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Nature Sprites by His_Shadow

The icon is already used by 1 tower:

Newborn Wisp 

Name General Description
Nature Sprites v11
4000i
400
General
Element:nature
Rarity:uncommon
Goldcost:400
Wave lvl:20
Ele. lvl:3
Family:Nature Sprites

Submission
Original By: DaveMatthews
By: His_Shadow
Date:2013-10-08 00:24:49
Status: AWAITING APPROVAL
ID:1967
Last Update:2018-02-03 17:58:54
Combat
DPS:321
Type:Essence
Targets:0
Range:900
Cooldown:1.2
Damage:386 - 386
Abil factor:0.8

Magic
Mana: 30
Regeneration:2/s
Description
Friendly spirits that live in the trees.

Abilities
Nature ' s Gift
One of the spirits flies towards a tower in 500 range and buffs it for 5 seconds. The buff has a different effect depending on the tower ' s element:
+28% experience for Astral
+16% spell damage for Darkness
+4% crit chance for Nature
+16% damage for Fire
+20% buff duration for Ice
+8% attack speed for Storm
+10% item chance for Iron
On buff Sprites have a 20% chance to grant a random extra buff to the target and receive 2 experience.

Level Bonus:
+0.8% experience
+0.4% spell damage
+0.1% crit chance
+0.4% damage
+0.6% buff duration
+0.2% attack speed
+0.2% item chance

Active ability:
Mana cost: 20
Cooldown: 2 sec
Range: 500

Status:
AWAITING APPROVAL.

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Discussion

Page 1 of 1 [ 10 posts ] 
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 Post subject: Nature Sprites v11 (1967)
PostPosted: Sat Jan 27, 2018 7:05 am 
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Joined: Wed Dec 25, 2013 4:53 pm
Posts: 473
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This is the discussion thread for the tower update Nature Sprites (1967).
This tower is an update to Nature Sprites v9 (id:1882)

Creator's comments for this update:

* totally reworked mana values
* grants exp on extra buff
* buff values are untouched, but 2nd and 3rd family member will gain increase in numbers according to goldcost
* AF from 0.7 to 0.5
* mana regen 0.1 per level


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 Post subject: Re: Nature Sprites v10 (1967)
PostPosted: Sat Jan 27, 2018 7:13 am 
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Posts: 473
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Waiting for a feedback before upgrading the rest f. members.


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 Post subject: Re: Nature Sprites v10 (1967)
PostPosted: Mon Jan 29, 2018 9:48 pm 
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Joined: Sat Jan 16, 2010 2:35 am
Posts: 1690
The experience generation would probably become its main use, which is boring.

The extra buff could be a recursion like with Gatling Gun and Undisturbed Crypt - 25% chance to give extra buff, which then has 25% chance to give extra buff.
The current form of the code doesn't make this easy, but if the buff types granted were cyclical (and not random), then this would be trivial to re-code. This would make the buffing more defined. The random part is somewhat unfun in my opinion.


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 Post subject: Re: Nature Sprites v10 (1967)
PostPosted: Tue Jan 30, 2018 4:55 pm 
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Quote:
The extra buff could be a recursion like with Gatling Gun and Undisturbed Crypt - 25% chance to give extra buff, which then has 25% chance to give extra buff.

sounds even more boring to me

Any more opinions?
Hey community, where you are?


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 Post subject: Re: Nature Sprites v10 (1967)
PostPosted: Thu Feb 01, 2018 12:00 am 
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His_Shadow wrote:
Any more opinions?
Hey community, where you are?


Exp gain is nice probably, but indeed boring. I'd restrict exp gain to caster only.
Other than that changes feel nice.


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 Post subject: Update to version v11!
PostPosted: Sat Feb 03, 2018 4:58 pm 
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The tower has been updated to version v11!

Creator's reason for this update:

*grants exp only to caster
*reworked mana values
*no more mana regen per level bonus
*chance for double buff from 25 to 20
*iem find chance from 6% to 10%
*AF = 0.8


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 Post subject: Re: Nature Sprites v11 (1967)
PostPosted: Sat Feb 03, 2018 5:12 pm 
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Tested, works well, BUT
It begins to act weird if more than 1 tower of this family is built. Particularly it seem like elder family members use chance for double buff of first member (20%) instead of their own (30 and 50 accordingly).
When all towers but one are destroyed, it works fine again.
I believe it all caused by this memberModifier value shared among members which somewhat resets or changes someway.
So maybe we should place a tip in description that building more than one of this tower family may cause incorrect performance?


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 Post subject: Re: Nature Sprites v11 (1967)
PostPosted: Sat May 05, 2018 3:29 am 
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Joined: Fri Apr 06, 2018 2:38 pm
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His_Shadow wrote:
Tested, works well, BUT
It begins to act weird if more than 1 tower of this family is built. Particularly it seem like elder family members use chance for double buff of first member (20%) instead of their own (30 and 50 accordingly).
When all towers but one are destroyed, it works fine again.
I believe it all caused by this memberModifier value shared among members which somewhat resets or changes someway.
So maybe we should place a tip in description that building more than one of this tower family may cause incorrect performance?

No, just do this buff unstackable


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 Post subject: Re: Nature Sprites v11 (1967)
PostPosted: Mon May 07, 2018 9:01 am 
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Joined: Tue Jun 17, 2014 1:44 pm
Posts: 357
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I do not like this upgrade at all. It messes around numbers and nothing more.


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 Post subject: Re: Nature Sprites v11 (1967)
PostPosted: Tue Sep 11, 2018 2:30 pm 
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Joined: Wed Oct 12, 2011 1:36 pm
Posts: 1185
memberModifier could be the issue. An easy fix is not using that. Just have each member have it's own constant.


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