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Molten Fighter by cedi
Name General Description
1, 2
Molten Fighter v2
11000i
1100
General
Element:fire
Rarity:rare
Goldcost:1100
Wave lvl:38
Ele. lvl:7

Submission
By: cedi
Date:2011-10-24 14:27:27
Status: NEEDS UPDATE
ID:1458
Last Update:2011-10-24 19:43:42
Combat
DPS:1026
Type:Elemental
Targets:2
Range:900
Cooldown:2
Damage:2053 - 2053
Abil factor:0.8

Magic
Mana: 25
Regeneration:2/s
Description
Whatever, magic or flesh you feed my fires, it will please my desires.

Abilities
Ravenous Hunger
Whenever this tower crits the damage is increased by 15% of the tower ' s spell damage.

Level Bonus:
+0.6% spell damage
Molten Bolt
Whenever this tower attacks it has a chance equal to the towers crit chance to launch a molten bolt. The bolt applies the ' Molten Armor ' buff to its target which increases the damage the creep takes by 1% for each armor point the creep has. The buff lasts 4 seconds and stacks. Maximum of 200% bonus damage.

Level Bonus:
+0.04% damage
Molten Punch
Deals the tower ' s attack damage to the target unit as spell damage. This spell can use attack crit and spell crit. If the damage dealt is atleast 10% of the target ' s max health the creep is also slowed by 20% for 4 seconds.

Level Bonus:
+2% spell damage

Active ability:
Mana cost: 20
Cooldown: 1 sec
Range: 900
Molten Fury
Whenever this tower attacks it has a chance equal to its spell crit chance to fall into a fury multipling its crit chance with 1.15 for 4 seconds.

Level Bonus:
+0.006 multipler
+1 multicrit count on level 15 and 25

Status:
NEEDS UPDATE: Glowackos wants to see the following changes:
Cool tower, but needs to be finished, and stuff

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Discussion

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 Post subject: Molten Fighter v2 (1458)
PostPosted: Mon Oct 24, 2011 12:27 pm 
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This is the discussion thread for the tower Molten Fighter (1458)

Creator's comments for this tower:

Will improve model and add some visual effects later.
This tower should be a fire carry tower. What do you think?

Btw. I might even increase the abil factor a bit. On level 25 the crit chances are both 5%...


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 Post subject: Re: Molten Fighter (1458)
PostPosted: Mon Oct 24, 2011 12:35 pm 
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Pretty reasonable except Molten Bolt casting Molten Armor = very op. Reminds me of drol's Altar of Resonance. Late game units easily have 50+ armor, so if you stack 2 or 3 molten bolts, you'll be doing +100%, +150% damage.

And really late game when creeps have 100+ armor, one stack and you have +200% damage. So I suggest a cap of +200% damage. It can stack until it hits the damage cap. So this tower will be like a mini-self-buffing-sun-paladin. :P

_________________
<Nubz> i wanna have my own farm
<Nubz> where i can grow all my own foods
<Nubz> and have my own animals
<@mOck_> you just want that stuff to lure little children over with a petting zoo
<@mOck_> i know your tactic


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 Post subject: Re: Molten Fighter (1458)
PostPosted: Mon Oct 24, 2011 12:52 pm 
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Posts: 208
I like it, angry fiery Panda of doom :)


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 Post subject: Re: Molten Fighter (1458)
PostPosted: Mon Oct 24, 2011 1:27 pm 
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The tower looks quite awesome. Just that.

At this point, I am just so jealous. I have my own fire carry ima put out soon, but it's not even my idea..

EDIT:
Also, the level bonus on Molten Fury is too low. .006 means at level 25, only .15 increase. The base is 1.15, thats realllly small in comparison.


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 Post subject: Re: Molten Fighter (1458)
PostPosted: Mon Oct 24, 2011 3:51 pm 
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I don't reallly like just using spell damage and crit to increase normal damage abilities.


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 Post subject: Re: Molten Fighter (1458)
PostPosted: Mon Oct 24, 2011 3:55 pm 
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I thought it was an odd mechanic that spell dmg increasing ability one but the tower does no spell dmg. so you'd be putting oils/items on it and not really getting full value for the oil/items
OR you don't bother and then you're not getting full value from the tower, good ol' catch22


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 Post subject: Re: Molten Fighter (1458)
PostPosted: Mon Oct 24, 2011 4:06 pm 
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Upon reading the other comments, it should have some method of dealing regular spell damage, as otherwise you really have weird incentive to put pots on it.


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 Post subject: Re: Molten Fighter (1458)
PostPosted: Mon Oct 24, 2011 5:26 pm 
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Catch 22 :mrgreen:

How about: The 15% extra damage from Ravenous Hunger is spell damage.

Half the bonus % damage from Molten Bolt is spell damage. For example, creep has 50 armor, molten boulder will make this guy do +25% of his attack damage as physical damage and +25% as spell damage. Total = 150% damage on the creep, 125% physical, 25% spell.

_________________
<Nubz> i wanna have my own farm
<Nubz> where i can grow all my own foods
<Nubz> and have my own animals
<@mOck_> you just want that stuff to lure little children over with a petting zoo
<@mOck_> i know your tactic


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 Post subject: Update to version v2!
PostPosted: Mon Oct 24, 2011 5:43 pm 
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Joined: Sun Jun 07, 2009 3:34 pm
Posts: 3006
The tower has been updated to version v2!

Creator's reason for this update:

new spell

and a model + fancy effects.


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 Post subject: Re: Molten Fighter (1458)
PostPosted: Mon Oct 24, 2011 6:02 pm 
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Pretty cool. Now that I think about it, I actually like that the abilities that benefit from spell dmg/crit don't do spell dmg.

Only thing is this tower obviously has the potential to become Mega Boss and just start killing dudes left and right. Seems like one of those late game towers that will get insanely powerful with enough oils.

_________________
<Nubz> i wanna have my own farm
<Nubz> where i can grow all my own foods
<Nubz> and have my own animals
<@mOck_> you just want that stuff to lure little children over with a petting zoo
<@mOck_> i know your tactic


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 Post subject: Re: Molten Fighter (1458)
PostPosted: Mon Oct 24, 2011 7:22 pm 
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Maybe, but you have to pump much into it, at the moment it even struggles with a level 3 boss.

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[23:05] <mOck> fuck the police
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 Post subject: Re: Molten Fighter (1458)
PostPosted: Tue Oct 25, 2011 2:18 pm 
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Joined: Mon Aug 17, 2009 9:21 am
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Too many abilities for a rare maybe?


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 Post subject: Re: Molten Fighter (1458)
PostPosted: Tue Oct 25, 2011 2:40 pm 
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Molten Bolt doesn't really fit the other abilities, plus it's the most op late game ability by far. If there's too many abilities, I suggest Molten Bolt is the one that be removed.

_________________
<Nubz> i wanna have my own farm
<Nubz> where i can grow all my own foods
<Nubz> and have my own animals
<@mOck_> you just want that stuff to lure little children over with a petting zoo
<@mOck_> i know your tactic


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 Profile  
 
 Post subject: Re: Molten Fighter (1458)
PostPosted: Sat Apr 07, 2012 5:27 am 
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Joined: Mon Jan 23, 2012 2:53 pm
Posts: 120
Hello,

cool tower and nice idea. But i need to say it like Nubz ... the Molten bolt is way to imba in late game he will have a 80% chance to increase the damageamplification insane fast and only 3 pure ether are needed and he will be over 100% trigger chance ... or a timevault or what ever.
I think the idea of the ability is cool but needs to be balanced hard.

Now when I reread again ... what of a imba monster of tower do you want to create ? Just play Arch sorceress get this tower and you won you will not even need items for that.
Don't like him totaly no go.
Or if I not understand him pleace explain I mean he got multicrit kkk he will get damage equal to 15% of his spell damage when he crits and that will amplify his spell damage output too?
This tower needs no items at all or am I wrong ? Cause if I got it he will get the 15% damage bonus even when he spell crits. Just some crit pot's and you will have a 1 hit-wonder.

This tower is way to strong in all means he is not just a hybrid tower he is a support, a spell damage and a physical damage carry ..... and he can slow.... seriously WTF when this tower get's into the map it is now then why you removed item factory, old tree of anhilation, old totem, old bug nest, warlock etc.

I will restate me Cool tower idea but as it is now way to strong, if I am wrong pleace explain it to me but that this tower will be the strongest late game tower ever created even a blind man can see and I am half-blind!

He is a fusion of a stronger Storm battery, a stronger Jungle Stalker, a Furbolg, a Holy handgranade (only aoe is missing ? why not add it? )

And he is only rare ... with so many way to strong abilitys at least uniq and gold cost something like 5000.

Even when we calculate his relative high cd of 2 sec means he will reach with 400% attackspeed bonus 0,25 (or was it 0,3) later and seriously attackspeed is the easiest to max. around lvl 180-200 I normaly use them to transmute into other pots cause I am add max. speed for my carry(s)

And I am not sure do you mean the spell-crit chance on multiboard or the cap with 80% I hope you mean the 80% cause even then it is totaly overpowered but with the multiboard % ....

Greetings

Chaosknight

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Wizard's First Rule:
"People are stupid; given proper motivation, almost anyone will believe almost anything. Because people are stupid, they will believe a lie because they want to believe it's true, or because they're afraid it might be true."


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 Post subject: Re: Molten Fighter (1458)
PostPosted: Sat Apr 07, 2012 11:47 am 
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Lol, it seems that my tower had the effect to bump this one. Looks like i have a long way to go :o


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