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Name General Description
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Tundra Stalker v9
1750i
175
General
Element:ice
Rarity:uncommon
Goldcost:175
Wave lvl:10
Ele. lvl:1
Family:Tundra Stalker

Submission
By: drol
Date:2011-09-21 15:35:49
Status:
IN THE MAP v1.02
ID:1340
Last Update:2013-09-29 16:27:20
Combat
DPS:111
Type:Magic
Targets:0
Range:850
Cooldown:1.3
Damage:136 - 155
Abil factor:0.6

Magic
Mana: 12
Regeneration:1/s
Description
These giant creatures wander the dry tundras of the world.

Abilities
Frenzy
Each time Ice Claw is cast, attackspeed is increased by 0.5% permanently. This has a maximum of 100% attack speed increase.
Ice Claw
Ravages a target creep in 850 range, causing it to suffer 50 spell damage per second and be slowed by 20%. Effect lasts 5 seconds.

Level Bonus:
+2 spell damage per second
+0.2 second duration

Active ability:
Mana cost: 10
Cooldown: 2 sec
Range: 850
Specials
+4% mana regen/lvl


Energy Junction v10
5000i
500
General
Element:iron
Rarity:uncommon
Goldcost:500
Wave lvl:23
Ele. lvl:4
Family:Energy Junction

Submission
By: SirCoqaLot.
Date:2011-09-21 22:30:04
Status:
IN THE MAP v1.00
ID:1341
Last Update:2016-09-30 02:19:17
Combat
DPS:650
Type:Energy
Targets:0
Range:500
Cooldown:0.7
Damage:455 - 455
Abil factor:0.2

Magic
Mana: 20
Regeneration:1/s
Description
Support tower which only attacks air. Buffs other units attackspeed and adds some spell and normal damage.

Abilities
Jolt
Buffs a tower in 500 range for 10 seconds increasing its attackspeed by 20%. The buffed tower deals 150 attack damage and 150 spell damage on attack multiplied with its base attackspeed.

Level Bonus:
+6 attack and spell damage
+0.2% attackspeed

Active ability:
Mana cost: 15
Cooldown: 8 sec
Range: 500
Specials
Attacks AIR only


Felweed v8
550i
55
General
Element:fire
Rarity:common
Goldcost:55
Wave lvl:0
Ele. lvl:0
Family:Felweed

Submission
By: Deemzul
Date:2011-09-22 16:14:48
Status:
IN THE MAP v1.09
ID:1909
Last Update:2016-06-07 17:52:21
Combat
DPS:49
Type:Decay
Targets:0
Range:750
Cooldown:1
Damage:49 - 49
Abil factor:0.85
Description
Basic Tower that sometimes deals more damage.

Abilities
Fireblossom
Every 7th attack deals 10% bonus damage.
Every 8th attack deals 20% bonus damage.
Every 9th attack deals 30% bonus damage.
Every 10th attack deals 40% bonus damage.

Level Bonus:
+0.2% bonus damage every 7th attack.
+0.4% bonus damage every 8th attack.
+0.6% bonus damage every 9th attack.
+0.8% bonus damage every 10th attack.


Inflamed Stone v17
10000i
1000
General
Element:fire
Rarity:rare
Goldcost:1000
Wave lvl:36
Ele. lvl:6
Family:Inflamed Stone

Submission
Original By: SirCoqaLot.
By: KublaiKhan1
Date:2011-09-23 14:42:50
Status:
IN THE MAP v1.10
ID:1644
Last Update:2018-09-21 21:04:50
Combat
DPS:96
Type:Magic
Targets:0
Range:850
Cooldown:1
Damage:1 - 192
Abil factor:0.09

Magic
Mana: 40
Regeneration:5/s
Description
Advanced tower that will critical strike if it is has enough mana.

Abilities
Spellfire Projectiles
If this tower has at least 20 mana when it attacks, it will pay all its mana to proc a critical strike. 20 Mana is used to grant the critical strike and every further point of mana spent grants 8% more critical damage to that attack.

Level Bonus:
-.2 Mana needed
Spellfire
This tower treats all spell modifiers as attack bonuses, with an 84% bonus gain of stated effect. This is recalculated before every attack.

Level Bonus:
+3.36% bonus gain
Specials
+2% mana regen/lvl


Nortrom the Silencer v14
35000i
3500
General
Element:astral
Rarity:unique
Goldcost:3500
Wave lvl:72
Ele. lvl:15

Submission
By: mOck
Date:2011-09-23 18:37:13
Status:
IN THE MAP RC v3.2
ID:1351
Last Update:2016-09-30 01:35:03
Combat
DPS:2354
Type:Physical
Targets:0
Range:800
Cooldown:3
Damage:7063 - 7063
Abil factor:0.45

Magic
Mana: 400
Regeneration:6/s
Description
Shh...Silence is Golden...

Abilities
Glaives of Wisdom
Every attack an extra glaive is shot out at the cost of 40 mana. This glaive deals physical damage equal to Nortrom ' s attack damage and targets the creep with the least health in Nortrom ' s attack range.
Last Word
If Nortrom attacks a silenced creep, then he does 20% more damage. This affects Glaives of Wisdom as well.

Level Bonus:
+3.2% damage
Global Silence
All towers within 350 range of Nortrom have a 3% attackspeed adjusted chance to silence targeted creeps for 1 second. Duration is halved against bosses.

Level Bonus:
+0.08% chance
+0.04 silence duration
Curse of the Silent
Every 7 seconds creeps within 800 range of Nortrom are silenced for 2 seconds.

Level Bonus:
+0.04 silence duration


Thief Apprentice v15
650i
65
General
Element:darkness
Rarity:uncommon
Goldcost:65
Wave lvl:0
Ele. lvl:0
Family:Thief Apprentice

Submission
By: mOck
Date:2011-09-28 03:31:45
Status:
IN THE MAP v1.00
ID:1369
Last Update:2012-12-21 04:18:48
Combat
DPS:68
Type:Physical
Targets:0
Range:800
Cooldown:1.5
Damage:103 - 103
Abil factor:0.925
Description
Trained in the shadows, the thief is an expert in finding gold.

Abilities
Steal
Every time the thief damages a creep there is a 10% chance he steals 0.3 gold.

Level Bonus:
+0.012 gold
+0.4% chance
Specials
-10% dmg to undead (+0.4%/lvl)
+0.5% bounty collected/lvl
+5% item chance (+0.2%/lvl)
+5% item quality (+0.2%/lvl)


Tidewater Stream v8
31500i
3150
General
Element:ice
Rarity:unique
Goldcost:3150
Wave lvl:68
Ele. lvl:14

Submission
By: cedi
Date:2011-09-28 16:39:12
Status:
IN THE MAP v1.00
ID:1374
Last Update:2012-05-01 15:28:06
Combat
DPS:1882
Type:Elemental
Targets:0
Range:820
Cooldown:1.8
Damage:3388 - 3388
Abil factor:0.45
Description
Some people think the purling noise of a river is calming.

Abilities
Splash
Whenever this tower deals damage through attacks it has a 20% chance to deal 4000 spell damage in 175 AoE around the attacked unit. Also increases the spell damage the hit units take by 12.5% for 6 seconds.

Level Bonus:
+160 spell damage
+0.5% more spell damage taken
Calming Noises
Increases the spell crit chance of towers in 250 range by 10%.

Level Bonus:
+0.4% spell crit chance
Spring Tide
Whenever this tower attacks it has a 15% chance to launch a wave. The wave travels 1200 units and has a 200 AoE. It deals 2200 spell damage to each creep it hits. Every 0.4 seconds the wave has a 35% chance to drag a stone with it. The stone travels 500 units, deals 2200 spell damage on collision and stuns for 0.65 seconds.

Level Bonus:
+88 spell damage
+0.6% chance to launch a wave


Vol ' jin the Witch Doctor v34
46000i
4600
General
Element:astral
Rarity:unique
Goldcost:4600
Wave lvl:80
Ele. lvl:15

Submission
By: SirCoqaLot.
Date:2011-09-29 15:15:39
Status:
IN THE MAP v1.06
ID:1376
Last Update:2016-09-30 01:39:17
Combat
DPS:2378
Type:Elemental
Targets:0
Range:800
Cooldown:2
Damage:4756 - 4756
Abil factor:0.375

Magic
Mana: 40
Regeneration:1.5/s
Description
" Try out my Voodoo maaan. " credits to der_kleine_Tomy

Abilities
Serpent Ward
Vol ' jin has an 18% chance on attack to summon 1 of 2 Serpent Wards to assist him. Each ward lasts 6 seconds modified by this tower ' s buff duration, deals 20% of Vol ' jins attack damage and has Vol ' jins current attackspeed at cast. Each Ward attacks a random target in 800 range and has a 35% chance to stack ' Maledict ' on attack. Wards can not be resummoned and their duration cannot be refreshed.

Level Bonus:
+0.2% attackdamage
+0.1 seconds duration
+0.28% chance to summon a ward
+1 maximum ward at level 15 and 25
Purify
Whenever Vol ' jin deals damage he purges all buffs and debuffs from his target, increasing his damage dealt on that attack by 12% for each purged effect. This ability has a 4 second cooldown.

Level Bonus:
-0.04 seconds cooldown
+0.16% damage per purged effect
Maledict
Vol ' jin jinxes all units in 800 range around him. Targets caught by the jinx are dealt 15% of the damage they received as spell damage after 8 seconds. Maledict stacks, with each stack adding 3.5% additional damage. If Maledict is purged it deals double damage. This ability is unaffected by Buff Duration.

Level Bonus:
+0.14% damage per stack

Active ability:
Mana cost: 30
Cooldown: 5 sec
Range: 800
Specials
+3% attackspeed/lvl
+8% damage/lvl


Spell Collector v12
16000i
1600
General
Element:storm
Rarity:rare
Goldcost:1600
Wave lvl:47
Ele. lvl:9
Family:Spell Collector

Submission
By: cedi
Date:2011-09-30 15:09:16
Status:
IN THE MAP v1.00
ID:1377
Last Update:2014-12-10 07:20:34
Combat
DPS:540
Type:Energy
Targets:0
Range:950
Cooldown:2
Damage:1080 - 1080
Abil factor:0.3
Description
A field which is able to gather energy from spells.

Abilities
Magical Barrage
Whenever this tower attacks it has a 20% chance to launch a magical missile. Whenever a tower in 650 range casts a spell, the amount of missiles on attack is increased by 1 for a duration equal to the casting tower ' s ability ' s cooldown. The Spell Collector can shoot up to 10 missiles per attack. Each missile deals 2000 spell damage. Each additional missile has 5% higher crit chance and 10% higher crit damage than the previous one.

Level Bonus:
+0.8% chance
+80 spell damage
+0.2% spell crit chance
+0.4% spell crit damage
+1 max missiles every 5 levels


Abandoned Pit v1
600i
60
General
Element:iron
Rarity:common
Goldcost:60
Wave lvl:0
Ele. lvl:0
Family:Abandoned Pit

Submission
By: drol
Date:2011-10-07 02:42:14
Status:
IN THE MAP RC v3.1
ID:1394
Last Update:2011-10-07 02:42:15
Combat
DPS:60
Type:Decay
Targets:0
Range:900
Cooldown:1.85
Damage:107 - 118
Abil factor:0.97
Description
Sometimes even the most fruitless places still have some treasure left.

Abilities
Specials
+20% bounty collected (+0.5%/lvl)


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