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Magic Devourer by Majildian

The icon is already used by 1 tower:

Harby 

Name General Description
1, 2
Magic Devourer v6
20500i
2050
General
Element:darkness
Rarity:rare
Goldcost:2050
Wave lvl:54
Ele. lvl:10
Family:Magic Absorber

Submission
By: Majildian
Date:2009-12-14 03:30:49
Status: PENDING
ID:584
Last Update:2010-02-26 18:42:39
Combat
DPS:2097
Type:Decay
Targets:0
Range:750
Cooldown:1.75
Damage:3657 - 3683
Abil factor:0.8

Magic
Mana: 35
Regeneration:1.25/s
Description
This nether creature thrives on positive energy, especially if it ' s natural.

Abilities
Netherworld Creature
The devourer attacks from the netherworld, dealing 50% of its attack damage as spell damage instead.
Devour Energy
The devourer increases it ' s spell damage by 0.75% by purging a beneficial buff on a random tower within 300 range. If a buff is purged from a nature tower then spell damage will be increased by 1.5% instead. This happens every 10 seconds if the devourer has 30 or more mana. This will not purge buffs from Netherworld Creatures. Costs 30 mana.

Status:
PENDING: This tower is not yet accepted. Users comments to this tower:
Same.

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Discussion

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 Post subject: Magic Devourer v6 (584)
PostPosted: Mon Dec 14, 2009 2:30 am 
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Joined: Tue Sep 29, 2009 12:20 pm
Posts: 1078
This is the discussion thread for the tower Magic Devourer (584)

Creator's comments for this tower:

Needs a model, abilities are working though.

Tooltip of Devour Magic has a weird number, will be fixed in next version.


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 Post subject: Re: Magic Devourer (584)
PostPosted: Mon Dec 14, 2009 6:37 am 
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Joined: Fri Jan 09, 2009 3:02 pm
Posts: 4324
Location: Belgium
I wouldnt use this tower i think. What if my furbolg loses its buff?
(maybe i dont understand the ability ?)


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 Post subject: Re: Magic Devourer (584)
PostPosted: Mon Dec 14, 2009 7:08 am 
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Yeah, this tower wouldn't be good with towers like the furbolg (Relys on their buff), but it could be good with other towers.

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 Post subject: Update to version v2!
PostPosted: Mon Dec 14, 2009 7:37 am 
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Posts: 1078
The tower has been updated to version v2!

Creator's reason for this update:

Changed the ability code, tooltip.


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 Post subject: Re: Magic Devourer (584)
PostPosted: Mon Dec 14, 2009 9:08 am 
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Joined: Mon Apr 13, 2009 3:12 pm
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Image

pretty flashy tower model hehe


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 Post subject: Re: Magic Devourer (584)
PostPosted: Mon Dec 14, 2009 9:19 am 
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Not too bad, ground texture is too large though.

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 Post subject: Re: Magic Devourer (584)
PostPosted: Mon Dec 14, 2009 12:02 pm 
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Posts: 2423
Location: Germany
Magic stuff and element = darkness?


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 Post subject: Re: Magic Devourer (584)
PostPosted: Mon Dec 14, 2009 12:12 pm 
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Seemed like the best element for this tower, since the ability weakens your towers.

Unless you're talking about Cyony's model. :P

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 Post subject: Re: Magic Devourer (584)
PostPosted: Mon Dec 14, 2009 2:35 pm 
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i agree with Majildian, though magic normaly fits Astral, this isnt magic, this is Anti-magic , and the name " Devourer" doesnt look even the slightest bit of astral to me :P, or storm/iron,nature/fire/ice for that matter. Though the magic allignment is kinda vague, since its not realy "darkness" like. maybe change the name to something more fitting, like "Absorbed Magic"


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 Post subject: Re: Magic Devourer (584)
PostPosted: Mon Dec 14, 2009 4:29 pm 
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Location: Langenfeld Germany
a competition i just had to take concept in xD
Image
Edit ah smaller and more visable now xD
Edit 2 Didnt like it now its better xD
Edit 3 Could also imagine to also remove debuffs from nearby creeps near this tower ( mb 600 range) you could add the treat nature topic here 2

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 Post subject: Re: Magic Devourer (584)
PostPosted: Mon Dec 14, 2009 4:56 pm 
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SirCoqaLot. wrote:
a competition i just had to take concept in xD
Image
Edit ah smaller and more visable now xD
Edit 2 Didnt like it now its better xD
Edit 3 Could also imagine to also remove debuffs from nearby creeps near this tower ( mb 600 range) you could add the treat nature topic here 2


oooh!! SirCoqAlot, my immortal enemy. You shall not defeat me in my own game!.|input overdramatic chipmunk noises|


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 Post subject: Re: Magic Devourer (584)
PostPosted: Mon Dec 14, 2009 6:30 pm 
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The Destroy fits the ability icons very well. But perhaps the destroyer alone is enough (at least for the first family member)?


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 Post subject: Re: Magic Devourer (584)
PostPosted: Mon Dec 14, 2009 11:03 pm 
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SirCoqaLot. wrote:
a competition i just had to take concept in xD
Edit ah smaller and more visable now xD
Edit 2 Didnt like it now its better xD
Edit 3 Could also imagine to also remove debuffs from nearby creeps near this tower ( mb 600 range) you could add the treat nature topic here 2


I like this model, I think it would have to be unique if it removed debuffs from creeps also though.

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 Post subject: Re: Magic Devourer (584)
PostPosted: Tue Dec 15, 2009 4:19 pm 
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Joined: Sun Sep 20, 2009 3:35 pm
Posts: 219
Location: Russia
Why not to use SpellBreaker's model? It fits spells, but not element, of course.

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 Post subject: Re: Magic Devourer (584)
PostPosted: Tue Dec 15, 2009 4:20 pm 
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Shaddow wrote:
Why not to use SpellBreaker's model? It fits spells, but not element, of course.

because the Spellbreaker, does not look like a Darkness hero at all, and neither does it realy look like a model that removes magic (well.. i think it doesnt)


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