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Magic Arrow by wudijo
Name General Description
Magic Arrow v2
756
RARE
General
Wave lvl: 30

Submission
By: wudijo
Date:2018-10-05 18:25:16
Status: PENDING
ID:493
Last Update:2018-10-18 01:28:54
Description
A magical arrow that splits the user ' s attack in two.

Abilities
Magic Arrow
Attacks up to 2 targets at the same time.
Specials

-50% damage (+0.3%/lvl)

Status:
PENDING: This item is not yet accepted. Users comments to this item:
Changed values to match lower gold cost according to Deemzul's suggestions, tooltip changes, functionality fixes

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Discussion

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 Post subject: Magic Arrow v2 (493)
PostPosted: Fri Oct 05, 2018 4:25 pm 
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Joined: Thu Oct 04, 2018 7:35 pm
Posts: 80
This is the discussion thread for the item Magic Arrow (493)

Creator's comments for this item:

Poor man???s Enchanted Knives, some love for early-mid game single-target towers and certain supports. The -40% damage is intended to be a heavy malus that you have to play around before you get good buff towers. I made this because Enchanted Knives is so cool, but by the time you get one you usually already have towers that don't need it anymore. This would allow an easier transition to endgame for towers without AoE


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 Post subject: Re: Magic Arrow v1 (493)
PostPosted: Mon Oct 08, 2018 11:02 am 
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Posts: 1864
Knives' ability is set to be worth 6641 gold (6641 - 50% attack speed = 2500). There's a bug that stop net-negative mods from being calculated, so to get these values you need to use positive mods.

Any +200% is about 2.82x as valuable as +100%, so +2 targets would be 2.82x +1 target, so this item's ability would be 2355g.

The negative damage bonus should therefore, have a value of 1605g to reach 750g.
-40%/+0.4% = 1056g
-50%/+0.3% = 1599g

Then again, Knives should probably be made cheaper.


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 Post subject: Re: Magic Arrow v1 (493)
PostPosted: Wed Oct 10, 2018 1:11 pm 
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Posts: 80
Thanks, this is my first item so I'm not really aware of all the calculations. I also think Enchanted Knives is a little too lategame for what it does, since it's rarely useful by the time you actually manage to get one (hence why I made this item). I was thinking about the values I would give this and mostly want it to be somewhere in this range so that there are still ways to play around the malus. Compensating a heavy dmg add% malus is a little easier in early game while compensating a heavy attack speed malus is a little easier in late game.
-50% / +0.3% per level seems totally fine, should I put it to 756g with these values then?

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 Post subject: Re: Magic Arrow v1 (493)
PostPosted: Wed Oct 10, 2018 7:22 pm 
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750g, 756g - whichever is fine.

There is no expectation of knowing how to do this arbitrary numbers juggle with values that are only in the scripts - it is also not necessarily the right way of relating things, nor are my calculations necessarily correct or all-relevant-factors-including. We generally go by feel (and precedent), then numbers if possible. For example, here I felt that the malus was too low in comparison to what the malus is on Knives, so I juggled some numbers. In the end, the values were close enough that I might've just as well ignored the difference.


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 Post subject: Update to version v2!
PostPosted: Wed Oct 17, 2018 11:28 pm 
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The item has been updated to version v2!

Creator's reason for this update:

Changed values to match lower gold cost according to Deemzul's suggestions, tooltip changes, functionality fixes


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