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Heart of the Wild by Ashbringer
Name General Description
1, 2
Heart of the Wild v11
40000i
4000
General
Element:nature
Rarity:unique
Goldcost:4000
Wave lvl:77
Ele. lvl:15

Submission
By: Ashbringer
Date:2015-11-02 22:44:08
Status: PENDING
ID:1892
Last Update:2018-06-24 01:38:57
Combat
DPS:448
Type:Essence
Targets:0
Range:1000
Cooldown:1.5
Damage:672 - 672
Abil factor:0.1

Magic
Mana: 240
Regeneration:1/s
Description
The heart of nature, the balance of life, the wrath of the wild.

Abilities
Unleash Aspects
Attacks have a 10% chance to release a random one of the four Aspects of Nature for 10 seconds. Aspects will follow enemies, repeatedly dealing 250 spell damage and causing an additional secondary effect unique to each aspect. If all aspects are already released when this triggers, the duration of the next one to return is refreshed.

Level Bonus:
+0.2% chance
+10 damage
Aspects of Nature
Aspect of Growth
Has a 2.5% chance to root an enemy for 1 second.
Aspect of Decay
Deals 2% of an enemies remaining health as Decay damage. Cannot crit.
Aspect of Balance
Increases damage taken from Nature towers by 15% for 2 seconds.
Aspect of Wrath
Removes 1% of maximum mana.

Level Bonus:
+0.1% growth chance
+0.3% balance debuff
+0.04% wrath mana drained
Summon Primal Aspect
Summon a Primal Aspect for 10 seconds. The aspect blesses this tower, permanently increasing its spell damage, spell crit chance and crit damage by 0.5%. When a nearby Nature tower within 200 range attacks an enemy, the aspect will also attack, dealing 100 spell damage to the target. This damage is attack speed and range adjusted.

Level Bonus:
+4 damage

Active ability:
Mana cost: 120
Cooldown: 30 sec
Range: 1000

Status:
PENDING: This tower is not yet accepted. Users comments to this tower:
-Removed gift aura -renamed aspect of eternity and turned it into a buff

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Discussion

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 Post subject: Re: Heart of the Wild v8 (1892)
PostPosted: Mon Jan 08, 2018 5:52 am 
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Joined: Wed Dec 25, 2013 4:53 pm
Posts: 473
Location: Cluster
I've been thinking this tower is not too overpowered until noticed its attack bounces 4 times.
Am I getting it right that Balance will proc on each of 4 enemies?


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 Post subject: Re: Heart of the Wild v8 (1892)
PostPosted: Thu Feb 01, 2018 12:14 am 
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Joined: Wed May 09, 2012 1:30 pm
Posts: 473
I'd like to keep Balance as is. But Wild Seed seems like ability that can be easily removed (with some mana buffs if needed) for the sake of simplicity. Currently tower does too many things at once.


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 Post subject: Re: Heart of the Wild v8 (1892)
PostPosted: Thu Feb 01, 2018 12:00 pm 
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Posts: 4507
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TwoEyedYoom wrote:
I'd like to keep Balance as is. But Wild Seed seems like ability that can be easily removed (with some mana buffs if needed) for the sake of simplicity. Currently tower does too many things at once.

*upvote* Any suggestions to trim some abilities off of these recent Unique towers, or in some way simplify them to reduce the amount of reading, I am wholly in favour of.

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Goldcost to waveLevel & elementLevel relationship
Incremental Testmap Stub & Tower Creation Map


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 Post subject: Re: Heart of the Wild v8 (1892)
PostPosted: Fri Feb 02, 2018 12:27 pm 
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Joined: Wed May 27, 2015 8:30 am
Posts: 151
Agreed. This tower no longer achieves it's original theme. I intend to replace Balance, Wrath and Seed with a Helicopter Zone style ability utilizing the 4 colours of bird projectiles. When, though, is another issue.

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 Post subject: Update to version v9!
PostPosted: Wed Jun 20, 2018 2:10 pm 
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Posts: 151
The tower has been updated to version v9!

Creator's reason for this update:

Rework of tower in progress.


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 Post subject: Re: Heart of the Wild v9 (1892)
PostPosted: Wed Jun 20, 2018 2:20 pm 
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Joined: Wed May 27, 2015 8:30 am
Posts: 151
Wild Seed, Wrath and Balance are gone. Tower will now be based around the 4 bird projectiles called Aspects of Nature. Currently has 10% chance to release one for 10 seconds. So it takes 4 triggers in 10 seconds to have all 4 at once. Each of them is to be themed. My ideas for the 4 aspects so far are:

Green = Growth. Essence damage and chance to root.
Pink = Decay. Decay damage and damage over time.
Yellow = Balance. Physical damage and reduced armor.
Blue = Wrath. Spell damage and mana burn.

Also going to change the aura so that it buffs based on active aspects. Perhaps nearby towers gain a portion of this tower's dps?

Credit goes to Deemzul since the aspect's AI is copy-pasted Mister Fireflies code.

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 Post subject: Re: Heart of the Wild v9 (1892)
PostPosted: Wed Jun 20, 2018 4:04 pm 
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Joined: Wed Dec 25, 2013 4:53 pm
Posts: 473
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Will it be a support or a carry or what? Y better take one role and develop it. If a tower is a support it does not need ANY damage abilities. ANY.
If it is a carry then it should not waste its abil factor on entagling, armor reduction and mana burn and whatnot.


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 Post subject: Update to version v10!
PostPosted: Fri Jun 22, 2018 9:38 pm 
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Posts: 151
The tower has been updated to version v10!

Creator's reason for this update:

-Fleshed out aspect abilities and tooltips
-Added ability to synergize between the aura and aspects, and also add scaling to the tower


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 Post subject: Re: Heart of the Wild v10 (1892)
PostPosted: Fri Jun 22, 2018 9:44 pm 
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Joined: Wed May 27, 2015 8:30 am
Posts: 151
I must be doing something wrong. I can't use addAura on a DummyUnit? I wanted to create a temporary aura via a dummy, since a buff could possibly be purged which would mess with things.

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 Post subject: Update to version v11!
PostPosted: Sat Jun 23, 2018 11:38 pm 
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Joined: Wed May 27, 2015 8:30 am
Posts: 151
The tower has been updated to version v11!

Creator's reason for this update:

-Removed gift aura
-renamed aspect of eternity and turned it into a buff


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