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Chameleons Soul by Joe
Name General Description
Chameleons Soul v5
1161
RARE
General
Wave lvl: 39

Submission
Original By: boekie
By: Joe
Date:2010-04-06 19:44:30
Status:
IN THE MAP v1.09
ID:484
Last Update:2016-09-16 11:34:43
Description
This soul adapts itself to its user.

Abilities
Transform
+100% experience for Astral
+45% spelldamage for Darkness
+10% crit chance for Nature
+40% damage for Fire
+50% buff duration for Ice
+25% attackspeed for Storm
+30% item chance for Iron


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Discussion

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 Post subject: Chameleons Soul v5 (484)
PostPosted: Wed Sep 14, 2016 9:20 pm 
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This is the discussion thread for the item update Chameleons Soul (484).
This item is an update to Chameleons Soul v3 (id:257)

Creator's comments for this update:

Goldcost increased to 1250, buff values increased by about x3


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 Post subject: Re: Chameleons Soul v4 (484)
PostPosted: Wed Sep 14, 2016 11:25 pm 
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Joined: Sat Jan 16, 2010 2:35 am
Posts: 1920
You forgot to change the item drop.


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 Post subject: Re: Chameleons Soul v4 (484)
PostPosted: Thu Sep 15, 2016 12:13 pm 
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Uh crap sorry&thanks :?

Is there a neat way to add a buff increase per level for this item? I guess within "On Item Pick Up" wouldn't work out and "Modification Table" doesn't offer a tower-element-specific category. "Periodic" - check may require too much calculating power?
"On Level Up" could be abused...


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 Post subject: Re: Chameleons Soul v4 (484)
PostPosted: Thu Sep 15, 2016 5:32 pm 
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On level up, decreasing and increasing mod value according to 'was-level' and 'now-level' respectively would work.

e: On level up fires on level down as well, which is apparently not informed about in the creation map.


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 Post subject: Update to version v5!
PostPosted: Fri Sep 16, 2016 9:34 am 
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The item has been updated to version v5!

Creator's reason for this update:

Fixed ItemDrop, adjusted goldcost

E: Decided not to add level bonus to not change original author's idea too much. Good information though, going to use it for my first item


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 Post subject: Approved!
PostPosted: Fri Sep 16, 2016 7:04 pm 
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This item has been approved!
It will be in the next version of YouTD!


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 Post subject: Re: Chameleons Soul v5 (484)
PostPosted: Mon Sep 19, 2016 9:53 am 
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Joined: Sun Aug 02, 2015 7:37 am
Posts: 45
This is a really big change. Look at those stats!

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 Post subject: Re: Chameleons Soul v5 (484)
PostPosted: Mon Sep 19, 2016 8:27 pm 
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It's still just a single mod item - now it's just a high-end such.


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 Post subject: Re: Chameleons Soul v5 (484)
PostPosted: Mon Sep 19, 2016 9:43 pm 
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Want me to make it uncommon quality?


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 Post subject: Re: Chameleons Soul v5 (484)
PostPosted: Mon Sep 19, 2016 9:52 pm 
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It fits both uncommon and rare - as far as moderation goes, there's no reason to change the rarity.


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 Post subject: Re: Chameleons Soul v5 (484)
PostPosted: Tue Sep 20, 2016 6:26 am 
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ya i think this is complicated enough to at least warrant rare

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