: comments for Chilled Spire (149) Posted: Fri Jun 19, 2009 8:20 am |
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| Power User |
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Joined: Sat Feb 17, 2007 12:54 am Posts: 2423 Location: Germany
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Quote: Cold On 8% of all attacks this tower will freeze the attacked unit and deal 2% of it ' s max hp to it. The freeze lasts for 1.2 seconds.
Level Bonus: +0.25% triggerchance and 0.03 seconds duration. 8% of all attacks: Does it mean its guaranteed that 8% of the towers attack will freeze? This means every 7th attack (6.25th to be exacttly) will freeze for sure. Is this ur intention? Or do u mean the tower has a chance of 8% to freeze on attack? Get the difference? triggerchance: Only write "chance". It doesnt interest the palyer, if there is a trigger in the background or not. Also the therm "triggerchance" is very uncommon. (In fact all chance is a triggerchance, cause it triggers something o_O ). Same on "Icy Spires".
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SirCoqaLot.
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Post subject: Update to version v2! Posted: Fri Jun 19, 2009 1:10 pm |
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Joined: Wed May 27, 2009 6:40 pm Posts: 2512 Location: Langenfeld Germany
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The tower has been updated to version v2!
Creator's reason for this update: fixed the mentioned cosmetic things
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geX
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Post subject: Re: comments for Chilled Spire (149) Posted: Fri Jun 26, 2009 7:41 am |
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Joined: Fri Jul 21, 2006 11:31 pm Posts: 4690 Location: Munich, Germany / Sydney, Australia
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This tower is very bad for a rare tower.
8% is not much, if you re lucky it triggers once per level 1.2 sec is not a long stun 2% hp is not much
I mean, even your chasm which is only uncommon is way stronger, since it stuns longer with a higher percentage.
So lets bring this tower to normal niveau:
25% chance, half chance versus bosses 3.0 freeze duration (maybe less versus bosses?) 5-8% hp
These were values for the first tower, think of appropriate ones for the second one.
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MasterCassim
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Post subject: Update to version v3! Posted: Sun Jul 12, 2009 2:58 pm |
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Joined: Sat Jun 13, 2009 1:15 am Posts: 2246
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The tower has been updated to version v3!
Creator's reason for this update: Updated the tower with the permission of the creator: -added balance constants -exported buff -increased stun duration (3 + 0.05) -increased damage (2% -> 8%) -increased chance -half damage / half stun on bosses -no retriggering while already stunned (new stacking group) -created flooting text (author wants to have it)
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MasterCassim
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Post subject: Update to version v4! Posted: Sun Jul 12, 2009 3:19 pm |
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Joined: Sat Jun 13, 2009 1:15 am Posts: 2246
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The tower has been updated to version v4!
Creator's reason for this update: -fixed typo in tooltip -fixed bug
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MasterCassim
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Post subject: Update to version v5! Posted: Sun Jul 12, 2009 3:35 pm |
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Joined: Sat Jun 13, 2009 1:15 am Posts: 2246
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The tower has been updated to version v5!
Creator's reason for this update: -changed ability to creator's idea: -ability damage is now calculate with "actual hp" -changed values -fixed tooltip
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MasterCassim
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Post subject: Update to version v6! Posted: Sun Jul 12, 2009 3:38 pm |
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Joined: Sat Jun 13, 2009 1:15 am Posts: 2246
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The tower has been updated to version v6!
Creator's reason for this update: -adjusted tooltip
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MasterCassim
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Post subject: Update to version v7! Posted: Sun Jul 12, 2009 4:00 pm |
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Joined: Sat Jun 13, 2009 1:15 am Posts: 2246
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The tower has been updated to version v7!
Creator's reason for this update: -changed floating text display to geX engine
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MasterCassim
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Post subject: Update to version v8! Posted: Sun Jul 12, 2009 10:00 pm |
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Joined: Sat Jun 13, 2009 1:15 am Posts: 2246
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The tower has been updated to version v8!
Creator's reason for this update: -changed code (50% against bosses)
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MasterCassim
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Post subject: Update to version v9! Posted: Mon Jul 13, 2009 7:42 pm |
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Joined: Sat Jun 13, 2009 1:15 am Posts: 2246
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The tower has been updated to version v9!
Creator's reason for this update: -fixed code (removed test code)
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SirCoqaLot.
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Post subject: Re: comments for Chilled Spire (149) Posted: Tue Jul 28, 2009 9:05 am |
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Joined: Wed May 27, 2009 6:40 pm Posts: 2512 Location: Langenfeld Germany
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is there any reason not to implement this tower after master cassims update ?
_________________ 2000 posts with ancient of wonders
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MasterCassim
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Post subject: Re: comments for Chilled Spire (149) Posted: Tue Jul 28, 2009 9:28 am |
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Joined: Sat Jun 13, 2009 1:15 am Posts: 2246
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SirCoqaLot. wrote: is there any reason not to implement this tower after master cassims update ? geX is really busy atm. He's working on the next version but I think before the next version is finished he will look at not approved towers.
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Natac
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Post subject: Re: comments for Chilled Spire (149) Posted: Tue Jul 28, 2009 9:33 am |
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Joined: Sat Feb 17, 2007 12:54 am Posts: 2423 Location: Germany
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You can also approve tower, doesnt you? Why dont doing it by yourself... !?
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MasterCassim
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Post subject: Re: comments for Chilled Spire (149) Posted: Tue Jul 28, 2009 9:38 am |
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Joined: Sat Jun 13, 2009 1:15 am Posts: 2246
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Natac wrote: You can also approve tower, doesnt you? Why dont doing it by yourself... !? I could but I don't want to approve any tower yet. I need more experience before I could approve towers. Atm I try to help others and get better at coding things.
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