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Name General Description
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Heart of the Wild v16
40000i
4000
General
Element:nature
Rarity:unique
Goldcost:4000
Wave lvl:77
Ele. lvl:15

Submission
By: Ashbringer
Date:2015-11-02 22:44:08
Status: APPROVED
ID:1892
Last Update:2018-12-01 13:24:20
Combat
DPS:459
Type:Essence
Targets:0
Range:1000
Cooldown:1.7
Damage:781 - 781
Abil factor:0.1

Magic
Mana: 100
Regeneration:0/s
Description
The heart of nature, the balance of life, the wrath of the wild.

Abilities
Unleash Aspects
Attacks have a 10% chance to release a random one of four aspects for 8 seconds. Aspects will follow enemies, repeatedly dealing 1500 spell damage. If all aspects are already released when this triggers, the duration of the next one to return is refreshed.

Mana regeneration is increased by 1 per second for each active aspect.

Level Bonus:
+0.2% chance
+30 damage
Primal Aspect
When this tower has maximum mana and attacks an enemy, the Primal Aspect is summoned. Every second, the aspect drains 15 mana from the tower, and increases the attack speed of nearby towers within 350 range by 1% for every 5 mana remaining. The aspect lasts until the tower has insufficient mana.

Additionally, towers under this effect have their attacks mimicked by the aspect, dealing 1000 spell damage to the target. This damage is attack speed and range adjusted.

Level Bonus:
+40 damage
Gift of the Wild
Attack speed, trigger chances, spell damage, spell crit chance and spell crit damage bonuses on this tower are applied to Common and Uncommon Nature towers in 350 range at a rate of 50%.

Level Bonus:
+2% stats


Absolute Zero v3
40000i
4000
General
Element:ice
Rarity:unique
Goldcost:4000
Wave lvl:77
Ele. lvl:15

Submission
By: Ashbringer
Date:2016-12-22 21:15:54
Status: AWAITING APPROVAL
ID:1945
Last Update:2018-10-20 15:43:26
Combat
DPS:772
Type:Decay
Targets:0
Range:1200
Cooldown:1.4
Damage:1081 - 1081
Abil factor:0.2

Magic
Mana: 750
Regeneration:0/s
Description
An incomprehensible void from which there is no escape.

Abilities
Comet
If the tower has at least 500 mana, attacks have a 5% chance to drain all mana to call down an icy comet, dealing [mana x 10] spell damage to enemies in 200 range and stunning them for 0.5 seconds. The comet leaves behind a patch of ice that lasts 5 seconds, dealing [mana x 2] damage per second to enemies within it and slowing them by 30%.

Level Bonus:
+0.2 initial damage per mana
+0.04 damage per mana per second
+0.5% slow
Void
Attack speed, trigger chances, spell damage, spell crit chance and spell crit damage bonuses on this tower are applied to Common and Uncommon Ice towers in 350 range at a rate of 50%.

Level Bonus:
+2% stats
Event Horizon
A sudden void of heat restores 100% of the tower ' s mana, reduces the movement speed of all enemies within attack range by 25% and increases damage taken from spells by 25%. Lasts 2.5 seconds, During Event Horizon, Comet has a 100% chance to trigger.

Level Bonus:
+0.1 seconds duration

Active ability:
Cooldown: 60 sec
Range: 1000
Entropy
Siphons energy from the last attacked enemy. Every second, the tower gains [target ' s life % / 50]% mana and the target gains a stack of Entropy. Each stack of Entropy increases damage taken from Ice towers by 4%. Lasts until the target leaves the towers attack range or the tower attacks a different enemy.

Level Bonus:
-1 mana per life % divisor

Status:
AWAITING APPROVAL.

Sacred Relic v3
40000i
4000
General
Element:astral
Rarity:unique
Goldcost:4000
Wave lvl:77
Ele. lvl:15

Submission
By: Ashbringer
Date:2016-12-23 04:03:13
Status: PENDING
ID:1946
Last Update:2018-10-28 20:59:01
Combat
DPS:442
Type:Energy
Targets:0
Range:1100
Cooldown:1.9
Damage:840 - 840
Abil factor:0.1

Magic
Mana: 200
Regeneration:0/s
Description
A symbol of divinity from which evil cannot hide.

Abilities
Radiance
Attacks grant Radiance to a random tower within 350 range, which lasts 3 seconds and can stack up to a maximum of 10 times. On attack, there is a 4% attack speed and range adjusted chance per stack to deal 75% of the buffed tower ' s total experience as spell damage to its target.

Level Bonus:
+0.1% chance
+2% damage
Inspiration
When Radiance triggers, this tower restores 1% of its maximum mana and the buffed tower gains 0.1 experience.

Level Bonus:
+0.01 exp
Sacred Texts
Attack speed, trigger chances, spell damage, spell crit chance and spell crit damage bonuses on this tower are applied to Common and Uncommon Astral towers in 350 range at a rate of 50%.

Level Bonus:
+2% stats
Rune of Reckoning
Every 3 seconds, 100 mana is consumed to create a Rune of Reckoning on the enemy with the most health within attack range, increasing attack and spell damage taken by 20%. The rune is shattered when the target dies or takes 30% of its health in damage, dealing 15% of the damage taken as spell damage to nearby enemies within 450 range. This damage cannot crit.

Level Bonus:
-1 mana cost
+0.8% damage taken
+0.6% shatter damage

Status:
PENDING: This tower is not yet accepted. Users comments to this tower:
Replaced single buff with aura Removed Focus Radiance split into two abilities for readability

Soulflame Device v12
40000i
4000
General
Element:darkness
Rarity:unique
Goldcost:4000
Wave lvl:77
Ele. lvl:15

Submission
By: Ashbringer
Date:2015-06-11 01:19:03
Status:
IN THE MAP v1.10
ID:1955
Last Update:2018-09-19 21:49:17
Combat
DPS:896
Type:Decay
Targets:0
Range:1000
Cooldown:1.5
Damage:1344 - 1344
Abil factor:0.2

Magic
Mana: 100
Regeneration:0/s
Description
Burns and consumes the souls of the living.

Abilities
Soul Consumption
When an enemy dies under the effect of Soulfire, Soulfire spreads to nearby enemies within 200 range. The enemy is consumed by the tower, restoring 5 mana.
Evil Device
Attack speed, trigger chances, spell damage, spell crit chance and spell crit damage bonuses on this tower are applied to Common and Uncommon Darkness towers in 350 range at a rate of 50%.

Level Bonus:
+2% stats
Awaken
Increases the attack speed of towers within 350 range by 50% for 3 seconds and permanently increases the attack speed of this tower by 1%.

Level Bonus:
+2% attack speed

Active ability:
Mana cost: 50
Cooldown: 4 sec
Range: 900
Soulfire
Attacks hit up to 8 enemies in range and have a 20% chance to ignite the enemy ' s soul, dealing 1000 spell damage per second for 5 seconds. This effect stacks.

Level Bonus:
+0.4% chance
+40 spell damage
Specials
-40% dmg to undead (+1%/lvl)


The Furnace v8
40000i
4000
General
Element:fire
Rarity:unique
Goldcost:4000
Wave lvl:77
Ele. lvl:15

Submission
By: Ashbringer
Date:2015-06-24 20:19:00
Status:
IN THE MAP v1.10
ID:1958
Last Update:2017-10-15 19:54:02
Combat
DPS:548
Type:Elemental
Targets:0
Range:1000
Cooldown:1.8
Damage:988 - 988
Abil factor:0.2

Magic
Mana: 3000
Regeneration:0/s
Description
Feel the heat.

Abilities
Uncontrollable Flames
The tower attacks a random enemy in range with each attack. Enemies hit are inflicted with Lingering Flame, dealing 100 spell damage per second for 10 seconds. This effect stacks.

Level Bonus:
+2 spell damage
Flames of the Forge
Attack speed, trigger chances, spell damage, spell crit chance and spell crit damage bonuses on this tower are applied to Common and Uncommon Fire towers in 350 range at a rate of 50%.

Level Bonus:
+2% stats
Feed the Flames
This tower fuels itself in various ways. Gains 1% of maximum mana on attack. Whenever Lingering Flame deals damage, there is a 20% chance to gain 0.5% of maximum mana per stack. On kill, gains 4% of total mana and maximum mana is increased by 10.

Level Bonus:
+0.4% chance
Intense Heat
Expends all mana to unleash a wave of heat, dealing [Mana x 7] spell damage and applying Lingering Flame to all enemies in 1000 range. Increases the attack and spell crit chance of nearby towers within 350 range by [Mana / 300]% for 4 seconds.

Level Bonus:
+0.2 spell damage per mana

Active ability:
Mana cost: 100
Cooldown: 5 sec
Range: 750
Specials
Splash attack:
300 AoE: 100% damage


Glaive Master v5
36000i
3600
General
Element:iron
Rarity:unique
Goldcost:3600
Wave lvl:73
Ele. lvl:15

Submission
By: Ashbringer
Date:2017-10-16 22:35:33
Status:
IN THE MAP v1.10
ID:1959
Last Update:2017-10-21 19:43:53
Combat
DPS:1325
Type:Physical
Targets:0
Range:1000
Cooldown:1.4
Damage:1855 - 1855
Abil factor:0.5
Description
Eviscerate them all, make them bleed.

Abilities
Bounder
Attacks have a 15% chance to throw a glaive at one of your Glaivesaws. The glaive will bounce to another Glaivesaw, dealing 250% of attack damage as Lacerate damage to enemies it passes through.

Level Bonus:
+0.6% chance
+6% damage
Glaive Storm
Hits have a 5% chance to throw an additional glaive at the target, dealing 50% of attack damage as Lacerate damage before returning to the tower. When the glaive returns, it bounces to a new random target within attack range. Maximum of 20 hits.

Level Bonus:
+0.2% chance
+2% damage
Lacerate
This tower ' s attacks and abilities deal Lacerate damage. 50% of Lacerate damage is dealt immediately as Physical damage. 100% of the remaining damage is dealt as Decay damage over 5 seconds. If this effect is reapplied, any remaining damage will be added to the new duration. Damage over time is based on the target ' s movement speed, with faster movement increasing the damage dealt.

Level Bonus:
+1% damage over time
Glaivesaw
Create a Glaivesaw at the target location. Glaivesaws deal 50% of attack damage as Lacerate damage to enemies within 150 range per second. Limit 3.

Level Bonus:
+1% damage
Specials
Bounce attack:
2 targets


Arcane Storm v10
34000i
3400
General
Element:storm
Rarity:unique
Goldcost:3400
Wave lvl:71
Ele. lvl:14

Submission
By: Ashbringer
Date:2016-12-29 19:31:38
Status: PENDING
ID:1961
Last Update:2018-10-30 20:04:11
Combat
DPS:646
Type:Energy
Targets:0
Range:1200
Cooldown:1.3
Damage:840 - 840
Abil factor:0.2

Magic
Mana: 100
Regeneration:0/s
Description
Chaotic magical energy that primes enemies for disintegration.

Abilities
Surge
The tower ' s main attack has a 1% chance per Attraction stack on the target to send a surge of energy that deals 200% of attack damage to the target and then attempts to jump from enemy to enemy within 750 range of the original target. At each enemy, the chance to jump is calculated based on the next target ' s Attraction stacks. Can only hit each target once and benefits from Mana Storm ' s damage bonus.

Level Bonus:
+0.04% chance per stack
+4% attack damage
Arcane Attraction
Attacks apply a stack of Attraction on hit and generate 1 mana per stack on each target. Can only gain mana once per target hit on each attack. When an enemy dies, up to 30 stacks of Attraction on it will distribute evenly to nearby targets within 400 range and deal 10% attack damage per stack transferred. Attraction lasts indefinitely.

Level Bonus:
+8 range
+0.4% attack damage per stack
Mana Storm
Attacks hit up to 2 additional enemies within attack range and consume all mana, dealing 0.15% more damage per point of mana consumed. Mana Storm gains an additional attack for every 50 mana consumed. If there are less creeps than attacks, the remaining attacks will hit the main target.

Level Bonus:
+0.01% damage per mana
-1 mana per extra attack

Status:
PENDING: This tower is not yet accepted. Users comments to this tower:
Tooltip

Lord of Chaos v5
9000i
900
General
Element:darkness
Rarity:rare
Goldcost:900
Wave lvl:34
Ele. lvl:6

Submission
By: Ashbringer
Date:2017-10-22 19:11:18
Status: PENDING
ID:1962
Last Update:2018-11-10 13:04:12
Combat
DPS:396
Type:Decay
Targets:0
Range:900
Cooldown:1.5
Damage:595 - 595
Abil factor:0.4
Description
Unleash the fel fury of demon magic.

Abilities
Seeker
Attacks have a 20% chance to conjure a ball of chaos at a random location within 1000 range of the target. The ball moves slowly towards the target until it collides with an enemy in its path, dealing 100% of attack damage as Essence damage.

Level Bonus:
+0.8% chance
+2% damage
Rain of Chaos
Every 12 seconds, a chaos meteor is called down on a random near enemy within attack range. The meteor lands after 1 second and deals 250% attack damage as Essence damage to enemies in 200 range and stunning them for 0.5 second.

Level Bonus:
+10% damage
+0.04 seconds stun
-2 seconds cooldown at level 15 and 25

Status:
PENDING: This tower is not yet accepted. Users comments to this tower:
Model change Removed demontide

Ebonfrost Crystal v12
36000i
3600
General
Element:ice
Rarity:unique
Goldcost:3600
Wave lvl:73
Ele. lvl:15

Submission
By: Ashbringer
Date:2015-11-08 15:14:02
Status: PENDING
ID:1963
Last Update:2018-11-24 15:13:04
Combat
DPS:2654
Type:Energy
Targets:0
Range:1000
Cooldown:1.6
Damage:4247 - 4247
Abil factor:0.65

Magic
Mana: 400
Regeneration:0/s
Description
A pristine crystal atop a pillar of black frost.

Abilities
Icicles
Attacks have a 7.5% chance to create an icicle, which is stored and waits to be fired. Stored icicles passively increase mana regen by 1 per second each. Maximum of 5 icicles. At maximum icicles, any more icicles created are instantly fired at the target. Each icicle deals 300% attack damage.

Level Bonus:
+0.2% chance
+4% damage
+1 max icicle every 5 levels
Cascade
Hits have a 15% chance to create an icy explosion at a random point within 150 range of the attacked creep, dealing 35% attack damage in 150 range. Each explosion has a 15% chance to cause another explosion, up to a maximum of 4 per attack.

Level Bonus:
+0.4% chance
+1.4% damage
Shatter
Spends all mana to encase the target in ice, stunning it and increasing damage taken by 100% for up to [mana / 150] seconds. All icicles are then fired at the target. Duration is reduced by 75% on Bosses, to a minimum of 2 seconds.

Level Bonus:
-1 mana divisor

Active ability:
Mana cost: 300
Cooldown: 15 sec
Range: 1000

Status:
PENDING: This tower is not yet accepted. Users comments to this tower:
Replaced mana regen from buff with modifyProperty

Celestial Sanctum v1
34000i
3400
General
Element:astral
Rarity:unique
Goldcost:3400
Wave lvl:71
Ele. lvl:14

Submission
By: Ashbringer
Date:2017-10-27 06:07:35
Status: PENDING
ID:1964
Last Update:2017-10-27 06:07:37
Combat
DPS:681
Type:Essence
Targets:0
Range:1200
Cooldown:1.7
Damage:1159 - 1159
Abil factor:0.2
Description
When the stars align, fear their portents.

Abilities
Circadian Attunement
The tower cycles between Night and Day stacks gained from abilities. Day increases the tower ' s critical attack damage by 0.001x per stack and Night increases the tower ' s attack speed by 0.1% per stack.
Eclipse
Critical attacks and kills grant the tower 2.0 seconds of Eclipse. While Eclipse is active, the tower gains 1 Day and 1 Night per second and both Starfall and Solar Flare are simultaneously active. Duration accumulates.
Solar Flare
During day time, attack hits have a [0.1%xNight] chance per stack of Night to fire bolts at every enemy within attack range, dealing 50% of attack damage as Elemental damage. Converts 1 Night into 1 Day for each bolt fired.

Level Bonus:
+0.2% damage
Starfall
During night time, a star will fall onto a random enemy within attack range every second, dealing [1%xDay] of attack damage as Energy damage to the target. Converts 1 Day into 1 Night.

Status:
PENDING: This tower is not yet accepted. Users comments to this tower:
Astral attack carry that cycles between bonuses. It also scales since the bonuses accumulate.

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