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Retrok the Elder Hydra by cedi
Name General Description
1, 2
Retrok the Elder Hydra v6
32000i
3200
General
Element:nature
Rarity:unique
Goldcost:3200
Wave lvl:69
Ele. lvl:14

Submission
By: cedi
Date:2010-03-19 23:08:33
Status: PENDING
ID:940
Last Update:2012-05-19 17:05:41
Combat
DPS:528
Type:Essence
Targets:0
Range:850
Cooldown:0.8
Damage:423 - 423
Abil factor:0.15
Description
The Hydras are one of the strongest creatures in the world.

Abilities
Stomp
Every attack has a 30% chance to cast a stomp, dealing 500 spell damage and slowing targets in 850 range by 35% for 2 seconds.

Level Bonus:
+0.6% slow
+20 damage
Corrosive Slime
Poisons all attacked creeps, dealing 200 spell damage per second for 3 seconds. The poison stacks.

Level Bonus:
+8 damage
Earthshock
Whenever " tail slam " and " stomp " trigger at the same time an earthquake appears for 3 seconds. Each second there is a seismic shock dealing 2000 damage to creeps in 850 range, reducing their movementspeed and armor by at least 20% up to 100% dependant on range.

Level Bonus:
+80 damage
Tail Slam
On each attack there is a 30% chance to hit all enemies which are in front of the hydra and in a range of 1200, dealing 500 damage and stunning them for 0.5 seconds. Can only stun the same creep every 2 seconds.

Level Bonus:
+20 damage
Tri-Attack
Attacks up to 3 enemies at once.

Status:
PENDING: This tower is not yet accepted. Users comments to this tower:
Attack speed back to 0.8, because of the balance... Stun still 0.5 and it has now a 2 sec cd on the unit. So 0.5 sec stun, 2 sec wait, can get stunned again.

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Discussion

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 Post subject: Retrok the Elder Hydra v6 (940)
PostPosted: Fri Mar 19, 2010 10:08 pm 
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This is the discussion thread for the tower Retrok the Elder Hydra (940)

Creator's comments for this tower:

This tower has 5 abilities. Because of that I don't know how much damage each should do. May suggest something? Both stomp and tail has a 30% trigger chance and the earthshock a 9% chance.


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 Post subject: Re: Retrok the Elder Hydra (940)
PostPosted: Fri Mar 19, 2010 10:36 pm 
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Posts: 544
Location: Mainz / Germany
Stomp
Every attack has a 30% chance to cast a stomp, dealing 1000 damage and slowing targets in 850 range by 35% for 2 seconds.

Level Bonus:
+0.6% slow
+40 damage

Corrosive Slime
Poisons all attacked creeps, dealing 250 damage per second. The Poison stacks.

Level Bonus:
+10 damage

Earthshock
Whenever " tail slam " and " stomp " trigger at the same time an earthquake appears for 3 seconds. Each second there is a seismic shock dealing 2000 damage to creeps in 850 range, reducing their movementspeed by up to 35% and their armor by up to 100% dependant on range.

Level Bonus:
+80 damage

Tail Slam
On each attack there is a 30% chance to Hit all enemies which are in front of the hydra and in a range of 1200, dealing 1000 damage and stunning them for 1 second.

Level Bonus:
+40 damage

Tried to help a bit with the tooltips.
For tail slam, isn't the tail at the back of an enemy? Cause in the ability it talks about all creeps in front of the hydra.
For the values i have a question: With the 3 target attack won't they procc much more often?


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 Post subject: Re: Retrok the Elder Hydra (940)
PostPosted: Fri Mar 19, 2010 10:50 pm 
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Nope, since I use on attack event.

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[23:05] <mOck> fuck the police
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 Post subject: Re: Retrok the Elder Hydra (940)
PostPosted: Sat Mar 20, 2010 1:22 pm 
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tested:

-effects of the abilities are way too big, they fill the whole screen
-this thing is way too strong, needs a lot of balance
-model needs some work, it's a unique tower!


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 Post subject: Re: Retrok the Elder Hydra (940)
PostPosted: Sat Mar 20, 2010 2:59 pm 
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-effects of the abilities are way too big, they fill the whole screen
I have to test if they're really to big.
-this thing is way too strong, needs a lot of balance
... please read the posts above. I told that I'm not sure about the damage values and that I need some help there.
-model needs some work, it's a unique tower!
Suggest one.

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[23:05] <mOck> cedi logic is basically
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 Post subject: Re: Retrok the Elder Hydra (940)
PostPosted: Sat Mar 20, 2010 3:28 pm 
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"Poisons all damaged units for 3 seconds. The poison deals 250 damage per second and stacks." sounds better than the current tooltip for Corrosive Slime IMO.

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 Post subject: Re: Retrok the Elder Hydra (940)
PostPosted: Sat Mar 20, 2010 4:02 pm 
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Only the stomp effect is a liddle to big.

cedi

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 Post subject: Update to version v2!
PostPosted: Sat Feb 05, 2011 9:24 pm 
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The tower has been updated to version v2!

Creator's reason for this update:

Weakened the tower and fixed the tooltipps. Also adjusted the effect size.


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 Post subject: Re: Retrok the Elder Hydra (940)
PostPosted: Sun Mar 13, 2011 12:09 am 
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meep

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 Post subject: Re: Retrok the Elder Hydra (940)
PostPosted: Thu Mar 17, 2011 1:45 pm 
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Let me know if this tower is still to strong. And if its ablility effects are to big.

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[23:05] <mOck> cedi logic is basically
[23:05] <mOck> fuck the police
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 Post subject: Re: Retrok the Elder Hydra (940)
PostPosted: Thu Mar 17, 2011 8:04 pm 
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Without looking closer I would assume it is too strong. Attacking 3 targets with an ability factor of 0.3 is equal to a 0.9 ability factor tower.

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 Post subject: Update to version v3!
PostPosted: Sat Aug 20, 2011 5:18 pm 
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The tower has been updated to version v3!

Creator's reason for this update:

Halved the abil_factor. ( tri attack is now only 0.45 of the abil factor )


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 Post subject: Re: Retrok the Elder Hydra (940)
PostPosted: Wed Sep 21, 2011 8:52 am 
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Any other balance issues?

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[23:05] <mOck> cedi logic is basically
[23:05] <mOck> fuck the police
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 Post subject: Re: Retrok the Elder Hydra (940)
PostPosted: Wed May 02, 2012 9:30 am 
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I'll probably refine the model a bit, so when I'm allready at it, andy balance issues?

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[23:05] <mOck> fuck the police
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 Post subject: Re: Retrok the Elder Hydra (940)
PostPosted: Wed May 02, 2012 3:52 pm 
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Joined: Mon Aug 22, 2011 4:25 am
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Amazing tower. How has this not been approved yet. WHATTTTTTTTTT. So good.

Too bad it's not a fire tower though lol. Hydras are traditionally fire anyway. U could just change the poison damage to fire damage and change model to red colored. Boom fire tower!

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