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Fire Launcher by cedi
Name General Description
1, 2, 3
Fire Launcher v7
6000i
600
General
Element:iron
Rarity:rare
Goldcost:600
Wave lvl:26
Ele. lvl:4
Family:Fire Launcher

Submission
By: cedi
Date:2009-10-02 16:33:26
Status: NEEDS UPDATE
ID:463
Last Update:2011-02-05 20:05:22
Combat
DPS:428
Type:Physical
Targets:0
Range:2000
Cooldown:5
Damage:2142 - 2142
Abil factor:0.95
Description
High ranged tower with a devestating AoE attack.

Abilities
Scatter Shot
When the launched missile reaches its zenith it splits up into 8 missiles. Each missile deals 1/8 x towers attack damage on impact in an 175 AoE and ignites the ground for 3 seconds. All enemies which stay in the ignited area take 100 spell damage per second.

Level Bonus:
+10 damage per second
Specials
+25% dmg to nature (+1%/lvl)
+6% damage/lvl

Status:
NEEDS UPDATE: Glowackos wants to see the following changes:
Cedi will rework it sometime

1, 2, 3
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Discussion

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 Post subject: Fire Launcher v7 (463)
PostPosted: Fri Oct 02, 2009 2:33 pm 
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This is the discussion thread for the tower Fire Artillery (463)

Creator's comments for this tower:

Family members coming soon, but first, correct my typos :P.


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 Post subject: Re: Fire Artillery (463)
PostPosted: Fri Oct 02, 2009 3:34 pm 
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Joined: Fri Jan 09, 2009 3:02 pm
Posts: 4324
Location: Belgium
Description
High ranged tower with an area deveasting attack.
High ranged tower with a devestating AoE attack.

Abilities

Scatter Shot
The attack missile of the artillery splits up into 8 missiles when the missile reached its zenit. Each missile deals 500 spell damage on impact and ignites the ground for 3 seconds. All enemies which stay in the ignited area take 100 spell damage per second.

When the launched missile reaches its zenit it splits up into 8 missiles. Each missile deals 500 spell damage on impact and ignites the ground for 3 seconds. All enemies which stay in the ignited area take 100 spell damage per second.

Level Bonus:
+50 damage
+10 damage per second

Specials
+25% dmg to nature (+1%/lvl)


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 Post subject: Re: Fire Artillery (463)
PostPosted: Fri Oct 02, 2009 4:05 pm 
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Location: Belgium
After testing i have these comments:


  • I would change the tower to rare and make the ability better.
  • Is it possible to make the missile to go even higher?
  • Correct the typos (see my previous post)
  • Change the model plz, the graphics of the ability are really cool but the tower model is a bit boring.
  • Maybe change the name to napalm launcher?




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 Post subject: Re: Fire Artillery (463)
PostPosted: Fri Oct 02, 2009 4:19 pm 
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Okey, I can change the name, the model stays so, it's the first of the family...

cedi

_________________
[23:05] <mOck> cedi logic is basically
[23:05] <mOck> fuck the police
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 Post subject: Re: Fire Artillery (463)
PostPosted: Fri Oct 02, 2009 4:26 pm 
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Can't you make the tower follow its target? I think that looks much cooler.


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 Post subject: Re: Fire Artillery (463)
PostPosted: Sat Oct 03, 2009 7:10 am 
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Location: Germany
Plz alos think abouzt another icon. Perhaps one of the human range attack upgrades... !?


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 Post subject: Update to version v2!
PostPosted: Sat Oct 03, 2009 12:16 pm 
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The tower has been updated to version v2!

Creator's reason for this update:

Thanks boekie.


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 Post subject: Re: Fire Artillery (463)
PostPosted: Sat Oct 03, 2009 12:28 pm 
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Some suggestions:

Maybe color the ziggurat black?
Increase the number of missiles on the other family members.
And the attack doesn't feel like physical


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 Post subject: Re: Fire Artillery (463)
PostPosted: Tue Oct 06, 2009 12:29 am 
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I think darken the model could be okay. But plz no 0/0/0-black. I also dont like the totally black doodads on the further family members.

It would also be very nice if the missle spawn point is at the top of the "tower". At the moment its above the middle of the tower, which doesnt really fit... Bus thats just a cosmetic nice-to-have.


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 Post subject: Re: Fire Artillery (463)
PostPosted: Tue Oct 06, 2009 9:54 pm 
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Having the word 'fire' in the title made me think this was a fire element tower. But it isn't.

Maybe it could be called a missile tower instead? Since the tooltip mentions it shoots missiles


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 Post subject: Re: Fire Artillery (463)
PostPosted: Sat Oct 10, 2009 10:26 am 
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It looks much cooler in black:

Image


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 Post subject: Update to version v3!
PostPosted: Sat Oct 10, 2009 6:14 pm 
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The tower has been updated to version v3!

Creator's reason for this update:


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 Post subject: Re: Fire Artillery (463)
PostPosted: Mon Dec 28, 2009 5:26 pm 
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Location: Munich, Germany / Sydney, Australia
an option to ground target would be nice for this tower as it doesn't hit often because the projectiles are too slow.

In addition, you have to export your information struct in the first versioon and import it in all others. Otherwise, there will be the same struct 4 times -> compile errors.


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 Post subject: Update to version v4!
PostPosted: Wed Dec 30, 2009 7:30 pm 
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The tower has been updated to version v4!

Creator's reason for this update:


Increased Missile Speed and exportet the struct.


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 Post subject: Re: Fire Artillery (463)
PostPosted: Sat Jan 02, 2010 9:40 am 
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please change the struct name. Since it is exported, it is public visible and needs a personalized name!


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