All times are UTC


Dear guest, welcome to YouTD!

Sacrificial Lamb by DaveMatthews
Name General Description
1, 2
Sacrificial Lamb v13
13000i
1300
General
Element:darkness
Rarity:rare
Goldcost:1300
Wave lvl:42
Ele. lvl:8
Family:Sacrificial Lamb

Submission
By: DaveMatthews
Date:2012-04-27 23:34:19
Status: PENDING
ID:1771
Last Update:2015-02-11 06:49:07
Combat
DPS:1234
Type:Decay
Targets:0
Range:850
Cooldown:1
Damage:1234 - 1234
Abil factor:0.9

Magic
Mana: 100
Regeneration:2.5/s
Description
Sacrifices itself to boost nearby towers.

Abilities
Blood Spill
On attack, this tower has a 15% chance to lose 100% attack speed and boost the attack speed of all towers in 200 range by 50%, equally divided among them, for 6 seconds. Every time it casts Blood Spill, the tower gains 0.25 experience for every other tower affected. Cannot retrigger when the buff is already active.

Level Bonus:
+1% attack speed
+0.2% chance
Sacrifice
This tower loses 100% of its damage to boost the dps of a tower in 500 range by 30% of its total damage for 6 seconds. This buff has no effect on towers of the same family.

Level Bonus:
+0.6% bonus damage

Active ability:
Mana cost: 90
Cooldown: 6 sec
Range: 500
Specials
+0.1 mana regen/lvl

Status:
PENDING: This tower is not yet accepted. Users comments to this tower:
-Fixed Sacrifice for 2nd member

1, 2
Reply to topic

Discussion

Page 1 of 2 [ 19 posts ] Go to page 1, 2  Next
Author Message
 Post subject: Sacrificial Lamb v13 (1771)
PostPosted: Sat Mar 01, 2014 4:17 pm 
Offline
Power User

Joined: Thu Jan 05, 2012 7:49 pm
Posts: 554
Location: Italy
This is the discussion thread for the tower update Sacrificial Lamb (1771).
This tower is an update to Sacrificial Lamb v10 (id:1581)

Creator's comments for this update:

nerf and fix


Top
 Profile  
 
 Post subject: Re: Sacrificial Lamb v11 (1771)
PostPosted: Sat Mar 01, 2014 5:21 pm 
Offline
YouTD Admin
YouTD Admin

Joined: Sat Jan 16, 2010 2:35 am
Posts: 1906
The iterate in onAttack doesn't get destroyed if b != 0


Top
 Profile  
 
 Post subject: Update to version v12!
PostPosted: Sat Mar 01, 2014 8:14 pm 
Offline
Power User

Joined: Thu Jan 05, 2012 7:49 pm
Posts: 554
Location: Italy
The tower has been updated to version v12!

Creator's reason for this update:


Top
 Profile  
 
 Post subject: Approved!
PostPosted: Sun Mar 02, 2014 1:50 am 
Offline
YouTD developer
YouTD developer
User avatar

Joined: Wed Dec 29, 2010 12:20 pm
Posts: 4527
Location: Australia
This tower has been approved!
It will be in the next version of YouTD!

Thanks for the quick update!


Top
 Profile  
 
 Post subject: Re: Sacrificial Lamb v12 (1771)
PostPosted: Tue Aug 19, 2014 3:32 pm 
Offline
User

Joined: Fri Sep 06, 2013 8:05 pm
Posts: 30
To be honest this tower should lose all of its damage instead of the -100% to damage add that it currently does. It just seems silly to have a human sacrifice with a ton of damage left due to stacking %bonus items, and to newer players it may seem like it's not working properly (I had to check the code to see what's up).

It's not like it would be a significant nerf anyways.

As a side note, this tower is still completely overpowered in conjunction with a mix of DPS and %damage add. It can keep cactus carrying up until bonus waves.


Top
 Profile  
 
 Post subject: Re: Sacrificial Lamb v12 (1771)
PostPosted: Tue Aug 19, 2014 10:00 pm 
Offline
Super User
User avatar

Joined: Mon Sep 02, 2013 4:05 pm
Posts: 356
yawnforthewin wrote:
To be honest this tower should lose all of its damage instead of the -100% to damage add that it currently does. It just seems silly to have a human sacrifice with a ton of damage left due to stacking %bonus items, and to newer players it may seem like it's not working properly (I had to check the code to see what's up).

It's not like it would be a significant nerf anyways.

As a side note, this tower is still completely overpowered in conjunction with a mix of DPS and %damage add. It can keep cactus carrying up until bonus waves.


I think everyone knows how this breaks the game completely together with steam engine^^
it suffers from the usual problem, heavy item dependency...
(well and the lower the abilfac of your carry the stronger this gets)


Top
 Profile  
 
 Post subject: Re: Sacrificial Lamb v12 (1771)
PostPosted: Fri Oct 10, 2014 1:16 am 
Offline
Power User
User avatar

Joined: Wed Dec 25, 2013 4:53 pm
Posts: 512
Location: Cluster
Quote:
Sacrifice
This tower loses 100% of its damage to boost the dps of a tower in 500 range by 30% of its total damage for 6 seconds. This buff has no effect on towers of the same family.

What is "its"? A Human Sacrifice? Or a traget tower?
Does it really increases "dps" or just damage?


Top
 Profile  
 
 Post subject: Re: Sacrificial Lamb v12 (1771)
PostPosted: Wed Feb 04, 2015 5:20 am 
Offline
User

Joined: Thu Jan 29, 2015 1:44 pm
Posts: 80
the 0.8% per level bonus doesnt work

edit: i think it uses the same value for both towers 30+0.6*lvl on both instead of 45+0.8 for the upgraded version


Top
 Profile  
 
 Post subject: Re: Sacrificial Lamb v12 (1771)
PostPosted: Wed Feb 04, 2015 2:46 pm 
Offline
YouTD Admin
YouTD Admin

Joined: Sat Jan 16, 2010 2:35 am
Posts: 1906
You're right, the upgraded version doesn't work as intended.


Top
 Profile  
 
 Post subject: Update to version v13!
PostPosted: Wed Feb 11, 2015 5:49 am 
Offline
YouTD Admin
YouTD Admin

Joined: Sat Jan 16, 2010 2:35 am
Posts: 1906
The tower has been updated to version v13!

Creator's reason for this update:

-Fixed Sacrifice for 2nd member


Top
 Profile  
 
 Post subject: REVOKED!
PostPosted: Tue Oct 16, 2018 1:18 pm 
Offline
YouTD Admin
YouTD Admin

Joined: Sat Jan 16, 2010 2:35 am
Posts: 1906
This tower has been revoked!
Major flaws or imbalances were found. The tower will be removed from the map until these flaws are fixed. If this is your tower, please apply the recommended fixes as soon as possible to get your tower back into the map!

Admin's reason for revocation:
nerf this: dps as dps is no longer allowed


Top
 Profile  
 
 Post subject: Re: Sacrificial Lamb v13 (1771)
PostPosted: Wed Oct 17, 2018 3:11 am 
Offline
User
User avatar

Joined: Thu Oct 04, 2018 7:35 pm
Posts: 82
Copy & paste my suggestion from Human Sacrifice here for visibility:

I would suggest to rework the buff to instead of increasing dps, it gives the receiving tower a dynamic dmg add% buff that still scales with how strong you make the Sacrifice. This would affect most towers (discounting self-buffing stuff like Gatling) equally and would keep the original tower balance intact, while you could still feel good about putting strong damage items on the Sacrifice. E.g. it could give a 5% dmg buff for each multiple of its base damage when it casts. So if you look at the tower's base dps of 2099 [Human Sacrifice] and boost it to let's say 50k through Eternium Blades, Zombie Heads, Sun Crusader, etc. it would still give a formidable 50,000 / 2099 ~ 24 -> 120% dmg buff, and that's not even close to the maximum you could get. I think it would be a great way to remove the inconsistency this tower causes right now, while still staying true to its original idea and keeping it as one of the strongest buff towers in the game.

_________________
Hit me up for some games or discussions on the YouTD Discord!


Top
 Profile  
 
 Post subject: Re: Sacrificial Lamb v13 (1771)
PostPosted: Fri Oct 26, 2018 8:54 pm 
Offline
User

Joined: Fri Jul 20, 2018 3:02 pm
Posts: 74
How are we gonna change this tower? If we just make it a fix dps support tower, it would be kinda boring, right? I think the problem in the past about this tower is that you can use other towers like steam engine or storm focus to buff this tower and then use this tower to buff your carry. In this way, you can easily get 390624 of green number. If we prevent this tower from being affected by any attack damage buff, this tower would not be game breaking anymore.


Top
 Profile  
 
 Post subject: Re: Sacrificial Lamb v13 (1771)
PostPosted: Thu Nov 08, 2018 2:20 pm 
Offline
YouTD Admin
YouTD Admin

Joined: Sat Jan 16, 2010 2:35 am
Posts: 1906
I would just make it give "Damage add %" instead of DPS in an equivalent power level.


Top
 Profile  
 
 Post subject: Re: Sacrificial Lamb v13 (1771)
PostPosted: Sat Nov 10, 2018 4:27 pm 
Offline
User

Joined: Fri Jul 20, 2018 3:02 pm
Posts: 74
So are we gonna completely disallowing dps type of buffs(fisherman) in the game? or it is just a nerf to sacrificial lamb?


Top
 Profile  
 
Display posts from previous:  Sort by  
Reply to topic  [ 19 posts ]  Go to page 1, 2  Next

All times are UTC


Who is online

Users browsing this forum: No registered users and 10 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group