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Nerubian Queen by Seikusa

The icon is already used by 1 tower:

Nerubian Queen 

Name General Description
Nerubian Queen v17
18000i
1800
General
Element:darkness
Rarity:unique
Goldcost:1800
Wave lvl:50
Ele. lvl:9

Submission
Original By: boekie
By: Seikusa
Date:2009-12-21 14:26:30
Status: PENDING UPDATE
ID:1833
Last Update:2014-09-13 22:05:45
Combat
DPS:805
Type:Physical
Targets:0
Range:950
Cooldown:1.25
Damage:987 - 1026
Abil factor:0.4
Description
The mother of all Nerubian spiders. She is very poisonous!

Abilities
Inject Parasite
When the Queen damages a creep she has a 30% chance to inject a parasite that lives for 10 seconds. Each second the creep will suffer 500 spelldamage and will permanently lose 2% armor. When an infected creep dies, the Nerubian Queen will gain 0.75% permanent bonus attackdamage as well as +5 parasites spelldamage and the parasite will attempt to jump to another host in 500 range.

Level Bonus:
+0.4% chance
+100 spelldamage
+0.08% armor reduction

Status:
PENDING UPDATE: This tower is a not yet accepted update to Nerubian Queen v15.
Reason for updating:
typing error in tooltip

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Discussion

Page 1 of 1 [ 7 posts ] 
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 Post subject: Nerubian Queen v17 (1833)
PostPosted: Sat Sep 13, 2014 8:01 pm 
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Joined: Thu Sep 27, 2007 12:10 am
Posts: 83
This is the discussion thread for the tower update Nerubian Queen (1833).
This tower is an update to Nerubian Queen v15 (id:647)

Creator's comments for this update:

Too weak lategame, will now scale its parasite damage as well


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 Post subject: Update to version v17!
PostPosted: Sat Sep 13, 2014 8:05 pm 
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Joined: Thu Sep 27, 2007 12:10 am
Posts: 83
The tower has been updated to version v17!

Creator's reason for this update:

typing error in tooltip


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 Post subject: Re: Nerubian Queen v17 (1833)
PostPosted: Sat Sep 13, 2014 8:15 pm 
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Joined: Thu Sep 27, 2007 12:10 am
Posts: 83
Changelog v15 -> v16:
+Every creeps that dies while under the debuff "Parasite" will now increase the damage of parasite by an additional 5 basic spelldamage.

The amount will be visible in the details screen.


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 Post subject: Re: Nerubian Queen v17 (1833)
PostPosted: Sun Sep 14, 2014 9:07 am 
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Joined: Thu Sep 27, 2007 12:10 am
Posts: 83
i was wondering if i should increase the ability factor to 0,45 or even 0,5
maybe increase the cost of the tower a bit
2000g maybe


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 Post subject: Re: Nerubian Queen v17 (1833)
PostPosted: Sun Sep 14, 2014 11:50 am 
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YouTD Admin
YouTD Admin

Joined: Wed Oct 12, 2011 1:36 pm
Posts: 1215
So what I would like to see is for somebody using this tower in normals, getting it around level 50-60, and post replays of how far they got, how many creeps it killed, before they started leaking. Towers with infinite scaling are very hard to balance, and people (including me), prefer to err on the side of caution. 5/creep doesn't SOUND bad, but I can't tell without a lot of information on how many creeps tend to die.

Also, ability factor.. maybe. Cost? No. You want your infinite carry as early as possible :P.

Anybody else, thoughts on this change?


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 Post subject: Re: Nerubian Queen v17 (1833)
PostPosted: Sun Sep 14, 2014 1:25 pm 
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Joined: Thu Sep 27, 2007 12:10 am
Posts: 83
hard to tell since even when they only killed 10 units that half a level of worth of spelldamage
so it will grow a lot faster up to level 25 and then will slow down its spelldamage growth
and remember towerkills not the amount of parasite containing mobs killed, they may be even higher.
i am a little worried about bonus waves though since it might kill everything later on and will continue to growth.
espacially since the parasites will multiply.


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 Post subject: Re: Nerubian Queen v17 (1833)
PostPosted: Sun Sep 14, 2014 1:53 pm 
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YouTD developer
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Joined: Wed Dec 29, 2010 12:20 pm
Posts: 4527
Location: Australia
Well it's a cheap tower, so even though it has 'infinite' scaling (which we need to remember is free - NQ doesn't even have to deal the killing blow to grow stronger), expecting it to carry you to the very end of neverending is a bit of an ask.

Perhaps it'd be alright if this were a separate onKill ability:
When NQ kills something her parasites gain 5 spelldamage.

But on the whole, I really don't feel this is necessary.

Also, it looks like boekie has visited the forum recently, so maybe wait and see what he thinks.

_________________
Goldcost to waveLevel & elementLevel relationship
Incremental Testmap Stub & Tower Creation Map


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