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Furbolg by ☞☞☞
Name General Description
Furbolg v3
7000i
700
General
Element:nature
Rarity:uncommon
Goldcost:700
Wave lvl:29
Ele. lvl:5
Family:Furbolg

Submission
Original By: geX
By: ☞☞☞
Date:2009-06-24 15:19:24
Status: PENDING UPDATE
ID:1863
Last Update:2015-02-25 14:30:12
Combat
DPS:506
Type:Physical
Targets:0
Range:900
Cooldown:2
Damage:663 - 1363
Abil factor:0.65
Description
A friendly creature as long as you don ' t make it angry. Unfortunately it gets angry pretty fast.

Abilities
Rampage
Has a 14% chance on attack to go into a rampage for 4.0 seconds. While in rampage, it has +150% attackspeed, +25% critical strike chance and +75% critical strike damage. Cannot retrigger while in rampage!

Level Bonus:
+0.08 sec duration
+2% attackspeed
+1 multicrit at lvl 15 and 25
Specials
+20% dmg to orcs

Status:
PENDING UPDATE: This tower is a not yet accepted update to Furbolg v2.
Reason for updating:
Shortened code. Added a small easter egg.

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Discussion

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 Post subject: Furbolg v3 (1863)
PostPosted: Wed Feb 25, 2015 1:30 pm 
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Joined: Tue Jun 17, 2014 1:44 pm
Posts: 357
Location: RU
This is the discussion thread for the tower update Furbolg (1863).
This tower is an update to Furbolg v2 (id:164)

Creator's comments for this update:

Shortened code. Added a small easter egg.


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 Post subject: Re: Furbolg v3 (1863)
PostPosted: Wed Feb 25, 2015 1:31 pm 
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Joined: Tue Jun 17, 2014 1:44 pm
Posts: 357
Location: RU
If it will be approved then I'll fix another 2 members

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 Post subject: Re: Furbolg v3 (1863)
PostPosted: Wed Feb 25, 2015 10:43 pm 
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YouTD developer
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Joined: Wed Dec 29, 2010 12:20 pm
Posts: 4527
Location: Australia
Your code doesn't make sense.
The init function runs on init. The tower level isn't even defined at that stage, especially since this function runs once, for the tower TYPE (not for an individual tower).

And adding an alternate buff icon is hardly much of an easter egg. Especially since you pick it on init -> again, this code will run once and you'll either have a furbolg icon for all towers for the rest of the game, or a panda one.

You'll generally also find that towers coded by geX are already optimally coded (unless there is a new engine addition they can exploit).

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Goldcost to waveLevel & elementLevel relationship
Incremental Testmap Stub & Tower Creation Map


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 Post subject: Re: Furbolg v3 (1863)
PostPosted: Fri Feb 27, 2015 11:16 am 
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Joined: Thu Oct 10, 2013 12:13 pm
Posts: 155
The base damage dropped - is this intended?


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