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Wind Sorcerer by Chronos

The icon is already used by 1 tower:

Shaman 

Name General Description
1, 2, 3, 4
Wind Sorcerer v4
25000i
2500
General
Element:storm
Rarity:unique
Goldcost:2500
Wave lvl:60
Ele. lvl:12

Submission
By: Chronos
Date:2011-10-29 16:20:54
Status: NEEDS UPDATE
ID:1470
Last Update:2012-06-07 18:03:08
Combat
DPS:591
Type:Magic
Targets:0
Range:1400
Cooldown:2.4
Damage:1319 - 1518
Abil factor:0.25

Magic
Mana: 150
Regeneration:2/s
Description
Imbued with the powers of wind, this sorcerer can disrupt enemies.

Abilities
Gale
Every 3 seconds up to 2 units in an area of 1400 around it are stunned for 0.6 seconds and silenced for 1.3 seconds(bosses are stunned and silenced for 33% of the duration). This ability won ' t target already stunned units.

Level Bonus:
+1 units affected at level 25
Shear
Target enemy suffers 1000 spell damage per second, takes 15% increased spell damage and suffers 20% higher debuff duration. Lasts 5 seconds.

Level Bonus:
+25 damage each second
+0.6% increased spell damage
+0.8% debuff duration

Active ability:
Mana cost: 50
Cooldown: 1.25 sec
Range: 1400
Song of the Wind
Whenever a tower within 175 range of this tower casts an ability, a random target within range takes 2000 spell damage, is stunned for 1 seconds and silenced for 2.2 seconds(bosses are stunned and silenced for 33% of the duration). This ability won ' t target already stunned units. Every tower under the effect of this aura can trigger this effect only once every 2 seconds.

Level Bonus:
+60 damage
-0.03 seconds cooldown
Specials
+3% buff duration/lvl

Status:
NEEDS UPDATE: Glowackos wants to see the following changes:
Sorry, but this model won't cut it. Although it fits the theme, it doesn't deserve to be classed as unique with the way it looks at the moment. Also, short tooltip on Song of the Wind: 'Every time' is two words.

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Discussion

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 Post subject: Wind Sorcerer v4 (1470)
PostPosted: Sat Oct 29, 2011 2:20 pm 
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Joined: Mon Aug 17, 2009 9:21 am
Posts: 609
This is the discussion thread for the tower Wind Sorcerer (1470)

Creator's comments for this tower:

Disruptive tower.
The Shaman has an alpha in-game.

This tower comes from splitting Storm Avatar into two:
1) The first tower will retain Spellblade and become a carry tower(yet to be done), themed around storm/lightning.
2) The second one keeps Gale and reworks Wind Prison, becoming a support tower themed around wind.


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 Post subject: Re: Wind Sorcerer (1470)
PostPosted: Sat Oct 29, 2011 2:56 pm 
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Joined: Wed May 27, 2009 6:40 pm
Posts: 2795
Location: Langenfeld Germany
does shear stack ?

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 Post subject: Re: Wind Sorcerer (1470)
PostPosted: Sat Oct 29, 2011 3:03 pm 
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Posts: 609
Nope, I would've said it otherwise.


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 Post subject: Re: Wind Sorcerer (1470)
PostPosted: Sat Oct 29, 2011 3:06 pm 
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Joined: Wed May 27, 2009 6:40 pm
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Location: Langenfeld Germany
then i dont like the concept because thia tower is a manasaver and enables permastun on one creep except bosses make it way stronger and maybe remove the stun ? therefore increase cd and manacost and lower the manacost a bit so that it can maybe cast it three times at max ? eg 150 manapool 50 cost 3 secs cd 4 secs duration ?

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 Post subject: Re: Wind Sorcerer (1470)
PostPosted: Sat Oct 29, 2011 3:26 pm 
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Joined: Mon Aug 17, 2009 9:21 am
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Permastunning non-boss creeps isn't really that hard to achieve, but I will increase a bit the CD and mana cost.
I want to keep it a mana saver though, because mana saving encourages skillful play.


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 Post subject: Re: Wind Sorcerer (1470)
PostPosted: Sat Oct 29, 2011 3:52 pm 
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Joined: Fri Jan 09, 2009 3:02 pm
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Location: Belgium
Too much stun for sure...


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 Post subject: Re: Wind Sorcerer (1470)
PostPosted: Sat Oct 29, 2011 3:54 pm 
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Did any of you even try it actually? D:


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 Post subject: Re: Wind Sorcerer (1470)
PostPosted: Sat Oct 29, 2011 3:54 pm 
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I don't have to try if i see in the tooltip that every ability stuns


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 Post subject: Re: Wind Sorcerer (1470)
PostPosted: Sat Oct 29, 2011 4:09 pm 
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Joined: Mon May 24, 2010 5:56 pm
Posts: 182
Boeki, thats idiotic. Like uber mega stupid. It's a ministun. A tiny, small ministun.
Every 3 seconds, stuns 2 units for .35 seconds. Bosses stunned for .0875. Did you even LOOK at it? That's NOTHING. What the HELL can that stun do?
Every second, can stun a boss for .25 seconds... Wow, so OP. I mean, not like we have anything better then that, nope, no 1.5 second boss stuns floating around every 5 seconds. Oh, wait.
Then a .125 second stun. Dayum, so OP. I mean, even if all of them hit, one after another, thats, like, .5 second stun.

An iron trap is better. Hell, this might need a BUFF.


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 Post subject: Re: Wind Sorcerer (1470)
PostPosted: Sat Oct 29, 2011 4:34 pm 
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Joined: Mon Aug 22, 2011 4:25 am
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Location: Earth
Good abilities but I agree with boekie and cocks, sheer should not have a stun. You can keep the silence that's strong enough. Plus it increases debuff duration (very useful counter to mech) and reduces spell resistance.

3 stuns on one tower is overkill. Maybe if with all 3 stuns you could perm stun creeps that's okay but with sheer alone you can perm stun a creep at level 1 with no items on this guy (as long as you have mana). And like I said the ability is very powerful already.

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<Nubz> i wanna have my own farm
<Nubz> where i can grow all my own foods
<Nubz> and have my own animals
<@mOck_> you just want that stuff to lure little children over with a petting zoo
<@mOck_> i know your tactic


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 Post subject: Re: Wind Sorcerer (1470)
PostPosted: Sat Oct 29, 2011 4:39 pm 
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Joined: Mon May 24, 2010 5:56 pm
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3 ministuns? How the heck is this OP?


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 Post subject: Re: Wind Sorcerer (1470)
PostPosted: Sat Oct 29, 2011 4:51 pm 
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Joined: Mon Aug 17, 2009 9:21 am
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I highly suggest downloading and injecting this tower into a test map and trying it.
It sounds OP, but it really isn't.
And yes, I'm going to nerf a tiny bit Shear to 40 manacost and 1.5 secs CD.


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 Post subject: Re: Wind Sorcerer (1470)
PostPosted: Sat Oct 29, 2011 4:54 pm 
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Joined: Mon Aug 22, 2011 4:25 am
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Location: Earth
I just don't see why shear needs a stun. It's already one of the best abilities in the game. For example magic battery's ability also lowers debuff duration and spell resistance. This ability also deals spell damage, silences, and stuns. Perm stunning a normal, an air, or a champion is op. No tower should be able to do that without some significant improvements, like levels, items, oils, hero bonus, etc.

_________________
<Nubz> i wanna have my own farm
<Nubz> where i can grow all my own foods
<Nubz> and have my own animals
<@mOck_> you just want that stuff to lure little children over with a petting zoo
<@mOck_> i know your tactic


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 Post subject: Re: Wind Sorcerer (1470)
PostPosted: Sat Oct 29, 2011 5:04 pm 
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Joined: Mon May 24, 2010 5:56 pm
Posts: 182
One single unit? You said it yourself, solar conductor+ 60% buff duration does it. And this is a unique....


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 Post subject: Re: Wind Sorcerer (1470)
PostPosted: Sat Oct 29, 2011 5:13 pm 
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Joined: Mon Aug 17, 2009 9:21 am
Posts: 609
The spell damage it deals is there just for flavor, because this tower has no other way to deal damage and gain experience.


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