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Cursed Relic by drol
Name General Description
Cursed Relic v3
450
UNCOMMON
General
Wave lvl: 22

Submission
By: drol
Date:2009-12-27 21:32:05
Status: PENDING
ID:96
Last Update:2009-12-31 12:26:45
Description
Wielder of this relic gains deadly powers.

Abilities
Cursed
This item will be destroyed when dropped from a tower.
Wicked Attack
The wielder has a 15% chance on attack to deal 2000 * attack speed as spell damage to the target.

Level Bonus:
+4% spell damage

Status:
PENDING: This item is not yet accepted. Users comments to this item:
Changed +bonus tooltip.

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Discussion

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 Post subject: Cursed Relic v3 (96)
PostPosted: Sun Dec 27, 2009 8:32 pm 
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This is the discussion thread for the item Cursed Relic (96)

Creator's comments for this item:

Rare item, cursed themed.


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 Post subject: Re: Cursed Relic (96)
PostPosted: Sun Dec 27, 2009 9:05 pm 
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This item is underpowered. If you give it to a tower with 0.1 attackspeed it does too less damage (only 457 of the expected 750). And there is the other disadvantage that you can't switch the item.

See @ http://youtd.reiner-frey.com/auswertung.php?id=197

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 Post subject: Re: Cursed Relic (96)
PostPosted: Sun Dec 27, 2009 9:07 pm 
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MasterCassim wrote:
This item is underpowered. If you give it to a tower with 0.1 attackspeed it does too less damage (only 457 of the expected 750). And there is the other disadvantage that you can't switch the item.

See @ http://youtd.reiner-frey.com/auswertung.php?id=197


Okay, so 750 * 0.39 (its abil factor now) would be a better goldcost?
That would be 292,5 -> 300g.


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 Post subject: Re: Cursed Relic (96)
PostPosted: Sun Dec 27, 2009 9:12 pm 
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No it's the other way around. 457 dps are 457g ; ) But the problem are towers which has a multi-attack; these could be overpowered with fast attackrate. But the calculation is for a 0.1 attackspeed tower which means for all other towers the damage is much lower and there is the disadvantage when dropping.

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 Post subject: Re: Cursed Relic (96)
PostPosted: Sun Dec 27, 2009 9:16 pm 
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MasterCassim wrote:
No it's the other way around. 457 dps are 457g ; ) But the problem are towers which has a multi-attack; these could be overpowered with fast attackrate. But the calculation is for a 0.1 attackspeed tower which means for all other towers the damage is much lower and there is the disadvantage when dropping.


True, so allround 457g is a good number?


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 Post subject: Re: Cursed Relic (96)
PostPosted: Mon Dec 28, 2009 12:53 pm 
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I think it would be better to leave the gold cost at 750 and change the damage to about 4000*attack speed (with appropriate level bonus).

Might need a higher number, not sure how much the multi attack towers should affect the base damage.

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 Post subject: Update to version v2!
PostPosted: Mon Dec 28, 2009 1:24 pm 
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The item has been updated to version v2!

Creator's reason for this update:

Changed values, made it only work on attack and made it scale with attack speed.


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 Post subject: Re: Cursed Relic (96)
PostPosted: Wed Dec 30, 2009 11:46 pm 
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Is this right?

Quote:
Level Bonus:
+80 spell damage

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 Post subject: Re: Cursed Relic (96)
PostPosted: Thu Dec 31, 2009 12:47 am 
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MasterCassim wrote:
Is this right?

Quote:
Level Bonus:
+80 spell damage


Yes, 80 x 25 = 2000 for lvl 25.

Something wrong you think?


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 Post subject: Re: Cursed Relic (96)
PostPosted: Thu Dec 31, 2009 12:57 am 
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maybe dont use the fixed value u could use +80 * attackspeed but that would be pretty long so why not using simply +4% spelldamage ?

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 Post subject: Re: Cursed Relic (96)
PostPosted: Thu Dec 31, 2009 1:22 am 
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SirCoqaLot. wrote:
maybe dont use the fixed value u could use +80 * attackspeed but that would be pretty long so why not using simply +4% spelldamage ?


Good idea!


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 Post subject: Update to version v3!
PostPosted: Thu Dec 31, 2009 11:26 am 
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The item has been updated to version v3!

Creator's reason for this update:

Changed +bonus tooltip.


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 Post subject: Re: Cursed Relic v3 (96)
PostPosted: Fri Apr 17, 2015 8:26 pm 
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I think we shouldn't make such type of items that will be automatically destroyed when dropped. For instance, if we put it into a tower with 1 slot and then want to upgrade the tower we have to remove item from tower slot if we play random upgrade/ fully random. A tleast some other conditions must occur before this item will be destroyed.


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 Post subject: Re: Cursed Relic v3 (96)
PostPosted: Sat Apr 18, 2015 12:22 am 
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Don't put it on a tower with 1 slot? ^.^


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