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Nuclear Missile Launcher by His_Shadow

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Nuclear Missile Launcher 

Name General Description
Nuclear Missile Launcher v18
34000i
3400
General
Element:iron
Rarity:unique
Goldcost:3400
Wave lvl:71
Ele. lvl:14

Submission
Original By: Natac
By: His_Shadow
Date:2009-07-22 18:41:05
Status: PENDING UPDATE
ID:1975
Last Update:2018-10-08 19:57:51
Combat
DPS:1777
Type:Essence
Targets:0
Range:2400
Cooldown:10
Damage:17777 - 17778
Abil factor:1
Description
Pure manmade destruction.

Abilities
EMP
Electromagnetic pulse caused by nuclear blast disrupts mana pool of affected enemies. Removes 25 mana points.

Level Bonus:
+1 MP burned
Thousand Suns
There is 25% chance that brightness of flash of nuclear blast burns out eyes of Human, Orc and Nature creatures, blinding them forever. Blind creatures move 15% slower.

Level Bonus:
+1% chance
Specials
Attacks GROUND only
Splash attack:
400 AoE: 100% damage
500 AoE: 75% damage
600 AoE: 50% damage

Status:
PENDING UPDATE: This tower is a not yet accepted update to Nuclear Missile Launcher v17.
Reason for updating:
-Added ability EMP -Added ability THousand Suns -Missile speed from 700 to 1200

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Discussion

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 Post subject: Nuclear Missile Launcher v18 (1975)
PostPosted: Mon Oct 08, 2018 5:57 pm 
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Joined: Wed Dec 25, 2013 4:53 pm
Posts: 509
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This is the discussion thread for the tower update Nuclear Missile Launcher (1975).
This tower is an update to Nuclear Missile Launcher v17 (id:719)

Creator's comments for this update:

-Added ability EMP
-Added ability THousand Suns
-Missile speed from 700 to 1200


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 Post subject: Re: Nuclear Missile Launcher v18 (1975)
PostPosted: Mon Oct 08, 2018 6:07 pm 
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Ok, here is my vision of how-should-it-be.
Tested Thousand Suns, works good. Buff on creep looks like slow effect of original sorceress from wc3. Could not find any more "blindy" effect .
I dont know how to make a buff last forever so i just set duration to 127 seconds =\

Didnt test EMP since I dont know how to spawn waves with mana in Test Map. How can I do that?
Here is my code for EMP:
Quote:
local Creep creep = Event.getTarget()
call creep.subtractMana(25+lvl, true)

Should it work?
Im not sure if 25-50 MP is big or little value. Opinions appreciated.

I've seen that for some reason abil factor of this tower should not be changed to any value but 1. So I just kept it :D despite new abilities. Opinions appreciated.


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 Post subject: Re: Nuclear Missile Launcher v18 (1975)
PostPosted: Mon Oct 08, 2018 10:12 pm 
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I feel this completely takes away from the original intention of this being a (close-to) vanilla unique tower. As oxymoronic as that sounds, it's what makes this tower unique.

Now your abilities aren't too crazy impactful, which keeps to the theme a little, but i think they're still too much.

What if we left this tower as is, but gave it a second family member (like mOck suggested). Second member could then have a very minor ability, like one of the ones you suggest, or something else in the theme: nuclear fallout, mutation-inducing-radiation, etc.

_________________
Goldcost to waveLevel & elementLevel relationship
Incremental Testmap Stub & Tower Creation Map


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 Post subject: Re: Nuclear Missile Launcher v18 (1975)
PostPosted: Mon Oct 08, 2018 10:49 pm 
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It's worth noting that both of the effects listed are meant to be thematic:
https://en.wikipedia.org/wiki/Nuclear_e ... etic_pulse

Looking straight at the bomb also causes blindness.

That said, I'm not sure this is within the authors intent, which was a pretty vanilla tower. I don't know how to fix it. Maybe it's a second member.


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 Post subject: Re: Nuclear Missile Launcher v18 (1975)
PostPosted: Tue Oct 09, 2018 4:17 am 
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Joined: Wed Dec 25, 2013 4:53 pm
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If second member will only have a "a very minor ability" then I don't see any sence in it.
Maybe then remove abilities and just raise the goldcost to 5000 so it will deal more damage as people want? Or 3400 gold is also a sacral value?
Current problem is that this tower nor support nor carry nor anything but fun.


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 Post subject: Re: Nuclear Missile Launcher v18 (1975)
PostPosted: Tue Oct 09, 2018 9:07 am 
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Joined: Wed Dec 29, 2010 12:20 pm
Posts: 4527
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KublaiKhan1 wrote:
It's worth noting that both of the effects listed are meant to be thematic:
https://en.wikipedia.org/wiki/Nuclear_e ... etic_pulse

Looking straight at the bomb also causes blindness.

That said, I'm not sure this is within the authors intent, which was a pretty vanilla tower. I don't know how to fix it. Maybe it's a second member.

Yeah sorry I sort of used the word theme to refer to two different things. Initially was referring to "vanilla" theme.
Then referred to nuclear theme later.

@shadow. haha goldcost isn't sacred, but if we left this tower as is, we could add another member at 5k. This would be a buff automatically as the damage would be nicer, but whoever added the second member would then have license to add a little bit of their own flare (eg some ability) without feeling like they're stomping on the original idea as much.

_________________
Goldcost to waveLevel & elementLevel relationship
Incremental Testmap Stub & Tower Creation Map


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