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Orb of Attunement by Ashbringer
Name General Description
Orb of Attunement v1
1300
RARE
General
Wave lvl: 42

Submission
By: Ashbringer
Date:2018-11-24 08:23:34
Status: PENDING
ID:502
Last Update:2018-11-24 08:23:36
Description
Know your enemies. Make them know you.

Abilities
Attune
Critical hits attune the enemy to the tower ' s element for 2 seconds, increasing damage taken from that element by 10% but reducing damage taken from all other elements by 5%.

Level Bonus:
+2% damage taken from owner ' s element
-1% damage taken from other elements

Status:
PENDING: This item is not yet accepted. Users comments to this item:
A powerful item with heavy drawbacks depending on your setup. It's intended to be equipped on a carry, hence the low duration, reliance on crits and heavy level scaling.

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Discussion

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 Post subject: Orb of Attunement v1 (502)
PostPosted: Sat Nov 24, 2018 7:23 am 
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Joined: Wed May 27, 2015 8:30 am
Posts: 355
This is the discussion thread for the item Orb of Attunement (502)

Creator's comments for this item:

A powerful item with heavy drawbacks depending on your setup.

It's intended to be equipped on a carry, hence the low duration, reliance on crits and heavy level scaling.


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 Post subject: Re: Orb of Attunement v1 (502)
PostPosted: Fri Dec 07, 2018 9:43 pm 
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Joined: Thu Oct 04, 2018 7:35 pm
Posts: 82
Like the idea and the fact that it highlights crit builders, but this seems very underpriced for its strength. With buff duration / crit aura / attack speed etc you can keep this up quite reliably with just a single tower, if you put this on a few bounce / AoE towers you can debuff pretty much everything. I don't think people would use this on a carry, you just take one of your supports that is affected by all the auras your carry is.

Just some towers to keep in mind off the top of my head when balancing this (and mostly towers you will build anyway or cost very little when playing those elements):

Astral: Solar Emitter, Sun Crusader
Darkness: Lunar Emitter, Cursed Grounds
Fire: Embershell Turtle, Small Brazier, Area Roaster, Cruel Fire, Phoenix
Ice: Snowy Pebble, Tundra Stalker, Frozen Wyrm, Frozen Well, Ymir
Nature: Tiny Shrub, Huntress, Wolves Den
Storm: Flashing Grave, Storm Lantern, Prince of Lightning
Iron: Acid Sprayer, Marine, Grab-o-Bot

Also keep in mind that Glaive of Supreme Follow-Up exists and combos exceptionally well with this.

I think this item as a unique is fine though. It requires a special setup to be really useful, you would feel bad constantly cubing it when you don't play like that and want other rares.

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 Post subject: Re: Orb of Attunement v1 (502)
PostPosted: Mon Dec 17, 2018 2:58 pm 
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Joined: Thu Oct 04, 2018 7:35 pm
Posts: 82
On second thought: Just reduce the duration more to force it on the carry tower. Maybe you can find a way to make duration scale with base attack speed? Then balance it in a way that requires at least mid-game crit / attack speed levels or something.

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